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author | Paul Gilbert | 2014-04-16 08:27:13 -0400 |
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committer | Paul Gilbert | 2014-04-16 08:27:13 -0400 |
commit | 48f49eeb8029a36931373de1927aac8021783337 (patch) | |
tree | ef009cb342b007c776f05efbc2cbd73bf1c9d3a5 /engines/mads/game.cpp | |
parent | ec9c7166abe03e19a663082649fc5be12bc5dae5 (diff) | |
download | scummvm-rg350-48f49eeb8029a36931373de1927aac8021783337.tar.gz scummvm-rg350-48f49eeb8029a36931373de1927aac8021783337.tar.bz2 scummvm-rg350-48f49eeb8029a36931373de1927aac8021783337.zip |
MADS: Fix player/sprite setup/teardown for scene 112
Diffstat (limited to 'engines/mads/game.cpp')
-rw-r--r-- | engines/mads/game.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp index bf3822da09..82a7b66c92 100644 --- a/engines/mads/game.cpp +++ b/engines/mads/game.cpp @@ -274,8 +274,8 @@ void Game::sectionLoop() { _vm->_events->waitCursor(); _kernelMode = KERNEL_ROOM_PRELOAD; - delete _scene._animationData; - _scene._animationData = nullptr; + delete _scene._activeAnimation; + _scene._activeAnimation = nullptr; _scene._reloadSceneFlag = false; |