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authorPaul Gilbert2014-03-26 09:32:33 -0400
committerPaul Gilbert2014-03-26 09:32:33 -0400
commitf9e2c1c71f29f6dc1ba8e860d597fe93bc79646a (patch)
treed90a8ecdfb86f9e97b2430d05ad7e102ce7bb720 /engines/mads/inventory.cpp
parent56f7b51754e30ec75c596cd80c76991ac158da66 (diff)
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MADS: Cleaned up game initialisation code to use more constants
Diffstat (limited to 'engines/mads/inventory.cpp')
-rw-r--r--engines/mads/inventory.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/inventory.cpp b/engines/mads/inventory.cpp
index 1443761ada..3237d55b77 100644
--- a/engines/mads/inventory.cpp
+++ b/engines/mads/inventory.cpp
@@ -66,7 +66,7 @@ void InventoryObjects::load() {
}
}
-void InventoryObjects::setData(int objIndex, int id, const byte *p) {
+void InventoryObjects::setQuality(int objIndex, int id, const byte *p) {
// TODO: This whole method seems weird. Check it out more thoroughly once
// more of the engine is implemented
for (int i = 0; i < (int)size(); ++i) {