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author | Paul Gilbert | 2014-02-23 21:34:20 -0500 |
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committer | Paul Gilbert | 2014-02-23 21:34:20 -0500 |
commit | 8ee283d921ec88bad61469e136a31aef0ff5b9ca (patch) | |
tree | d0f839c55947816715a513f8ab639c479fd4f930 /engines/mads/nebular/game_nebular.h | |
parent | 8c9420a8349b0cdb93dcace36c2bd5f93e03476f (diff) | |
download | scummvm-rg350-8ee283d921ec88bad61469e136a31aef0ff5b9ca.tar.gz scummvm-rg350-8ee283d921ec88bad61469e136a31aef0ff5b9ca.tar.bz2 scummvm-rg350-8ee283d921ec88bad61469e136a31aef0ff5b9ca.zip |
MADS: Implemented sound player logic and outer game loop
Diffstat (limited to 'engines/mads/nebular/game_nebular.h')
-rw-r--r-- | engines/mads/nebular/game_nebular.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/game_nebular.h b/engines/mads/nebular/game_nebular.h index b7f47aa9cd..31bd4ae2b2 100644 --- a/engines/mads/nebular/game_nebular.h +++ b/engines/mads/nebular/game_nebular.h @@ -50,9 +50,9 @@ public: Section1Handler(MADSEngine *vm): SectionHandler(vm) {} // TODO: Properly implement handler methods - virtual void loadSection() {} + virtual void preLoadSection() {} virtual void sectionPtr2() {} - virtual void sectionPtr3() {} + virtual void postLoadSection() {} }; // TODO: Properly implement handler classes |