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authorPaul Gilbert2014-03-26 09:32:33 -0400
committerPaul Gilbert2014-03-26 09:32:33 -0400
commitf9e2c1c71f29f6dc1ba8e860d597fe93bc79646a (patch)
treed90a8ecdfb86f9e97b2430d05ad7e102ce7bb720 /engines/mads/game.cpp
parent56f7b51754e30ec75c596cd80c76991ac158da66 (diff)
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MADS: Cleaned up game initialisation code to use more constants
Diffstat (limited to 'engines/mads/game.cpp')
-rw-r--r--engines/mads/game.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp
index 631ce20a32..50a4f6358d 100644
--- a/engines/mads/game.cpp
+++ b/engines/mads/game.cpp
@@ -42,7 +42,7 @@ Game *Game::init(MADSEngine *vm) {
Game::Game(MADSEngine *vm): _vm(vm), _surface(nullptr), _objects(vm),
_scene(vm), _screenObjects(vm), _player(vm) {
_sectionNumber = _priorSectionNumber = 0;
- _difficultyLevel = DIFFICULTY_HARD;
+ _difficulty = DIFFICULTY_HARD;
_saveSlot = -1;
_statusFlag = 0;
_sectionHandler = nullptr;
@@ -207,7 +207,7 @@ void Game::sectionLoop() {
_scene._action.clear();
_player.turnToDestFacing();
- _player._direction = _player._newDirection;
+ _player._facing = _player._turnToFacing;
_player.moveComplete();
switch (_vm->_screenFade) {
@@ -231,8 +231,8 @@ void Game::sectionLoop() {
// Set player data
_player._destPos = _player._playerPos;
- _player._newDirection = _player._direction;
- _player._targetFacing = _player._direction;
+ _player._turnToFacing = _player._facing;
+ _player._targetFacing = _player._facing;
_player.setupFrame();
_player.updateFrame();
_player._visible3 = _player._visible;