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author | Strangerke | 2014-05-18 12:29:48 +0200 |
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committer | Strangerke | 2014-05-18 12:29:48 +0200 |
commit | e7bef9019a71105a19c9f4eff567b8df47387a8b (patch) | |
tree | d5e29787f0c703ad25fa99eabd0faca0c331e7d5 /engines/mads/game.h | |
parent | bc639c25c8f8e8f6a86235f59352851313753830 (diff) | |
download | scummvm-rg350-e7bef9019a71105a19c9f4eff567b8df47387a8b.tar.gz scummvm-rg350-e7bef9019a71105a19c9f4eff567b8df47387a8b.tar.bz2 scummvm-rg350-e7bef9019a71105a19c9f4eff567b8df47387a8b.zip |
MADS: Implement scene 803, add an ongoingGame global flag to exit the multiple game loops
Diffstat (limited to 'engines/mads/game.h')
-rw-r--r-- | engines/mads/game.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/mads/game.h b/engines/mads/game.h index 358a266e09..0e9640594c 100644 --- a/engines/mads/game.h +++ b/engines/mads/game.h @@ -149,6 +149,8 @@ public: int _winStatus; int _widepipeCtr; int _loadGameSlot; + bool _ongoingGame; + public: virtual ~Game(); |