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authorPaul Gilbert2014-02-23 21:34:20 -0500
committerPaul Gilbert2014-02-23 21:34:20 -0500
commit8ee283d921ec88bad61469e136a31aef0ff5b9ca (patch)
treed0f839c55947816715a513f8ab639c479fd4f930 /engines/mads/nebular/game_nebular.h
parent8c9420a8349b0cdb93dcace36c2bd5f93e03476f (diff)
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MADS: Implemented sound player logic and outer game loop
Diffstat (limited to 'engines/mads/nebular/game_nebular.h')
-rw-r--r--engines/mads/nebular/game_nebular.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/game_nebular.h b/engines/mads/nebular/game_nebular.h
index b7f47aa9cd..31bd4ae2b2 100644
--- a/engines/mads/nebular/game_nebular.h
+++ b/engines/mads/nebular/game_nebular.h
@@ -50,9 +50,9 @@ public:
Section1Handler(MADSEngine *vm): SectionHandler(vm) {}
// TODO: Properly implement handler methods
- virtual void loadSection() {}
+ virtual void preLoadSection() {}
virtual void sectionPtr2() {}
- virtual void sectionPtr3() {}
+ virtual void postLoadSection() {}
};
// TODO: Properly implement handler classes