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authorStrangerke2015-10-22 22:15:57 +0200
committerStrangerke2015-10-22 22:15:57 +0200
commit43065c9ee26bd0f82da0fe00cb6309c77acc029e (patch)
tree86a44808d45a891b951d5201b3e25a184f412b43 /engines/mads/dragonsphere/dragonsphere_scenes.cpp
parent2856020c37fd6d216a7be74545d2ac6619124c35 (diff)
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MADS: Dragon: Implement scene 101
Diffstat (limited to 'engines/mads/dragonsphere/dragonsphere_scenes.cpp')
-rw-r--r--engines/mads/dragonsphere/dragonsphere_scenes.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes.cpp b/engines/mads/dragonsphere/dragonsphere_scenes.cpp
index c24d0e93d0..0f0fb5c103 100644
--- a/engines/mads/dragonsphere/dragonsphere_scenes.cpp
+++ b/engines/mads/dragonsphere/dragonsphere_scenes.cpp
@@ -28,6 +28,7 @@
#include "mads/scene.h"
#include "mads/dragonsphere/game_dragonsphere.h"
#include "mads/dragonsphere/dragonsphere_scenes.h"
+#include "mads/dragonsphere/dragonsphere_scenes1.h"
namespace MADS {
@@ -42,7 +43,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
switch (scene._nextSceneId) {
// Scene group #1 (Castle, river and caves)
case 101: // king's bedroom
- return new DummyScene(vm); // TODO
+ return new Scene101(vm);
case 102: // queen's bedroom
return new DummyScene(vm); // TODO
case 103: // outside king's bedroom