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author | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
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committer | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
commit | e5296ebf8dd09f603499b1894a33865ec71bb28f (patch) | |
tree | d7de032efd54dfdb3159cbc778a0c9ce8cd8aa91 /engines/mads/game.h | |
parent | 673537bad93f0b440172a0cc263ebf19cc95ffc0 (diff) | |
parent | 141ff4d08dc24b6bb17098bd71801e2a58e6a38f (diff) | |
download | scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.gz scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.bz2 scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.zip |
Merge branch 'master' into phantom
Diffstat (limited to 'engines/mads/game.h')
-rw-r--r-- | engines/mads/game.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/engines/mads/game.h b/engines/mads/game.h index 1a61fc8ac8..95b54b0d1a 100644 --- a/engines/mads/game.h +++ b/engines/mads/game.h @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -195,6 +195,9 @@ public: */ virtual void synchronize(Common::Serializer &s, bool phase1); + virtual void setNaughtyMode(bool naughtyMode) {} + virtual bool getNaughtyMode() const { return true; } + // DEPRECATED: ScummVM re-implementation keeps all the quotes loaded, so the methods below are stubs void clearQuotes() {} void loadQuoteRange(int startNum, int endNum) {} @@ -204,7 +207,7 @@ public: /** * Handle a keyboard event */ - void handleKeypress(const Common::Event &event); + void handleKeypress(const Common::KeyState &kbd); /** * Starts a savegame loading. |