aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/game.cpp
diff options
context:
space:
mode:
authorWillem Jan Palenstijn2015-07-22 22:37:40 +0200
committerWillem Jan Palenstijn2015-07-22 22:43:42 +0200
commit6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch)
tree503d50902bad2d800165593039d08d5ccf0c98ab /engines/mads/game.cpp
parent5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff)
parent4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff)
downloadscummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.gz
scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.bz2
scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.zip
Merge branch 'master' into mm
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
Diffstat (limited to 'engines/mads/game.cpp')
-rw-r--r--engines/mads/game.cpp53
1 files changed, 33 insertions, 20 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp
index 94653f9a39..91f6cd5630 100644
--- a/engines/mads/game.cpp
+++ b/engines/mads/game.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -100,13 +100,12 @@ Game::~Game() {
}
delete _saveFile;
+ _surface->free();
delete _surface;
delete _sectionHandler;
}
void Game::run() {
- initializeGlobals();
-
// If requested, load a savegame instead of showing the intro
if (ConfMan.hasKey("save_slot")) {
int saveSlot = ConfMan.getInt("save_slot");
@@ -116,15 +115,17 @@ void Game::run() {
_statusFlag = true;
- if (_loadGameSlot == -1) {
- startGame();
- }
+ while (!_vm->shouldQuit()) {
+ if (_loadGameSlot == -1) {
+ startGame();
+ }
- // Get the initial starting time for the first scene
- _scene._frameStartTime = _vm->_events->getFrameCounter();
+ // Get the initial starting time for the first scene
+ _scene._frameStartTime = _vm->_events->getFrameCounter();
- if (!_vm->shouldQuit())
- gameLoop();
+ if (!_vm->shouldQuit())
+ gameLoop();
+ }
}
void Game::splitQuote(const Common::String &source, Common::String &line1, Common::String &line2) {
@@ -140,7 +141,7 @@ void Game::splitQuote(const Common::String &source, Common::String &line1, Commo
}
void Game::gameLoop() {
- while (!_vm->shouldQuit() && _statusFlag) {
+ while (!_vm->shouldQuit() && _statusFlag && !_winStatus) {
if (_loadGameSlot != -1) {
loadGame(_loadGameSlot);
_loadGameSlot = -1;
@@ -158,7 +159,7 @@ void Game::gameLoop() {
sectionLoop();
_player.releasePlayerSprites();
- assert(_scene._sprites._assetCount == 0);
+ assert(_scene._sprites.size() == 0);
_vm->_palette->unlock();
_vm->_events->waitCursor();
@@ -168,7 +169,8 @@ void Game::gameLoop() {
}
void Game::sectionLoop() {
- while (!_vm->shouldQuit() && _statusFlag && (_sectionNumber == _currentSectionNumber)) {
+ while (!_vm->shouldQuit() && _statusFlag && !_winStatus &&
+ (_sectionNumber == _currentSectionNumber)) {
_kernelMode = KERNEL_ROOM_PRELOAD;
_player._spritesChanged = true;
_quoteEmergency = false;
@@ -240,7 +242,7 @@ void Game::sectionLoop() {
_fx = kTransitionFadeOutIn;
break;
case SCREEN_FADE_FAST:
- _fx = kCenterVertTransition;
+ _fx = kNullPaletteCopy;
break;
default:
_fx = kTransitionNone;
@@ -324,7 +326,7 @@ void Game::initSection(int sectionNumber) {
_vm->_palette->resetGamePalette(18, 10);
_vm->_palette->setLowRange();
- if (_scene._layer == LAYER_GUI)
+ if (_scene._mode == SCREENMODE_VGA)
_vm->_palette->setPalette(_vm->_palette->_mainPalette, 0, 4);
_vm->_events->loadCursors("*CURSOR.SS");
@@ -403,12 +405,12 @@ Common::StringArray Game::getMessage(uint32 id) {
static const char *const DEBUG_STRING = "WIDEPIPE";
-void Game::handleKeypress(const Common::Event &event) {
- if (event.kbd.flags & Common::KBD_CTRL) {
+void Game::handleKeypress(const Common::KeyState &kbd) {
+ if (kbd.flags & Common::KBD_CTRL) {
if (_widepipeCtr == 8) {
// Implement original game cheating keys here someday
} else {
- if (event.kbd.keycode == (Common::KEYCODE_a +
+ if (kbd.keycode == (Common::KEYCODE_a +
(DEBUG_STRING[_widepipeCtr] - 'a'))) {
if (++_widepipeCtr == 8) {
MessageDialog *dlg = new MessageDialog(_vm, 2,
@@ -420,7 +422,8 @@ void Game::handleKeypress(const Common::Event &event) {
}
}
- switch (event.kbd.keycode) {
+ Scene &scene = _vm->_game->_scene;
+ switch (kbd.keycode) {
case Common::KEYCODE_F1:
_vm->_dialogs->_pendingDialog = DIALOG_GAME_MENU;
break;
@@ -430,6 +433,16 @@ void Game::handleKeypress(const Common::Event &event) {
case Common::KEYCODE_F7:
_vm->_dialogs->_pendingDialog = DIALOG_RESTORE;
break;
+ case Common::KEYCODE_PAGEUP:
+ scene._userInterface._scrollbarStrokeType = SCROLLBAR_UP;
+ scene._userInterface.changeScrollBar();
+ break;
+ case Common::KEYCODE_PAGEDOWN:
+ scene._userInterface._scrollbarStrokeType = SCROLLBAR_DOWN;
+ scene._userInterface.changeScrollBar();
+ break;
+
+
default:
break;
}