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author | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
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committer | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
commit | e5296ebf8dd09f603499b1894a33865ec71bb28f (patch) | |
tree | d7de032efd54dfdb3159cbc778a0c9ce8cd8aa91 /engines/mads/mads.cpp | |
parent | 673537bad93f0b440172a0cc263ebf19cc95ffc0 (diff) | |
parent | 141ff4d08dc24b6bb17098bd71801e2a58e6a38f (diff) | |
download | scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.gz scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.bz2 scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.zip |
Merge branch 'master' into phantom
Diffstat (limited to 'engines/mads/mads.cpp')
-rw-r--r-- | engines/mads/mads.cpp | 67 |
1 files changed, 64 insertions, 3 deletions
diff --git a/engines/mads/mads.cpp b/engines/mads/mads.cpp index 52a0b40561..8c7b6b1ce3 100644 --- a/engines/mads/mads.cpp +++ b/engines/mads/mads.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -38,12 +38,13 @@ namespace MADS { MADSEngine::MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc) : _gameDescription(gameDesc), Engine(syst), _randomSource("MADS") { - // Initialize fields + // Initialize game/engine options _easyMouse = true; _invObjectsAnimated = true; _textWindowStill = false; _screenFade = SCREEN_FADE_SMOOTH; _musicFlag = true; + _soundFlag = true; _dithering = false; _debugger = nullptr; @@ -95,9 +96,63 @@ void MADSEngine::initialize() { _audio = new AudioPlayer(_mixer, getGameID()); _game = Game::init(this); + loadOptions(); + _screen.empty(); } +void MADSEngine::loadOptions() { + if (ConfMan.hasKey("EasyMouse")) + _easyMouse = ConfMan.getBool("EasyMouse"); + + if (ConfMan.hasKey("mute") && ConfMan.getBool("mute")) { + _soundFlag = false; + _musicFlag = false; + } else { + _soundFlag = !ConfMan.hasKey("sfx_mute") || !ConfMan.getBool("sfx_mute"); + _musicFlag = !ConfMan.hasGameDomain("music_mute") || !ConfMan.getBool("music_mute"); + } + + if (ConfMan.hasKey("ScreenFade")) + _screenFade = (ScreenFade)ConfMan.getInt("ScreenFade"); + //if (ConfMan.hasKey("GraphicsDithering")) + // _dithering = ConfMan.getBool("GraphicsDithering"); + + if (getGameID() == GType_RexNebular) { + if (ConfMan.hasKey("InvObjectsAnimated")) + _invObjectsAnimated = ConfMan.getBool("InvObjectsAnimated"); + if (ConfMan.hasKey("TextWindowStill")) + _textWindowStill = !ConfMan.getBool("TextWindowAnimated"); + if (ConfMan.hasKey("NaughtyMode")) + _game->setNaughtyMode(ConfMan.getBool("NaughtyMode")); + } + + // Note: MADS is weird in that sfx and music are handled by the same driver, + // and the game scripts themselves check for music being enabled before playing + // a "music" sound. Which means we can independantly mute music in ScummVM, but + // otherwise all sound, music and sfx, is controlled by the SFX volume slider. + int soundVolume = MIN(255, ConfMan.getInt("sfx_volume")); + _sound->setVolume(soundVolume); +} + +void MADSEngine::saveOptions() { + ConfMan.setBool("EasyMouse", _easyMouse); + ConfMan.setInt("ScreenFade", (int)_screenFade); + //ConfMan.setBool("GraphicsDithering", _dithering); + + ConfMan.setBool("mute", !_soundFlag && !_musicFlag); + ConfMan.setBool("sfx_mute", !_soundFlag && _musicFlag); + ConfMan.setBool("music_mute", _soundFlag && !_musicFlag); + + if (getGameID() == GType_RexNebular) { + ConfMan.setBool("InvObjectsAnimated", _invObjectsAnimated); + ConfMan.setBool("TextWindowAnimated", !_textWindowStill); + ConfMan.setBool("NaughtyMode", _game->getNaughtyMode()); + } + + ConfMan.flushToDisk(); +} + Common::Error MADSEngine::run() { initGraphics(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT, false); initialize(); @@ -134,6 +189,12 @@ bool MADSEngine::canSaveGameStateCurrently() { && _events->_cursorId != CURSOR_WAIT; } +void MADSEngine::syncSoundSettings() { + Engine::syncSoundSettings(); + + loadOptions(); +} + /** * Support method that generates a savegame name * @param slot Slot number |