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authorFilippos Karapetis2014-05-16 06:26:11 +0300
committerFilippos Karapetis2014-05-16 06:26:11 +0300
commit4cf895ad062a5ded60ea5dc57991d6ba6941e46e (patch)
tree2f68c8fd411d788ec74c53f85b9ffd11ec4e0d86 /engines/mads/inventory.cpp
parentf9fe18c5063611f6e7ec727157efb5a34e69bd56 (diff)
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MADS: Do not attempt to remove objects that aren't in the inventory
Fixes a crash when the guards take Rex's stuff
Diffstat (limited to 'engines/mads/inventory.cpp')
-rw-r--r--engines/mads/inventory.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/mads/inventory.cpp b/engines/mads/inventory.cpp
index d41a55fe47..79a8e87b2a 100644
--- a/engines/mads/inventory.cpp
+++ b/engines/mads/inventory.cpp
@@ -161,6 +161,10 @@ void InventoryObjects::removeFromInventory(int objectId, int newScene) {
invIndex = idx;
}
+ // If the object isn't in the player's inventory, stop here
+ if (invIndex < 0)
+ return;
+
int selectedIndex = userInterface._selectedInvIndex;
bool noSelection = selectedIndex < 0;