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authorPaul Gilbert2014-04-07 22:37:22 -0400
committerPaul Gilbert2014-04-07 22:37:22 -0400
commit7e13f488abeb6a7530d591bae880fdb185c8fef1 (patch)
treef761b8479267909be151dbefe0f4f7176b23b3c1 /engines/mads/game.cpp
parentf6a6ea974117cd8401a2caecdba9ef553821d41a (diff)
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MADS: Implement loading logic for UI background animations
Diffstat (limited to 'engines/mads/game.cpp')
-rw-r--r--engines/mads/game.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp
index 90ea105bd1..fd0294161d 100644
--- a/engines/mads/game.cpp
+++ b/engines/mads/game.cpp
@@ -52,7 +52,6 @@ Game::Game(MADSEngine *vm): _vm(vm), _surface(nullptr), _objects(vm),
_priorSectionNumber = 0;
_currentSectionNumber = -1;
_kernelMode = KERNEL_GAME_LOAD;
- _v2 = 0;
_quoteEmergency = false;
_vocabEmergency = false;
_aaName = "*I0.AA";