diff options
author | Paul Gilbert | 2014-03-25 22:07:33 -0400 |
---|---|---|
committer | Paul Gilbert | 2014-03-25 22:07:33 -0400 |
commit | 407021d245f1e0446867824c6306337f18fe8eb3 (patch) | |
tree | 6f3f7815e20661bc624cfe8e15edc744324079bd /engines/mads/game.cpp | |
parent | 7b15d2e379ce6ecfc131db803fbe704caaf8d385 (diff) | |
download | scummvm-rg350-407021d245f1e0446867824c6306337f18fe8eb3.tar.gz scummvm-rg350-407021d245f1e0446867824c6306337f18fe8eb3.tar.bz2 scummvm-rg350-407021d245f1e0446867824c6306337f18fe8eb3.zip |
MADS: Added a Facing enum for the player directions
Diffstat (limited to 'engines/mads/game.cpp')
-rw-r--r-- | engines/mads/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp index f155bc81c2..6e7c530934 100644 --- a/engines/mads/game.cpp +++ b/engines/mads/game.cpp @@ -230,7 +230,7 @@ void Game::sectionLoop() { // Set player data _player._destPos = _player._playerPos; _player._newDirection = _player._direction; - _player._destFacing = _player._direction; + _player._targetFacing = _player._direction; _player.setupFrame(); _player.updateFrame(); _player._visible3 = _player._visible; |