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author | uruk | 2014-05-30 11:14:47 +0200 |
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committer | uruk | 2014-05-30 11:14:47 +0200 |
commit | bb2f8dd68e1d6b2b30b07f60c0cd4e125b47ea4d (patch) | |
tree | 9a1e28cfb1eb1a322225c05adc0962a2f96ea521 /engines/mads/game_data.cpp | |
parent | 5ad4e157e5398347651a0da0db07f9daf01bf373 (diff) | |
parent | 0a46d67baea121bed0511ce45bfdd8438a43d35d (diff) | |
download | scummvm-rg350-bb2f8dd68e1d6b2b30b07f60c0cd4e125b47ea4d.tar.gz scummvm-rg350-bb2f8dd68e1d6b2b30b07f60c0cd4e125b47ea4d.tar.bz2 scummvm-rg350-bb2f8dd68e1d6b2b30b07f60c0cd4e125b47ea4d.zip |
Merge branch 'master' of https://github.com/scummvm/scummvm into cge2
Diffstat (limited to 'engines/mads/game_data.cpp')
-rw-r--r-- | engines/mads/game_data.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/engines/mads/game_data.cpp b/engines/mads/game_data.cpp new file mode 100644 index 0000000000..0e2dcec70f --- /dev/null +++ b/engines/mads/game_data.cpp @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/game.h" +#include "mads/nebular/game_nebular.h" +#include "mads/screen.h" +#include "mads/msurface.h" +#include "mads/resources.h" + +namespace MADS { + +void VisitedScenes::add(int sceneId) { + _sceneRevisited = exists(sceneId); + + if (!_sceneRevisited) + push_back(sceneId); +} + +bool VisitedScenes::exists(int sceneId) { + for (uint i = 0; i < size(); ++i) { + if ((*this)[i] == sceneId) + return true; + } + + return false; +} + +void VisitedScenes::synchronize(Common::Serializer &s) { + SynchronizedList::synchronize(s); + s.syncAsByte(_sceneRevisited); +} + +} // End of namespace MADS |