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authorFilippos Karapetis2014-10-15 11:33:14 +0300
committerFilippos Karapetis2014-10-15 11:43:30 +0300
commit33b770ac60354b3a8bea89bc5babe3f5c0ebf4dc (patch)
tree577969a63319fb61cec728b4d31c90b166dd1c54 /engines/mads/nebular/dialogs_nebular.cpp
parent701d43b5c208a605465c59e9caf8767df18c3e04 (diff)
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MADS: Move all the anim and text view code into a common class
The animation and text players are more or less common among all MADS games
Diffstat (limited to 'engines/mads/nebular/dialogs_nebular.cpp')
-rw-r--r--engines/mads/nebular/dialogs_nebular.cpp61
1 files changed, 0 insertions, 61 deletions
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp
index 35a7d3bdc6..86244bd3bb 100644
--- a/engines/mads/nebular/dialogs_nebular.cpp
+++ b/engines/mads/nebular/dialogs_nebular.cpp
@@ -553,67 +553,6 @@ void PictureDialog::restore() {
/*------------------------------------------------------------------------*/
-FullScreenDialog::FullScreenDialog(MADSEngine *vm) : _vm(vm) {
- _screenId = 990;
- _palFlag = true;
-}
-
-FullScreenDialog::~FullScreenDialog() {
- _vm->_screen.resetClipBounds();
- _vm->_game->_scene.restrictScene();
-}
-
-void FullScreenDialog::display() {
- Game &game = *_vm->_game;
- Scene &scene = game._scene;
-
- int nextSceneId = scene._nextSceneId;
- int currentSceneId = scene._currentSceneId;
- int priorSceneId = scene._priorSceneId;
-
- if (_screenId > 0) {
- SceneInfo *sceneInfo = SceneInfo::init(_vm);
- sceneInfo->load(_screenId, 0, "", 0, scene._depthSurface, scene._backgroundSurface);
- }
-
- scene._priorSceneId = priorSceneId;
- scene._currentSceneId = currentSceneId;
- scene._nextSceneId = nextSceneId;
-
- _vm->_events->initVars();
- game._kernelMode = KERNEL_ROOM_INIT;
-
- byte pal[768];
- if (_vm->_screenFade) {
- Common::fill(&pal[0], &pal[PALETTE_SIZE], 0);
- _vm->_palette->setFullPalette(pal);
- } else {
- _vm->_palette->getFullPalette(pal);
- _vm->_palette->fadeOut(pal, nullptr, 0, PALETTE_COUNT, 0, 1, 1, 16);
- }
-
- // Set Fx state and palette entries
- game._fx = _vm->_screenFade == SCREEN_FADE_SMOOTH ? kTransitionFadeIn : kCenterVertTransition;
- game._trigger = 0;
-
- // Clear the screen and draw the upper and lower horizontal lines
- _vm->_screen.empty();
- _vm->_palette->setLowRange();
- _vm->_screen.hLine(0, 20, MADS_SCREEN_WIDTH, 2);
- _vm->_screen.hLine(0, 179, MADS_SCREEN_WIDTH, 2);
- _vm->_screen.copyRectToScreen(Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT));
-
- // Restrict the screen to the area between the two lines
- _vm->_screen.setClipBounds(Common::Rect(0, DIALOG_TOP, MADS_SCREEN_WIDTH,
- DIALOG_TOP + MADS_SCENE_HEIGHT));
- _vm->_game->_scene.restrictScene();
-
- if (_screenId > 0)
- scene._spriteSlots.fullRefresh();
-}
-
-/*------------------------------------------------------------------------*/
-
GameDialog::DialogLine::DialogLine() {
_active = true;
_state = DLGSTATE_UNSELECTED;