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author | Paul Gilbert | 2014-04-07 22:37:22 -0400 |
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committer | Paul Gilbert | 2014-04-07 22:37:22 -0400 |
commit | 7e13f488abeb6a7530d591bae880fdb185c8fef1 (patch) | |
tree | f761b8479267909be151dbefe0f4f7176b23b3c1 /engines/mads/game.cpp | |
parent | f6a6ea974117cd8401a2caecdba9ef553821d41a (diff) | |
download | scummvm-rg350-7e13f488abeb6a7530d591bae880fdb185c8fef1.tar.gz scummvm-rg350-7e13f488abeb6a7530d591bae880fdb185c8fef1.tar.bz2 scummvm-rg350-7e13f488abeb6a7530d591bae880fdb185c8fef1.zip |
MADS: Implement loading logic for UI background animations
Diffstat (limited to 'engines/mads/game.cpp')
-rw-r--r-- | engines/mads/game.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp index 90ea105bd1..fd0294161d 100644 --- a/engines/mads/game.cpp +++ b/engines/mads/game.cpp @@ -52,7 +52,6 @@ Game::Game(MADSEngine *vm): _vm(vm), _surface(nullptr), _objects(vm), _priorSectionNumber = 0; _currentSectionNumber = -1; _kernelMode = KERNEL_GAME_LOAD; - _v2 = 0; _quoteEmergency = false; _vocabEmergency = false; _aaName = "*I0.AA"; |