aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/dragonsphere/dragonsphere_scenes.h
diff options
context:
space:
mode:
authorFilippos Karapetis2014-04-27 21:11:12 +0300
committerFilippos Karapetis2014-04-27 21:20:01 +0300
commit76950bf0ac210ecc31e798ce34de9a3f010371b2 (patch)
tree3daaa94d4cd73178e0c479850b5c5a18bbdbba2f /engines/mads/dragonsphere/dragonsphere_scenes.h
parent4d159955a1eb79eb625d8e8dcb0c38d7a0a235ec (diff)
downloadscummvm-rg350-76950bf0ac210ecc31e798ce34de9a3f010371b2.tar.gz
scummvm-rg350-76950bf0ac210ecc31e798ce34de9a3f010371b2.tar.bz2
scummvm-rg350-76950bf0ac210ecc31e798ce34de9a3f010371b2.zip
MADS: Add skeleton classes for Phantom and Dragonsphere
Diffstat (limited to 'engines/mads/dragonsphere/dragonsphere_scenes.h')
-rw-r--r--engines/mads/dragonsphere/dragonsphere_scenes.h125
1 files changed, 125 insertions, 0 deletions
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes.h b/engines/mads/dragonsphere/dragonsphere_scenes.h
new file mode 100644
index 0000000000..596a59e879
--- /dev/null
+++ b/engines/mads/dragonsphere/dragonsphere_scenes.h
@@ -0,0 +1,125 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_DRAGONSPHERE_SCENES_H
+#define MADS_DRAGONSPHERE_SCENES_H
+
+#include "common/scummsys.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+#include "mads/dragonsphere/game_dragonsphere.h"
+//#include "mads/dragonsphere/globals_dragonsphere.h"
+
+
+namespace MADS {
+
+namespace Dragonsphere {
+
+enum Noun {
+ NOUN_LOOK_AT = 0x0D1,
+ // TODO
+};
+
+class SceneFactory {
+public:
+ static SceneLogic *createScene(MADSEngine *vm);
+};
+
+/**
+ * Specialized base class for Dragonsphere game scenes
+ */
+class DragonsphereScene : public SceneLogic {
+protected:
+ DragonsphereGlobals &_globals;
+ GameDragonsphere &_game;
+ MADSAction &_action;
+
+ /**
+ * Forms an animation resource name
+ */
+ Common::String formAnimName(char sepChar, int suffixNum);
+
+ /**
+ * Plays appropriate sound for entering varous rooms
+ */
+ void lowRoomsEntrySound();
+public:
+ /**
+ * Constructor
+ */
+ DragonsphereScene(MADSEngine *vm);
+
+ void sub7178C();
+};
+
+class SceneInfoDragonsphere : public SceneInfo {
+ friend class SceneInfo;
+protected:
+ virtual void loadCodes(MSurface &depthSurface, int variant);
+
+ virtual void loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream);
+
+ /**
+ * Constructor
+ */
+ SceneInfoDragonsphere(MADSEngine *vm) : SceneInfo(vm) {}
+};
+
+// TODO: Temporary, remove once implemented properly
+class Scene1xx : public DragonsphereScene {
+protected:
+ /**
+ * Plays an appropriate sound when entering a scene
+ */
+ void sceneEntrySound() {}
+
+ /**
+ *Sets the AA file to use for the scene
+ */
+ void setAAName() {}
+
+ /**
+ * Updates the prefix used for getting player sprites for the scene
+ */
+ void setPlayerSpritesPrefix() {}
+public:
+ Scene1xx(MADSEngine *vm) : DragonsphereScene(vm) {}
+};
+
+// TODO: Temporary, remove once implemented properly
+class DummyScene: public Scene1xx {
+public:
+ DummyScene(MADSEngine *vm) : Scene1xx(vm) {}
+
+ virtual void setup() {}
+ virtual void enter() {}
+ virtual void step() {}
+ virtual void preActions() {}
+ virtual void actions() {}
+ virtual void synchronize(Common::Serializer &s) {}
+};
+
+} // End of namespace Dragonsphere
+
+} // End of namespace MADS
+
+#endif /* MADS_DRAGONSPHERE_SCENES_H */