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author | Paul Gilbert | 2014-10-18 11:55:30 -0400 |
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committer | Paul Gilbert | 2014-10-18 11:55:30 -0400 |
commit | dbfe4972e3a3e1d59aee8993697028cdd2de8da2 (patch) | |
tree | 42bb020ce248ec6aa02c1e0227baa0a6ca0337b0 /engines/mads/nebular/game_nebular.h | |
parent | a657c3982447704c9262926f853875ca80e7a7c4 (diff) | |
download | scummvm-rg350-dbfe4972e3a3e1d59aee8993697028cdd2de8da2.tar.gz scummvm-rg350-dbfe4972e3a3e1d59aee8993697028cdd2de8da2.tar.bz2 scummvm-rg350-dbfe4972e3a3e1d59aee8993697028cdd2de8da2.zip |
MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs
Diffstat (limited to 'engines/mads/nebular/game_nebular.h')
-rw-r--r-- | engines/mads/nebular/game_nebular.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/mads/nebular/game_nebular.h b/engines/mads/nebular/game_nebular.h index da607d47ee..efa21a2e73 100644 --- a/engines/mads/nebular/game_nebular.h +++ b/engines/mads/nebular/game_nebular.h @@ -133,18 +133,16 @@ public: virtual void synchronize(Common::Serializer &s, bool phase1); }; - +// Section handlers aren't needed in ScummVM implementation class Section1Handler : public SectionHandler { public: Section1Handler(MADSEngine *vm) : SectionHandler(vm) {} - // TODO: Properly implement handler methods virtual void preLoadSection() {} virtual void sectionPtr2() {} virtual void postLoadSection() {} }; -// TODO: Properly implement handler classes typedef Section1Handler Section2Handler; typedef Section1Handler Section3Handler; typedef Section1Handler Section4Handler; |