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authorPaul Gilbert2014-04-22 23:00:41 -0400
committerPaul Gilbert2014-04-22 23:00:41 -0400
commit0e9e6cda40ee0bf739e6c7a6320a81307df7c8b9 (patch)
treed69131833413f6bd75ef84e95c64cc54da568e8e /engines/mads/inventory.h
parent3f1a49b567aac10fe8a195f7a2b8e07603470a72 (diff)
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MADS: Beginnings of savegame synchronisation
Diffstat (limited to 'engines/mads/inventory.h')
-rw-r--r--engines/mads/inventory.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/engines/mads/inventory.h b/engines/mads/inventory.h
index 5c2f925e57..5e3ecd6a69 100644
--- a/engines/mads/inventory.h
+++ b/engines/mads/inventory.h
@@ -25,6 +25,7 @@
#include "common/scummsys.h"
#include "common/array.h"
+#include "common/serializer.h"
namespace MADS {
@@ -49,9 +50,9 @@ public:
const byte *_objFolder; // ???
/**
- * Loads the data for a given object
+ * Synchronizes the data for a given object
*/
- void load(Common::SeekableReadStream &f);
+ void synchronize(Common::Serializer &s);
};
class InventoryObjects: public Common::Array<InventoryObject> {
@@ -72,6 +73,11 @@ public:
void load();
/**
+ * Synchronize the objects list in a savegame
+ */
+ void synchronize(Common::Serializer &s);
+
+ /**
* Returns the inventory item from the player's inventory
*/
InventoryObject &getItem(int itemIndex) {