diff options
| author | Marisa-Chan | 2014-06-13 21:43:04 +0700 | 
|---|---|---|
| committer | Marisa-Chan | 2014-06-13 21:43:04 +0700 | 
| commit | 45589950c0fb1a449351e6a00ef10d42290d8bae (patch) | |
| tree | 44e4eedcb7e69d5fc386155b000ed038af07251d /engines/mads/mads.h | |
| parent | 48360645dcd5f8fddb135b6e31ae5cae4be8d77f (diff) | |
| parent | 5c005ad3a3f1df0bc968c85c1cf0fc48e36ab0b2 (diff) | |
| download | scummvm-rg350-45589950c0fb1a449351e6a00ef10d42290d8bae.tar.gz scummvm-rg350-45589950c0fb1a449351e6a00ef10d42290d8bae.tar.bz2 scummvm-rg350-45589950c0fb1a449351e6a00ef10d42290d8bae.zip  | |
Merge remote-tracking branch 'upstream/master' into zvision
Conflicts:
	engines/zvision/animation/rlf_animation.cpp
	engines/zvision/animation_control.h
	engines/zvision/core/console.cpp
	engines/zvision/core/events.cpp
	engines/zvision/cursors/cursor.cpp
	engines/zvision/cursors/cursor_manager.cpp
	engines/zvision/cursors/cursor_manager.h
	engines/zvision/fonts/truetype_font.cpp
	engines/zvision/graphics/render_manager.cpp
	engines/zvision/graphics/render_manager.h
	engines/zvision/inventory/inventory_manager.h
	engines/zvision/inventory_manager.h
	engines/zvision/meta_animation.h
	engines/zvision/module.mk
	engines/zvision/scripting/actions.cpp
	engines/zvision/scripting/control.h
	engines/zvision/scripting/controls/animation_control.cpp
	engines/zvision/scripting/controls/animation_control.h
	engines/zvision/scripting/controls/input_control.cpp
	engines/zvision/scripting/controls/lever_control.cpp
	engines/zvision/scripting/controls/timer_node.cpp
	engines/zvision/scripting/controls/timer_node.h
	engines/zvision/scripting/puzzle.h
	engines/zvision/scripting/scr_file_handling.cpp
	engines/zvision/scripting/script_manager.cpp
	engines/zvision/scripting/script_manager.h
	engines/zvision/sidefx.cpp
	engines/zvision/sound/zork_raw.cpp
	engines/zvision/sound/zork_raw.h
	engines/zvision/video/video.cpp
	engines/zvision/video/zork_avi_decoder.h
	engines/zvision/zvision.cpp
	engines/zvision/zvision.h
Diffstat (limited to 'engines/mads/mads.h')
| -rw-r--r-- | engines/mads/mads.h | 152 | 
1 files changed, 152 insertions, 0 deletions
diff --git a/engines/mads/mads.h b/engines/mads/mads.h new file mode 100644 index 0000000000..9a8f2152a1 --- /dev/null +++ b/engines/mads/mads.h @@ -0,0 +1,152 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_MADS_H +#define MADS_MADS_H + +#include "common/scummsys.h" +#include "common/system.h" +#include "common/error.h" +#include "common/random.h" +#include "common/util.h" +#include "engines/engine.h" +#include "graphics/surface.h" +#include "mads/debugger.h" +#include "mads/dialogs.h" +#include "mads/events.h" +#include "mads/font.h" +#include "mads/game.h" +#include "mads/screen.h" +#include "mads/msurface.h" +#include "mads/resources.h" +#include "mads/sound.h" + +/** + * This is the namespace of the MADS engine. + * + * Status of this engine: In Development + * + * Games using this engine: + * - Rex Nebular and the Cosmic Gender Bender + */ +namespace MADS { + +#define DEBUG_BASIC 1 +#define DEBUG_INTERMEDIATE 2 +#define DEBUG_DETAILED 3 + +enum MADSDebugChannels { +	kDebugPath      = 1 << 0, +	kDebugScripts	= 1 << 1, +	kDebugGraphics	= 1 << 2 +}; + +enum { +	GType_RexNebular = 0, +	GType_Dragonsphere = 1, +	GType_Phantom = 2 +}; + +enum ScreenFade { +	SCREEN_FADE_SMOOTH = 0, +	SCREEN_FADE_MEDIUM = 1, +	SCREEN_FADE_FAST = 2 +}; + +struct MADSGameDescription; + + +class MADSEngine : public Engine { +private: +	const MADSGameDescription *_gameDescription; +	Common::RandomSource _randomSource; + +	/** +	 * Handles basic initialisation +	 */ +	void initialize(); +protected: +	// Engine APIs +	virtual Common::Error run(); +	virtual bool hasFeature(EngineFeature f) const; +public: +	Debugger *_debugger; +	Dialogs *_dialogs; +	EventsManager *_events; +	Font *_font; +	Game *_game; +	Palette *_palette; +	Resources *_resources; +	ScreenSurface _screen; +	SoundManager *_sound; +	AudioPlayer *_audio; +	bool _easyMouse; +	bool _invObjectsAnimated; +	bool _textWindowStill; +	ScreenFade _screenFade; +	bool _musicFlag; +	bool _dithering; +public: +	MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc); +	virtual ~MADSEngine(); + +	uint32 getFeatures() const; +	Common::Language getLanguage() const; +	Common::Platform getPlatform() const; +	uint16 getVersion() const; +	uint32 getGameID() const; +	uint32 getGameFeatures() const; + +	int getRandomNumber(int maxNumber); +	int getRandomNumber(int minNumber, int maxNumber); +	int hypotenuse(int xv, int yv); + +	/** +	* Returns true if it is currently okay to restore a game +	*/ +	bool canLoadGameStateCurrently(); + +	/** +	* Returns true if it is currently okay to save the game +	*/ +	bool canSaveGameStateCurrently(); + +	/** +	* Support method that generates a savegame name +	* @param slot		Slot number +	*/ +	Common::String generateSaveName(int slot); + +	/** +	 * Handles loading a game via the GMM +	 */ +	virtual Common::Error loadGameState(int slot); + +	/** +	 * Handles saving the game via the GMM +	 */ +	virtual Common::Error saveGameState(int slot, const Common::String &desc); +}; + +} // End of namespace MADS + +#endif /* MADS_MADS_H */  | 
