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author | Paul Gilbert | 2016-03-10 21:51:23 -0500 |
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committer | Paul Gilbert | 2016-03-14 20:56:26 -0400 |
commit | b4e3d4abc16d9996651874c8952b1ce846dcb6a1 (patch) | |
tree | 73fa735117b04d3643693f156d635bced2c32053 /engines/mads/debugger.cpp | |
parent | 9c7569b74bf3493f7970a912ae54b87d73e6633e (diff) | |
download | scummvm-rg350-b4e3d4abc16d9996651874c8952b1ce846dcb6a1.tar.gz scummvm-rg350-b4e3d4abc16d9996651874c8952b1ce846dcb6a1.tar.bz2 scummvm-rg350-b4e3d4abc16d9996651874c8952b1ce846dcb6a1.zip |
MADS: Changed engine to use Graphics::ManagedSurface
Diffstat (limited to 'engines/mads/debugger.cpp')
-rw-r--r-- | engines/mads/debugger.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/debugger.cpp b/engines/mads/debugger.cpp index 740c19abad..b9731b1d31 100644 --- a/engines/mads/debugger.cpp +++ b/engines/mads/debugger.cpp @@ -158,7 +158,7 @@ bool Debugger::Cmd_ShowCodes(int argc, const char **argv) { Scene &scene = _vm->_game->_scene; // Copy the depth/walk surface to the background and flag for screen refresh - scene._depthSurface.copyTo(&scene._backgroundSurface); + scene._depthSurface.blitFrom(scene._backgroundSurface); scene._spriteSlots.fullRefresh(); // Draw the locations of scene nodes onto the background |