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authorPaul Gilbert2014-05-31 21:10:29 -0400
committerPaul Gilbert2014-05-31 21:10:29 -0400
commit8f20ebb610b9f6be0a4ef8d417318b3e6f0c965f (patch)
tree4cd0dda635a2a3630f9928545b407e2b143865ec /engines/mads/msurface.cpp
parent7d82cac910533eb965fa3edc0630db74d0757d8b (diff)
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MADS: Fix positioning and clipping of flipped scaled images
Diffstat (limited to 'engines/mads/msurface.cpp')
-rw-r--r--engines/mads/msurface.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/mads/msurface.cpp b/engines/mads/msurface.cpp
index 0108b0b91f..00d85635fa 100644
--- a/engines/mads/msurface.cpp
+++ b/engines/mads/msurface.cpp
@@ -258,7 +258,7 @@ void MSurface::copyFrom(MSurface *src, const Common::Rect &srcBounds,
}
void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
- DepthSurface *depthSurface, int scale, int transparentColor) {
+ DepthSurface *depthSurface, int scale, bool flipped, int transparentColor) {
int destX = destPos.x, destY = destPos.y;
int frameWidth = src->getWidth();
int frameHeight = src->getHeight();
@@ -337,12 +337,12 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
int destRight = this->getWidth() - 1;
int destBottom = this->getHeight() - 1;
- bool normalFrame = true;
// Check x bounding area
int spriteLeft = 0;
int spriteWidth = distXCount;
int widthAmount = destX + distXCount - 1;
+ int direction = flipped ? -1 : 1;
if (destX < 0) {
spriteWidth += destX;
@@ -355,7 +355,7 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
int spriteRight = spriteLeft + spriteWidth;
if (spriteWidth <= 0)
return;
- if (!normalFrame) {
+ if (flipped) {
destX += distXCount - 1;
spriteLeft = -(distXCount - spriteRight);
spriteRight = (-spriteLeft + spriteWidth);
@@ -380,7 +380,7 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
byte *destPixelsP = this->getBasePtr(destX + spriteLeft, destY + spriteTop);
- spriteLeft = (spriteLeft * (normalFrame ? 1 : -1));
+ spriteLeft = spriteLeft * direction;
// Loop through the lines of the sprite
for (int yp = 0, sprY = -1; yp < frameHeight; ++yp, srcPixelsP += src->pitch) {
@@ -412,7 +412,7 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
if ((*srcP != transparentColor) && (depth <= pixelDepth))
*destP = *srcP;
- ++destP;
+ destP += direction;
}
// Move to the next destination line