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authorMarisa-Chan2014-06-13 21:43:04 +0700
committerMarisa-Chan2014-06-13 21:43:04 +0700
commit45589950c0fb1a449351e6a00ef10d42290d8bae (patch)
tree44e4eedcb7e69d5fc386155b000ed038af07251d /engines/mads/debugger.cpp
parent48360645dcd5f8fddb135b6e31ae5cae4be8d77f (diff)
parent5c005ad3a3f1df0bc968c85c1cf0fc48e36ab0b2 (diff)
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Merge remote-tracking branch 'upstream/master' into zvision
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h
Diffstat (limited to 'engines/mads/debugger.cpp')
-rw-r--r--engines/mads/debugger.cpp326
1 files changed, 326 insertions, 0 deletions
diff --git a/engines/mads/debugger.cpp b/engines/mads/debugger.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/file.h"
+#include "mads/mads.h"
+#include "mads/debugger.h"
+
+namespace MADS {
+
+Debugger::Debugger(MADSEngine *vm) : GUI::Debugger(), _vm(vm) {
+ _showMousePos = false;
+
+ registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
+ registerCmd("mouse", WRAP_METHOD(Debugger, Cmd_Mouse));
+ registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene));
+ registerCmd("show_hotspots", WRAP_METHOD(Debugger, Cmd_ShowHotSpots));
+ registerCmd("list_hotspots", WRAP_METHOD(Debugger, Cmd_ListHotSpots));
+ registerCmd("play_sound", WRAP_METHOD(Debugger, Cmd_PlaySound));
+ registerCmd("play_audio", WRAP_METHOD(Debugger, Cmd_PlayAudio));
+ registerCmd("show_codes", WRAP_METHOD(Debugger, Cmd_ShowCodes));
+ registerCmd("dump_file", WRAP_METHOD(Debugger, Cmd_DumpFile));
+ registerCmd("show_quote", WRAP_METHOD(Debugger, Cmd_ShowQuote));
+ registerCmd("show_vocab", WRAP_METHOD(Debugger, Cmd_ShowVocab));
+ registerCmd("dump_vocab", WRAP_METHOD(Debugger, Cmd_DumpVocab));
+ registerCmd("show_message", WRAP_METHOD(Debugger, Cmd_ShowMessage));
+ registerCmd("show_item", WRAP_METHOD(Debugger, Cmd_ShowItem));
+ registerCmd("dump_items", WRAP_METHOD(Debugger, Cmd_DumpItems));
+ registerCmd("item", WRAP_METHOD(Debugger, Cmd_Item));
+}
+
+static int strToInt(const char *s) {
+ if (!*s)
+ // No string at all
+ return 0;
+ else if (toupper(s[strlen(s) - 1]) != 'H')
+ // Standard decimal string
+ return atoi(s);
+
+ // Hexadecimal string
+ uint tmp = 0;
+ int read = sscanf(s, "%xh", &tmp);
+ if (read < 1)
+ error("strToInt failed on string \"%s\"", s);
+ return (int)tmp;
+}
+
+bool Debugger::Cmd_Mouse(int argc, const char **argv) {
+ if (argc < 2) {
+ debugPrintf("Usage: %s [ on | off ]\n", argv[0]);
+ } else {
+ _showMousePos = strcmp(argv[1], "on") == 0;
+ }
+
+ return true;
+}
+
+bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
+ if (argc != 2) {
+ debugPrintf("Current scene is: %d\n", _vm->_game->_scene._currentSceneId);
+ debugPrintf("Usage: %s <scene number>\n", argv[0]);
+ return true;
+ } else {
+ _vm->_game->_scene._nextSceneId = strToInt(argv[1]);
+ return false;
+ }
+}
+
+bool Debugger::Cmd_ShowHotSpots(int argc, const char **argv) {
+ Scene &scene = _vm->_game->_scene;
+
+ // hotspots
+ byte hotspotCol = _vm->getRandomNumber(255);
+ for (uint i = 0; i < scene._hotspots.size(); i++) {
+ scene._backgroundSurface.frameRect(scene._hotspots[i]._bounds, hotspotCol);
+ }
+
+ // Dynamic hotspots (red)
+ hotspotCol = _vm->getRandomNumber(255);
+ for (uint i = 0; i < scene._dynamicHotspots.size(); i++) {
+ scene._backgroundSurface.frameRect(scene._dynamicHotspots[i]._bounds, hotspotCol);
+ }
+
+ scene._spriteSlots.fullRefresh();
+ return false;
+}
+
+bool Debugger::Cmd_ListHotSpots(int argc, const char **argv) {
+ Hotspots &hotspots = _vm->_game->_scene._hotspots;
+
+ debugPrintf("%d hotspots present\n", hotspots.size());
+
+ for (uint index = 0; index < hotspots.size(); ++index) {
+ debugPrintf("(%d): %p x1 = %d; y1 = %d; x2 = %d; y2 = %d\n",
+ index, (void *)&hotspots[index],
+ hotspots[index]._bounds.left, hotspots[index]._bounds.top,
+ hotspots[index]._bounds.right, hotspots[index]._bounds.bottom);
+ }
+
+ return true;
+}
+
+bool Debugger::Cmd_PlaySound(int argc, const char **argv) {
+ if (argc < 2) {
+ debugPrintf("Usage: %s <sound file>\n", argv[0]);
+ } else {
+ int commandId = strToInt(argv[1]);
+ int param = (argc >= 3) ? strToInt(argv[2]) : 0;
+
+ _vm->_sound->command(commandId, param);
+ }
+
+ return false;
+}
+
+bool Debugger::Cmd_PlayAudio(int argc, const char **argv) {
+ if (argc < 2) {
+ debugPrintf("Usage: %s <sound index> <sound group>\n", argv[0]);
+ debugPrintf("If the sound group isn't defined, the default one will be used\n");
+ } else {
+ int index = strToInt(argv[1]);
+ Common::String soundGroup = (argc >= 3) ? argv[2] : "";
+ if (argc >= 3)
+ _vm->_audio->setSoundGroup(argv[2]);
+ else
+ _vm->_audio->setDefaultSoundGroup();
+
+ _vm->_audio->playSound(index);
+ }
+
+ return true;
+}
+
+bool Debugger::Cmd_ShowCodes(int argc, const char **argv) {
+ Scene &scene = _vm->_game->_scene;
+
+ // Copy the depth/walk surface to the background and flag for screen refresh
+ scene._depthSurface.copyTo(&scene._backgroundSurface);
+ scene._spriteSlots.fullRefresh();
+
+ // Draw the locations of scene nodes onto the background
+ int color = _vm->getRandomNumber(255);
+ for (int i = 0; i < (int)scene._sceneInfo->_nodes.size(); ++i) {
+ Common::Point &pt = scene._sceneInfo->_nodes[i]._walkPos;
+
+ scene._backgroundSurface.hLine(pt.x - 2, pt.y, pt.x + 2, color);
+ scene._backgroundSurface.vLine(pt.x, pt.y - 2, pt.y + 2, color);
+ }
+
+ return false;
+}
+
+bool Debugger::Cmd_DumpFile(int argc, const char **argv) {
+ if (argc != 2) {
+ debugPrintf("Usage: %s <resource>\n", argv[0]);
+ } else {
+ Common::DumpFile outFile;
+ Common::File inFile;
+
+ if (!inFile.open(argv[1])) {
+ debugPrintf("Specified resource does not exist\n");
+ } else {
+ outFile.open(argv[1]);
+ byte *data = new byte[inFile.size()];
+
+ inFile.read(data, inFile.size());
+ outFile.write(data, inFile.size());
+ outFile.flush();
+
+ delete[] data;
+ inFile.close();
+ outFile.close();
+
+ debugPrintf("File written successfully.\n");
+ }
+ }
+
+ return true;
+}
+
+bool Debugger::Cmd_ShowQuote(int argc, const char **argv) {
+ if (argc != 2)
+ debugPrintf("Usage: %s <quote number>\n", argv[0]);
+ else
+ debugPrintf("%s", _vm->_game->getQuote(strToInt(argv[1])).c_str());
+
+ return true;
+}
+
+bool Debugger::Cmd_ShowVocab(int argc, const char **argv) {
+ if (argc != 2) {
+ for (uint32 i = 0; i < _vm->_game->_scene.getVocabStringsCount(); i++) {
+ debugPrintf("%03d: '%s'\n", i, _vm->_game->_scene.getVocab(i + 1).c_str());
+ }
+ } else {
+ int vocabId = strToInt(argv[1]);
+ debugPrintf("%03d: '%s'\n", vocabId, _vm->_game->_scene.getVocab(vocabId + 1).c_str());
+ }
+
+ return true;
+}
+
+bool Debugger::Cmd_DumpVocab(int argc, const char **argv) {
+ Common::DumpFile outFile;
+ outFile.open("vocab.txt");
+
+ for (uint32 i = 0; i < _vm->_game->_scene.getVocabStringsCount(); i++) {
+ Common::String curId = Common::String::format("%x", i + 1);
+ Common::String curVocab = _vm->_game->_scene.getVocab(i + 1);
+ curVocab.toUppercase();
+
+ for (uint j = 0; j < curVocab.size(); j++) {
+ if (curVocab[j] == ' ' || curVocab[j] == '-')
+ curVocab.setChar('_', j);
+ }
+
+ Common::String cur = "\tNOUN_" + curVocab + " = 0x" + curId + ",\n";
+
+ outFile.writeString(cur.c_str());
+ }
+
+ outFile.flush();
+ outFile.close();
+
+ debugPrintf("Game vocab dumped\n");
+
+ return true;
+}
+
+bool Debugger::Cmd_ShowMessage(int argc, const char **argv) {
+ if (argc != 2) {
+ debugPrintf("Usage: %s <message number>\n", argv[0]);
+ } else {
+ int messageId = strToInt(argv[1]);
+ Common::StringArray msg = _vm->_game->getMessage(messageId);
+ for (uint idx = 0; idx < msg.size(); ++idx) {
+ Common::String srcLine = msg[idx];
+ debugPrintf("%s\n", srcLine.c_str());
+ }
+ }
+
+ return true;
+}
+
+bool Debugger::Cmd_ShowItem(int argc, const char **argv) {
+ InventoryObjects &objects = _vm->_game->_objects;
+
+ if (argc != 2) {
+ for (uint32 i = 0; i < objects.size(); i++) {
+ Common::String desc = _vm->_game->_scene.getVocab(objects[i]._descId);
+ debugPrintf("%03d: '%s'\n", i, desc.c_str());
+ }
+ } else {
+ int vocabId = strToInt(argv[1]);
+ Common::String desc = _vm->_game->_scene.getVocab(objects[vocabId]._descId);
+ debugPrintf("%03d: '%s'\n", vocabId, desc.c_str());
+ }
+
+ return true;
+}
+
+bool Debugger::Cmd_DumpItems(int argc, const char **argv) {
+ InventoryObjects &objects = _vm->_game->_objects;
+
+ Common::DumpFile outFile;
+ outFile.open("items.txt");
+
+ for (uint32 i = 0; i < objects.size(); i++) {
+ Common::String curId = Common::String::format("%d", i);
+ Common::String desc = _vm->_game->_scene.getVocab(objects[i]._descId);
+ desc.toUppercase();
+
+ for (uint j = 0; j < desc.size(); j++) {
+ if (desc[j] == ' ' || desc[j] == '-')
+ desc.setChar('_', j);
+ }
+
+ Common::String cur = "\tOBJ_" + desc + " = " + curId + ",\n";
+
+ outFile.writeString(cur.c_str());
+ }
+
+ outFile.flush();
+ outFile.close();
+
+ debugPrintf("Game items dumped\n");
+
+ return true;
+}
+
+bool Debugger::Cmd_Item(int argc, const char **argv) {
+ InventoryObjects &objects = _vm->_game->_objects;
+
+ if (argc != 2) {
+ debugPrintf("Usage: %s <item number>\n", argv[0]);
+ return true;
+ } else {
+ int objectId = strToInt(argv[1]);
+
+ if (!objects.isInInventory(objectId))
+ objects.addToInventory(objectId);
+
+ debugPrintf("Item added.\n");
+ return false;
+ }
+}
+
+} // End of namespace MADS