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authorPaul Gilbert2014-03-02 20:50:35 -0500
committerPaul Gilbert2014-03-02 20:50:35 -0500
commita0996b7384e5c3321af97347613120d2f90ab64e (patch)
tree81d45e5b2559fe8f7855e294396776e672ba1319 /engines/mads/game.h
parent72163a233f980a385c432fbf66fd6bb21f6acdf2 (diff)
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MADS: Implemented more of the multi-scene loop
Diffstat (limited to 'engines/mads/game.h')
-rw-r--r--engines/mads/game.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/mads/game.h b/engines/mads/game.h
index 88c5bebf63..cd727af902 100644
--- a/engines/mads/game.h
+++ b/engines/mads/game.h
@@ -65,6 +65,7 @@ protected:
int _v3;
int _v5;
int _v6;
+ bool _updateSceneFlag;
Common::String _aaName;
bool _playerSpritesFlag;
int _objectHiliteVocabIdx;
@@ -111,6 +112,10 @@ public:
Scene _scene;
int _v2;
int _v4;
+ int _abortTimers;
+ int _abortTimers2;
+ AbortTimerMode _abortTimersMode2;
+ uint32 _currentTimer;
public:
virtual ~Game();