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authorPaul Gilbert2014-07-18 20:20:18 -0400
committerPaul Gilbert2014-07-18 20:20:18 -0400
commit97d29debeb008bf75ed4bda1ec884fd17e49a8bc (patch)
tree15b55c1c1a26382bf2a756f5524adca5c3ddfbc1 /engines/mads/events.h
parent79d4f09cabd7dc75ecc691f0c36f08bb514b4d4d (diff)
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MADS: Beginnings of work on Rex Nebular main menu
Diffstat (limited to 'engines/mads/events.h')
-rw-r--r--engines/mads/events.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/mads/events.h b/engines/mads/events.h
index 3d7504c0bd..f491556e9e 100644
--- a/engines/mads/events.h
+++ b/engines/mads/events.h
@@ -51,11 +51,6 @@ private:
* Updates the cursor image when the current cursor changes
*/
void changeCursor();
-
- /**
- * Checks for whether the next game frame number has been reached.
- */
- void checkForNextFrameCounter();
public:
SpriteAsset *_cursorSprites;
CursorType _cursorId;
@@ -147,6 +142,11 @@ public:
void waitForNextFrame();
/**
+ * Checks for whether the next game frame number has been reached.
+ */
+ bool checkForNextFrameCounter();
+
+ /**
* Gets the current frame counter
*/
uint32 getFrameCounter() const { return _frameCounter; }