aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/dialogs_nebular.cpp
diff options
context:
space:
mode:
authorPaul Gilbert2014-07-19 14:40:33 -0400
committerPaul Gilbert2014-07-19 14:40:33 -0400
commit23892e76cf020549e2e51fddb451e6ee0e8f324d (patch)
treebb6467adb8ee5a589d9ac9ad65f0896e3250db3d /engines/mads/nebular/dialogs_nebular.cpp
parenta224e28c152ce51dc33ddc8998fcdb8a274d89a5 (diff)
downloadscummvm-rg350-23892e76cf020549e2e51fddb451e6ee0e8f324d.tar.gz
scummvm-rg350-23892e76cf020549e2e51fddb451e6ee0e8f324d.tar.bz2
scummvm-rg350-23892e76cf020549e2e51fddb451e6ee0e8f324d.zip
MADS: Remove redundant saved surface from FullScreenDialog base class
Diffstat (limited to 'engines/mads/nebular/dialogs_nebular.cpp')
-rw-r--r--engines/mads/nebular/dialogs_nebular.cpp14
1 files changed, 3 insertions, 11 deletions
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp
index d1fc47e0e7..5a9cacddef 100644
--- a/engines/mads/nebular/dialogs_nebular.cpp
+++ b/engines/mads/nebular/dialogs_nebular.cpp
@@ -529,7 +529,6 @@ FullScreenDialog::FullScreenDialog(MADSEngine *vm) : _vm(vm) {
}
FullScreenDialog::~FullScreenDialog() {
- _savedSurface.free();
}
void FullScreenDialog::display() {
@@ -569,19 +568,12 @@ void FullScreenDialog::display() {
_vm->_screen.hLine(0, 20, MADS_SCREEN_WIDTH, 2);
_vm->_screen.hLine(0, 179, MADS_SCREEN_WIDTH, 2);
- game._fx = _vm->_screenFade == SCREEN_FADE_SMOOTH ? kTransitionFadeIn : kCenterVertTransition;
- _vm->_screen.copyTo(&_savedSurface);
- /*
- _vm->_screen.hLine(0, 0, MADS_SCREEN_WIDTH, 2);
_vm->_screen.copyRectToScreen(Common::Rect(0, _vm->_screen._offset.y,
- MADS_SCREEN_WIDTH, _vm->_screen._offset.y + 1));
+ MADS_SCREEN_WIDTH, _vm->_screen._offset.y + 1));
_vm->_screen.copyRectToScreen(Common::Rect(0, _vm->_screen._offset.y + 157,
- MADS_SCREEN_WIDTH, _vm->_screen._offset.y + 157));
- */
-
- game._fx = _vm->_screenFade == SCREEN_FADE_SMOOTH ?
- kCenterVertTransition : kTransitionFadeIn;
+ MADS_SCREEN_WIDTH, _vm->_screen._offset.y + 157));
+ game._fx = _vm->_screenFade == SCREEN_FADE_SMOOTH ? kTransitionFadeIn : kCenterVertTransition;
game._trigger = 0;
_vm->_palette->setEntry(10, 0, 63, 0);