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| author | Willem Jan Palenstijn | 2015-07-22 22:37:40 +0200 |
|---|---|---|
| committer | Willem Jan Palenstijn | 2015-07-22 22:43:42 +0200 |
| commit | 6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch) | |
| tree | 503d50902bad2d800165593039d08d5ccf0c98ab /engines/mads/dialogs.cpp | |
| parent | 5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff) | |
| parent | 4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff) | |
| download | scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.gz scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.bz2 scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.zip | |
Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
Diffstat (limited to 'engines/mads/dialogs.cpp')
| -rw-r--r-- | engines/mads/dialogs.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/mads/dialogs.cpp b/engines/mads/dialogs.cpp index 5e38f34fc6..d9b27ce926 100644 --- a/engines/mads/dialogs.cpp +++ b/engines/mads/dialogs.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -43,6 +43,7 @@ Dialog::Dialog(MADSEngine *vm) } Dialog::~Dialog() { + delete _savedSurface; } void Dialog::save() { @@ -430,6 +431,7 @@ void FullScreenDialog::display() { if (_screenId > 0) { SceneInfo *sceneInfo = SceneInfo::init(_vm); sceneInfo->load(_screenId, 0, "", 0, scene._depthSurface, scene._backgroundSurface); + delete sceneInfo; } scene._priorSceneId = priorSceneId; @@ -449,7 +451,7 @@ void FullScreenDialog::display() { } // Set Fx state and palette entries - game._fx = _vm->_screenFade == SCREEN_FADE_SMOOTH ? kTransitionFadeIn : kCenterVertTransition; + game._fx = _vm->_screenFade == SCREEN_FADE_SMOOTH ? kTransitionFadeIn : kNullPaletteCopy; game._trigger = 0; // Clear the screen and draw the upper and lower horizontal lines |
