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authorWillem Jan Palenstijn2015-07-22 22:37:40 +0200
committerWillem Jan Palenstijn2015-07-22 22:43:42 +0200
commit6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch)
tree503d50902bad2d800165593039d08d5ccf0c98ab /engines/mads/mads.h
parent5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff)
parent4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff)
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Merge branch 'master' into mm
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
Diffstat (limited to 'engines/mads/mads.h')
-rw-r--r--engines/mads/mads.h14
1 files changed, 12 insertions, 2 deletions
diff --git a/engines/mads/mads.h b/engines/mads/mads.h
index 9a8f2152a1..901035320a 100644
--- a/engines/mads/mads.h
+++ b/engines/mads/mads.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -84,6 +84,8 @@ private:
* Handles basic initialisation
*/
void initialize();
+
+ void loadOptions();
protected:
// Engine APIs
virtual Common::Error run();
@@ -104,6 +106,7 @@ public:
bool _textWindowStill;
ScreenFade _screenFade;
bool _musicFlag;
+ bool _soundFlag;
bool _dithering;
public:
MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc);
@@ -145,6 +148,13 @@ public:
* Handles saving the game via the GMM
*/
virtual Common::Error saveGameState(int slot, const Common::String &desc);
+
+ /**
+ * Handles updating sound settings after they're changed in the GMM dialog
+ */
+ virtual void syncSoundSettings();
+
+ void saveOptions();
};
} // End of namespace MADS