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authorPaul Gilbert2014-02-24 20:05:35 -0500
committerPaul Gilbert2014-02-24 20:05:35 -0500
commitcc16e42f2029955e066450d63bfb666b9ab47109 (patch)
tree3aa80418e09c680e8a13261ddc8979de4975b4ed /engines/mads/game.h
parent4c867aa62fea19f2bff7d3aa632b340aae110306 (diff)
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MADS: Beginnings of scene-specific data loading
Diffstat (limited to 'engines/mads/game.h')
-rw-r--r--engines/mads/game.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/mads/game.h b/engines/mads/game.h
index e2b8deede5..4735615d7a 100644
--- a/engines/mads/game.h
+++ b/engines/mads/game.h
@@ -109,9 +109,6 @@ protected:
MADSEngine *_vm;
MSurface *_surface;
Difficulty _difficultyLevel;
- Common::Array<uint16> _globalFlags;
- Common::Array<InventoryObject> _objects;
- Common::Array<int> _inventoryList;
Player _player;
Scene _scene;
int _saveSlot;
@@ -177,6 +174,9 @@ public:
public:
int _sectionNumber;
int _priorSectionNumber;
+ Common::Array<uint16> _globalFlags;
+ Common::Array<InventoryObject> _objects;
+ Common::Array<int> _inventoryList;
public:
virtual ~Game();