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author | Paul Gilbert | 2014-04-10 22:14:57 -0400 |
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committer | Paul Gilbert | 2014-04-10 22:14:57 -0400 |
commit | 39c66afe6698faaa5ccac78e6cbb85b11c1118b3 (patch) | |
tree | 4a0536a51297f87e6f1841a51b1c43c98764cbd3 /engines/mads/game.cpp | |
parent | 0eb08fdcc075643e03ead21ff4d0366f26c9625a (diff) | |
download | scummvm-rg350-39c66afe6698faaa5ccac78e6cbb85b11c1118b3.tar.gz scummvm-rg350-39c66afe6698faaa5ccac78e6cbb85b11c1118b3.tar.bz2 scummvm-rg350-39c66afe6698faaa5ccac78e6cbb85b11c1118b3.zip |
MADS: Fixes for inventory scrollbar display
Diffstat (limited to 'engines/mads/game.cpp')
-rw-r--r-- | engines/mads/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp index e2e956e8cb..9296b95d47 100644 --- a/engines/mads/game.cpp +++ b/engines/mads/game.cpp @@ -175,7 +175,7 @@ void Game::sectionLoop() { // Reset the user interface _screenObjects._forceRescan = true; _screenObjects._inputMode = kInputBuildingSentences; - _scene._userInterface._scrollerY = 0; + _scene._userInterface._scrollbarActive = SCROLLBAR_NONE; _player._loadsFirst = true; |