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authorPaul Gilbert2014-02-24 00:20:53 -0500
committerPaul Gilbert2014-02-24 00:20:53 -0500
commit37b788b7ddb679f32653be326ae96ad9132feb1f (patch)
treec84df6c04b2ed52c3ddad5a9d2b6239474308c6b /engines/mads/nebular/nebular_scenes.h
parent8ee283d921ec88bad61469e136a31aef0ff5b9ca (diff)
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MADS: Added skeleton framework for game scene classes
Diffstat (limited to 'engines/mads/nebular/nebular_scenes.h')
-rw-r--r--engines/mads/nebular/nebular_scenes.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes.h b/engines/mads/nebular/nebular_scenes.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_NEBULAR_SCENES_H
+#define MADS_NEBULAR_SCENES_H
+
+#include "common/scummsys.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+
+namespace MADS {
+
+namespace Nebular {
+
+enum Noun {
+ NOUN_BLOWGUN = 0x29,
+ NOUN_BURGER = 0x35,
+ NOUN_CHAIR = 0x47,
+ NOUN_DEAD_FISH = 0x65,
+ NOUN_DOOR = 0x6E,
+ NOUN_EAT = 0x75,
+ NOUN_EXAMINE = 0x7D,
+ NOUN_FRONT_WINDOW = 0x8E,
+ NOUN_FUZZY_DICE = 0x91,
+ NOUN_HOSE_DOWN = 0x0A6,
+ NOUN_HOTPANTS = 0x0A7,
+ NOUN_HULL = 0x0A8,
+ NOUN_HURL = 0x0A9,
+ NOUN_IGNITE = 0x0B4,
+ NOUN_INFLATE = 0x0B5,
+ NOUN_INSERT = 0x0B6,
+ NOUN_INSPECT = 0x0B7,
+ NOUN_JUNGLE = 0x0B8,
+ NOUN_LIFE_SUPPORT_SECTION = 0x0CC,
+ NOUN_LOG = 0x0D0,
+ NOUN_LOOK_AT = 0x0D1,
+ NOUN_LOOK_IN = 0x0D2,
+ NOUN_LOOK_THROUGH = 0x0D3,
+ NOUN_MONKEY = 0x0E3,
+ NOUN_OUTER_HULL = 0x0F8,
+ NOUN_OUTSIDE = 0x0F9,
+ NOUN_PEER_THROUGH = 0x103,
+ NOUN_PLANT_STALK = 0x10F,
+ NOUN_READ = 0x11F,
+ NOUN_REFRIDGERATOR = 0x122,
+ NOUN_ROBO_KITCHEN = 0x127,
+ NOUN_SHIELD_ACCESS_PANEL = 0x135,
+ NOUN_SHIELD_MODULATOR = 0x137,
+ NOUN_SHOOT = 0x13A,
+ NOUN_SIT_IN = 0x13F,
+ NOUN_SMELL = 0x147,
+ NOUN_STUFFED_FISH = 0x157,
+ NOUN_VIEW_SCREEN = 0x180,
+ NOUN_CAPTIVE_CREATURE = 0x1C3,
+ NOUN_NATIVE_WOMAN = 0x1DC,
+ NOUN_ALCOHOL = 0x310,
+ NOUN_DOLLOP = 0x3AC,
+ NOUN_DROP = 0x3AD,
+ NOUN_DASH = 0x3AE,
+ NOUN_SPLASH = 0x3AF
+};
+
+class SceneFactory {
+public:
+ static SceneLogic *createScene(Scene *scene);
+};
+
+} // End of namespace Nebular
+
+} // End of namespace MADS
+
+#endif /* MADS_NEBULAR_SCENES_H */