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author | Paul Gilbert | 2014-03-26 09:32:33 -0400 |
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committer | Paul Gilbert | 2014-03-26 09:32:33 -0400 |
commit | f9e2c1c71f29f6dc1ba8e860d597fe93bc79646a (patch) | |
tree | d90a8ecdfb86f9e97b2430d05ad7e102ce7bb720 /engines/mads/inventory.cpp | |
parent | 56f7b51754e30ec75c596cd80c76991ac158da66 (diff) | |
download | scummvm-rg350-f9e2c1c71f29f6dc1ba8e860d597fe93bc79646a.tar.gz scummvm-rg350-f9e2c1c71f29f6dc1ba8e860d597fe93bc79646a.tar.bz2 scummvm-rg350-f9e2c1c71f29f6dc1ba8e860d597fe93bc79646a.zip |
MADS: Cleaned up game initialisation code to use more constants
Diffstat (limited to 'engines/mads/inventory.cpp')
-rw-r--r-- | engines/mads/inventory.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/inventory.cpp b/engines/mads/inventory.cpp index 1443761ada..3237d55b77 100644 --- a/engines/mads/inventory.cpp +++ b/engines/mads/inventory.cpp @@ -66,7 +66,7 @@ void InventoryObjects::load() { } } -void InventoryObjects::setData(int objIndex, int id, const byte *p) { +void InventoryObjects::setQuality(int objIndex, int id, const byte *p) { // TODO: This whole method seems weird. Check it out more thoroughly once // more of the engine is implemented for (int i = 0; i < (int)size(); ++i) { |