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authorPaul Gilbert2014-06-06 20:04:46 -0400
committerPaul Gilbert2014-06-06 20:04:46 -0400
commit17cc86d1721d275d56845754b9a32710b0e0d2f0 (patch)
tree7787620f8779c8ca0664df608df7111d94de0a37 /engines/mads/nebular/game_nebular.h
parent3c1c080c3a236ca9aac40d7f04f82b57ec879cbe (diff)
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MADS: Refactoring and cleanup of the game startup code
Diffstat (limited to 'engines/mads/nebular/game_nebular.h')
-rw-r--r--engines/mads/nebular/game_nebular.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/engines/mads/nebular/game_nebular.h b/engines/mads/nebular/game_nebular.h
index 6620deaea6..da607d47ee 100644
--- a/engines/mads/nebular/game_nebular.h
+++ b/engines/mads/nebular/game_nebular.h
@@ -38,6 +38,11 @@ enum Difficulty {
DIFFICULTY_HARD = 1, DIFFICULTY_MEDIUM = 2, DIFFICULTY_EASY = 3
};
+
+enum ProtectionResult {
+ PROTECTION_SUCCEED = 0, PROTECTION_FAIL = 1, PROTECTION_ESCAPE = 2
+};
+
enum InventoryObject {
OBJ_NONE = -1,
OBJ_BINOCULARS = 0,
@@ -98,10 +103,12 @@ enum InventoryObject {
class GameNebular : public Game {
friend class Game;
+private:
+ ProtectionResult checkCopyProtection();
protected:
GameNebular(MADSEngine *vm);
- virtual ProtectionResult checkCopyProtection();
+ virtual void startGame();
virtual void initializeGlobals();