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author | Marisa-Chan | 2014-06-13 21:43:04 +0700 |
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committer | Marisa-Chan | 2014-06-13 21:43:04 +0700 |
commit | 45589950c0fb1a449351e6a00ef10d42290d8bae (patch) | |
tree | 44e4eedcb7e69d5fc386155b000ed038af07251d /engines/mads/debugger.cpp | |
parent | 48360645dcd5f8fddb135b6e31ae5cae4be8d77f (diff) | |
parent | 5c005ad3a3f1df0bc968c85c1cf0fc48e36ab0b2 (diff) | |
download | scummvm-rg350-45589950c0fb1a449351e6a00ef10d42290d8bae.tar.gz scummvm-rg350-45589950c0fb1a449351e6a00ef10d42290d8bae.tar.bz2 scummvm-rg350-45589950c0fb1a449351e6a00ef10d42290d8bae.zip |
Merge remote-tracking branch 'upstream/master' into zvision
Conflicts:
engines/zvision/animation/rlf_animation.cpp
engines/zvision/animation_control.h
engines/zvision/core/console.cpp
engines/zvision/core/events.cpp
engines/zvision/cursors/cursor.cpp
engines/zvision/cursors/cursor_manager.cpp
engines/zvision/cursors/cursor_manager.h
engines/zvision/fonts/truetype_font.cpp
engines/zvision/graphics/render_manager.cpp
engines/zvision/graphics/render_manager.h
engines/zvision/inventory/inventory_manager.h
engines/zvision/inventory_manager.h
engines/zvision/meta_animation.h
engines/zvision/module.mk
engines/zvision/scripting/actions.cpp
engines/zvision/scripting/control.h
engines/zvision/scripting/controls/animation_control.cpp
engines/zvision/scripting/controls/animation_control.h
engines/zvision/scripting/controls/input_control.cpp
engines/zvision/scripting/controls/lever_control.cpp
engines/zvision/scripting/controls/timer_node.cpp
engines/zvision/scripting/controls/timer_node.h
engines/zvision/scripting/puzzle.h
engines/zvision/scripting/scr_file_handling.cpp
engines/zvision/scripting/script_manager.cpp
engines/zvision/scripting/script_manager.h
engines/zvision/sidefx.cpp
engines/zvision/sound/zork_raw.cpp
engines/zvision/sound/zork_raw.h
engines/zvision/video/video.cpp
engines/zvision/video/zork_avi_decoder.h
engines/zvision/zvision.cpp
engines/zvision/zvision.h
Diffstat (limited to 'engines/mads/debugger.cpp')
-rw-r--r-- | engines/mads/debugger.cpp | 326 |
1 files changed, 326 insertions, 0 deletions
diff --git a/engines/mads/debugger.cpp b/engines/mads/debugger.cpp new file mode 100644 index 0000000000..1ff42c5e2b --- /dev/null +++ b/engines/mads/debugger.cpp @@ -0,0 +1,326 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/file.h" +#include "mads/mads.h" +#include "mads/debugger.h" + +namespace MADS { + +Debugger::Debugger(MADSEngine *vm) : GUI::Debugger(), _vm(vm) { + _showMousePos = false; + + registerCmd("continue", WRAP_METHOD(Debugger, cmdExit)); + registerCmd("mouse", WRAP_METHOD(Debugger, Cmd_Mouse)); + registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene)); + registerCmd("show_hotspots", WRAP_METHOD(Debugger, Cmd_ShowHotSpots)); + registerCmd("list_hotspots", WRAP_METHOD(Debugger, Cmd_ListHotSpots)); + registerCmd("play_sound", WRAP_METHOD(Debugger, Cmd_PlaySound)); + registerCmd("play_audio", WRAP_METHOD(Debugger, Cmd_PlayAudio)); + registerCmd("show_codes", WRAP_METHOD(Debugger, Cmd_ShowCodes)); + registerCmd("dump_file", WRAP_METHOD(Debugger, Cmd_DumpFile)); + registerCmd("show_quote", WRAP_METHOD(Debugger, Cmd_ShowQuote)); + registerCmd("show_vocab", WRAP_METHOD(Debugger, Cmd_ShowVocab)); + registerCmd("dump_vocab", WRAP_METHOD(Debugger, Cmd_DumpVocab)); + registerCmd("show_message", WRAP_METHOD(Debugger, Cmd_ShowMessage)); + registerCmd("show_item", WRAP_METHOD(Debugger, Cmd_ShowItem)); + registerCmd("dump_items", WRAP_METHOD(Debugger, Cmd_DumpItems)); + registerCmd("item", WRAP_METHOD(Debugger, Cmd_Item)); +} + +static int strToInt(const char *s) { + if (!*s) + // No string at all + return 0; + else if (toupper(s[strlen(s) - 1]) != 'H') + // Standard decimal string + return atoi(s); + + // Hexadecimal string + uint tmp = 0; + int read = sscanf(s, "%xh", &tmp); + if (read < 1) + error("strToInt failed on string \"%s\"", s); + return (int)tmp; +} + +bool Debugger::Cmd_Mouse(int argc, const char **argv) { + if (argc < 2) { + debugPrintf("Usage: %s [ on | off ]\n", argv[0]); + } else { + _showMousePos = strcmp(argv[1], "on") == 0; + } + + return true; +} + +bool Debugger::Cmd_LoadScene(int argc, const char **argv) { + if (argc != 2) { + debugPrintf("Current scene is: %d\n", _vm->_game->_scene._currentSceneId); + debugPrintf("Usage: %s <scene number>\n", argv[0]); + return true; + } else { + _vm->_game->_scene._nextSceneId = strToInt(argv[1]); + return false; + } +} + +bool Debugger::Cmd_ShowHotSpots(int argc, const char **argv) { + Scene &scene = _vm->_game->_scene; + + // hotspots + byte hotspotCol = _vm->getRandomNumber(255); + for (uint i = 0; i < scene._hotspots.size(); i++) { + scene._backgroundSurface.frameRect(scene._hotspots[i]._bounds, hotspotCol); + } + + // Dynamic hotspots (red) + hotspotCol = _vm->getRandomNumber(255); + for (uint i = 0; i < scene._dynamicHotspots.size(); i++) { + scene._backgroundSurface.frameRect(scene._dynamicHotspots[i]._bounds, hotspotCol); + } + + scene._spriteSlots.fullRefresh(); + return false; +} + +bool Debugger::Cmd_ListHotSpots(int argc, const char **argv) { + Hotspots &hotspots = _vm->_game->_scene._hotspots; + + debugPrintf("%d hotspots present\n", hotspots.size()); + + for (uint index = 0; index < hotspots.size(); ++index) { + debugPrintf("(%d): %p x1 = %d; y1 = %d; x2 = %d; y2 = %d\n", + index, (void *)&hotspots[index], + hotspots[index]._bounds.left, hotspots[index]._bounds.top, + hotspots[index]._bounds.right, hotspots[index]._bounds.bottom); + } + + return true; +} + +bool Debugger::Cmd_PlaySound(int argc, const char **argv) { + if (argc < 2) { + debugPrintf("Usage: %s <sound file>\n", argv[0]); + } else { + int commandId = strToInt(argv[1]); + int param = (argc >= 3) ? strToInt(argv[2]) : 0; + + _vm->_sound->command(commandId, param); + } + + return false; +} + +bool Debugger::Cmd_PlayAudio(int argc, const char **argv) { + if (argc < 2) { + debugPrintf("Usage: %s <sound index> <sound group>\n", argv[0]); + debugPrintf("If the sound group isn't defined, the default one will be used\n"); + } else { + int index = strToInt(argv[1]); + Common::String soundGroup = (argc >= 3) ? argv[2] : ""; + if (argc >= 3) + _vm->_audio->setSoundGroup(argv[2]); + else + _vm->_audio->setDefaultSoundGroup(); + + _vm->_audio->playSound(index); + } + + return true; +} + +bool Debugger::Cmd_ShowCodes(int argc, const char **argv) { + Scene &scene = _vm->_game->_scene; + + // Copy the depth/walk surface to the background and flag for screen refresh + scene._depthSurface.copyTo(&scene._backgroundSurface); + scene._spriteSlots.fullRefresh(); + + // Draw the locations of scene nodes onto the background + int color = _vm->getRandomNumber(255); + for (int i = 0; i < (int)scene._sceneInfo->_nodes.size(); ++i) { + Common::Point &pt = scene._sceneInfo->_nodes[i]._walkPos; + + scene._backgroundSurface.hLine(pt.x - 2, pt.y, pt.x + 2, color); + scene._backgroundSurface.vLine(pt.x, pt.y - 2, pt.y + 2, color); + } + + return false; +} + +bool Debugger::Cmd_DumpFile(int argc, const char **argv) { + if (argc != 2) { + debugPrintf("Usage: %s <resource>\n", argv[0]); + } else { + Common::DumpFile outFile; + Common::File inFile; + + if (!inFile.open(argv[1])) { + debugPrintf("Specified resource does not exist\n"); + } else { + outFile.open(argv[1]); + byte *data = new byte[inFile.size()]; + + inFile.read(data, inFile.size()); + outFile.write(data, inFile.size()); + outFile.flush(); + + delete[] data; + inFile.close(); + outFile.close(); + + debugPrintf("File written successfully.\n"); + } + } + + return true; +} + +bool Debugger::Cmd_ShowQuote(int argc, const char **argv) { + if (argc != 2) + debugPrintf("Usage: %s <quote number>\n", argv[0]); + else + debugPrintf("%s", _vm->_game->getQuote(strToInt(argv[1])).c_str()); + + return true; +} + +bool Debugger::Cmd_ShowVocab(int argc, const char **argv) { + if (argc != 2) { + for (uint32 i = 0; i < _vm->_game->_scene.getVocabStringsCount(); i++) { + debugPrintf("%03d: '%s'\n", i, _vm->_game->_scene.getVocab(i + 1).c_str()); + } + } else { + int vocabId = strToInt(argv[1]); + debugPrintf("%03d: '%s'\n", vocabId, _vm->_game->_scene.getVocab(vocabId + 1).c_str()); + } + + return true; +} + +bool Debugger::Cmd_DumpVocab(int argc, const char **argv) { + Common::DumpFile outFile; + outFile.open("vocab.txt"); + + for (uint32 i = 0; i < _vm->_game->_scene.getVocabStringsCount(); i++) { + Common::String curId = Common::String::format("%x", i + 1); + Common::String curVocab = _vm->_game->_scene.getVocab(i + 1); + curVocab.toUppercase(); + + for (uint j = 0; j < curVocab.size(); j++) { + if (curVocab[j] == ' ' || curVocab[j] == '-') + curVocab.setChar('_', j); + } + + Common::String cur = "\tNOUN_" + curVocab + " = 0x" + curId + ",\n"; + + outFile.writeString(cur.c_str()); + } + + outFile.flush(); + outFile.close(); + + debugPrintf("Game vocab dumped\n"); + + return true; +} + +bool Debugger::Cmd_ShowMessage(int argc, const char **argv) { + if (argc != 2) { + debugPrintf("Usage: %s <message number>\n", argv[0]); + } else { + int messageId = strToInt(argv[1]); + Common::StringArray msg = _vm->_game->getMessage(messageId); + for (uint idx = 0; idx < msg.size(); ++idx) { + Common::String srcLine = msg[idx]; + debugPrintf("%s\n", srcLine.c_str()); + } + } + + return true; +} + +bool Debugger::Cmd_ShowItem(int argc, const char **argv) { + InventoryObjects &objects = _vm->_game->_objects; + + if (argc != 2) { + for (uint32 i = 0; i < objects.size(); i++) { + Common::String desc = _vm->_game->_scene.getVocab(objects[i]._descId); + debugPrintf("%03d: '%s'\n", i, desc.c_str()); + } + } else { + int vocabId = strToInt(argv[1]); + Common::String desc = _vm->_game->_scene.getVocab(objects[vocabId]._descId); + debugPrintf("%03d: '%s'\n", vocabId, desc.c_str()); + } + + return true; +} + +bool Debugger::Cmd_DumpItems(int argc, const char **argv) { + InventoryObjects &objects = _vm->_game->_objects; + + Common::DumpFile outFile; + outFile.open("items.txt"); + + for (uint32 i = 0; i < objects.size(); i++) { + Common::String curId = Common::String::format("%d", i); + Common::String desc = _vm->_game->_scene.getVocab(objects[i]._descId); + desc.toUppercase(); + + for (uint j = 0; j < desc.size(); j++) { + if (desc[j] == ' ' || desc[j] == '-') + desc.setChar('_', j); + } + + Common::String cur = "\tOBJ_" + desc + " = " + curId + ",\n"; + + outFile.writeString(cur.c_str()); + } + + outFile.flush(); + outFile.close(); + + debugPrintf("Game items dumped\n"); + + return true; +} + +bool Debugger::Cmd_Item(int argc, const char **argv) { + InventoryObjects &objects = _vm->_game->_objects; + + if (argc != 2) { + debugPrintf("Usage: %s <item number>\n", argv[0]); + return true; + } else { + int objectId = strToInt(argv[1]); + + if (!objects.isInInventory(objectId)) + objects.addToInventory(objectId); + + debugPrintf("Item added.\n"); + return false; + } +} + +} // End of namespace MADS |