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author | Strangerke | 2014-04-16 07:54:46 +0200 |
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committer | Strangerke | 2014-04-16 07:54:46 +0200 |
commit | ec9c7166abe03e19a663082649fc5be12bc5dae5 (patch) | |
tree | 97c8bffd4013c43dc6d56dcd04fc818d7eedfd2b /engines/mads/nebular/nebular_scenes2.cpp | |
parent | eb26b70fc55e47a44faefba2fca9570850a25ff2 (diff) | |
download | scummvm-rg350-ec9c7166abe03e19a663082649fc5be12bc5dae5.tar.gz scummvm-rg350-ec9c7166abe03e19a663082649fc5be12bc5dae5.tar.bz2 scummvm-rg350-ec9c7166abe03e19a663082649fc5be12bc5dae5.zip |
MADS: Remove some useless accolades, implement scene 216
Diffstat (limited to 'engines/mads/nebular/nebular_scenes2.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes2.cpp | 68 |
1 files changed, 45 insertions, 23 deletions
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp index 45ea496132..6080c09fd4 100644 --- a/engines/mads/nebular/nebular_scenes2.cpp +++ b/engines/mads/nebular/nebular_scenes2.cpp @@ -11,7 +11,7 @@ * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License @@ -4537,12 +4537,11 @@ void Scene211::preActions() { && (_scene->_customDest.x <= 52) && (_scene->_customDest.y >= 132)) _game._player.walk(Common::Point(52, 132), FACING_WEST); - if (_action.isAction(0x1AD, 0x1AE)) { - if (_game._objects.isInInventory(OBJ_BINOCULARS) && (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY) ) { + if (_action.isAction(0x1AD, 0x1AE)) { + if (_game._objects.isInInventory(OBJ_BINOCULARS) && (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY)) _game._player.walk(Common::Point(52, 132), FACING_WEST); - } else { + else _game._player._walkOffScreenSceneId = 210; - } } if (_action.isAction(0x1AD, 0x1B1)) @@ -4550,16 +4549,16 @@ void Scene211::preActions() { } void Scene211::actions() { - if (_action._lookFlag && (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY)) { + if (_action._lookFlag && (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY)) _vm->_dialogs->show(0x5277); - } else if (_action.isAction(VERB_LOOK, 0x27, 0x100)) { + else if (_action.isAction(VERB_LOOK, 0x27, 0x100)) _vm->_dialogs->show(0x527C); - } else if (_action.isAction(VERB_LOOK, 0x3A)) { + else if (_action.isAction(VERB_LOOK, 0x3A)) _vm->_dialogs->show(0x526D); - } else if (_action.isAction(VERB_LOOK, 0x1B2)) { + else if (_action.isAction(VERB_LOOK, 0x1B2)) _vm->_dialogs->show(0x526E); - } else if (_action.isAction(VERB_LOOK, 0x100)) { - if (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY) { + else if (_action.isAction(VERB_LOOK, 0x100)) { + if (_globals[kMonkeyStatus] == MONKEY_AMBUSH_READY) { if (_game._storyMode == STORYMODE_NAUGHTY) _vm->_dialogs->show(0x526F); else @@ -4572,19 +4571,19 @@ void Scene211::actions() { _vm->_dialogs->show(0x5272); else _vm->_dialogs->show(0x5273); - } else if (_action.isAction(VERB_LOOK, 0xB8)) { + } else if (_action.isAction(VERB_LOOK, 0xB8)) _vm->_dialogs->show(0x5274); - } else if (_action.isAction(VERB_LOOK, 0x1B1)) { + else if (_action.isAction(VERB_LOOK, 0x1B1)) _vm->_dialogs->show(0x5275); - } else if (_action.isAction(VERB_LOOK, 0x1AE)) { + else if (_action.isAction(VERB_LOOK, 0x1AE)) _vm->_dialogs->show(0x5276); - } else if (_action.isAction(VERB_LOOK, 0x144)) { + else if (_action.isAction(VERB_LOOK, 0x144)) _vm->_dialogs->show(0x5279); - } else if (_action.isAction(VERB_TAKE, 0x144)) { + else if (_action.isAction(VERB_TAKE, 0x144)) _vm->_dialogs->show(0x527A); - } else if (_action.isAction(VERB_LOOK, 0x129)) { + else if (_action.isAction(VERB_LOOK, 0x129)) _vm->_dialogs->show(0x527B); - } else + else return; _action._inProgress = false; @@ -4681,7 +4680,7 @@ void Scene214::enter() { } if (_game._objects.isInRoom(OBJ_BLOWGUN)) { - _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 0); + _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 0); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(90, 87)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 13); } else { @@ -4741,7 +4740,7 @@ void Scene214::actions() { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; - _game._player._visible = false; + _game._player._visible = false; _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], true, 6, 1, 0, 0); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 1); @@ -4846,7 +4845,7 @@ void Scene214::actions() { _vm->_dialogs->show(0x53AF); } else if (_game._objects.isInRoom(OBJ_POISON_DARTS) && !_game._objects.isInRoom(OBJ_BLOWGUN)) { _vm->_dialogs->show(0x53B0); - } else if (!_game._objects.isInRoom(OBJ_POISON_DARTS) && _game._objects.isInRoom(OBJ_BLOWGUN)) { + } else if (!_game._objects.isInRoom(OBJ_POISON_DARTS) && _game._objects.isInRoom(OBJ_BLOWGUN)) { _vm->_dialogs->show(0x53B1); } else { _vm->_dialogs->show(0x53B2); @@ -4868,7 +4867,7 @@ void Scene215::enter() { _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('e', 0)); _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('a', 0)); - _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle (_globals._spriteIndexes[1], false, 7, 0, 0, 0); + _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle (_globals._spriteIndexes[1], false, 7, 0, 0, 0); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(235, 83)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 15); @@ -4936,7 +4935,7 @@ void Scene215::actions() { break; case 2: - _game._player._visible = true; + _game._player._visible = true; _game._player._stepEnabled = true; _scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[2]); break; @@ -4980,5 +4979,28 @@ void Scene215::actions() { /*------------------------------------------------------------------------*/ +void Scene216::setup() { + setPlayerSpritesPrefix(); + setAAName(); +} + +void Scene216::enter() { + _game._player._stepEnabled = false; + _game._player._visible = false; + + _scene->_userInterface.emptyTalkList(); + _scene->_userInterface.setup(kInputConversation); + _scene->loadAnimation(formAnimName('A', -1), 60); + + sceneEntrySound(); +} + +void Scene216::step() { + if (_game._trigger == 60) + _scene->_nextSceneId = 215; +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Nebular } // End of namespace MADS |