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author | Paul Gilbert | 2014-04-07 22:37:22 -0400 |
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committer | Paul Gilbert | 2014-04-07 22:37:22 -0400 |
commit | 7e13f488abeb6a7530d591bae880fdb185c8fef1 (patch) | |
tree | f761b8479267909be151dbefe0f4f7176b23b3c1 /engines/mads/mads.h | |
parent | f6a6ea974117cd8401a2caecdba9ef553821d41a (diff) | |
download | scummvm-rg350-7e13f488abeb6a7530d591bae880fdb185c8fef1.tar.gz scummvm-rg350-7e13f488abeb6a7530d591bae880fdb185c8fef1.tar.bz2 scummvm-rg350-7e13f488abeb6a7530d591bae880fdb185c8fef1.zip |
MADS: Implement loading logic for UI background animations
Diffstat (limited to 'engines/mads/mads.h')
-rw-r--r-- | engines/mads/mads.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/mads/mads.h b/engines/mads/mads.h index cf8046f8f6..4ea0758f88 100644 --- a/engines/mads/mads.h +++ b/engines/mads/mads.h @@ -104,6 +104,7 @@ public: bool _textWindowStill; ScreenFade _screenFade; bool _musicFlag; + bool _dithering; public: MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc); virtual ~MADSEngine(); |