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authorFilippos Karapetis2014-05-20 04:50:35 +0300
committerFilippos Karapetis2014-05-20 04:50:35 +0300
commit0d09060fa8a08000116fb3defb0c930eb30c6526 (patch)
tree12b159cfe7649861de04a10600477b8f96eeda1b /engines/mads/nebular/nebular_scenes3.cpp
parent7f8c1e9a4855a812348807cd6b33412e4d93f138 (diff)
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MADS: Replace more verbs with friendly names and fix usages of isAction
Diffstat (limited to 'engines/mads/nebular/nebular_scenes3.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index b0085d572f..00de84eea8 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -884,7 +884,7 @@ void Scene307::actions() {
setDialogNode(node);
break;
}
- } else if (_action.isAction(0x11C, 0x12C, 0x11)) {
+ } else if (_action.isAction(VERB_PRY, 0x12C, 0x11)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -1042,9 +1042,9 @@ void Scene307::actions() {
break;
}
}
- } else if (_action.isAction(0x20C, 0x21B) && (_game._storyMode != STORYMODE_NAUGHTY))
+ } else if (_action.isAction(VERB_USE, 0x21B) && (_game._storyMode != STORYMODE_NAUGHTY))
_vm->_dialogs->show(30723);
- else if (_action.isAction(0x20C, 0x21B)) {
+ else if (_action.isAction(VERB_USE, 0x21B)) {
if (!_afterPeeingFl) {
switch (_game._trigger) {
case 0:
@@ -1696,7 +1696,7 @@ void Scene311::actions() {
_checkGuardFl = false;
_scene->_kernelMessages.reset();
_scene->_kernelMessages.addQuote(0xFA, 120, 0);
- } else if (_action.isAction(0x21F, 0x1E4))
+ } else if (_action.isAction(VERB_SIT_AT, 0x1E4))
_scene->_nextSceneId = 320;
else if (_action.isAction(VERB_CLIMB_INTO, 0x11)) {
switch (_game._trigger) {
@@ -1866,24 +1866,24 @@ void Scene313::enter() {
}
void Scene313::actions() {
- if (_action.isAction(0x2FB, 0x2FC))
+ if (_action.isAction(VERB_CRAWL_TO, 0x2FC))
_scene->_nextSceneId = 387;
- else if (_action.isAction(0x2FB, 0x2FD))
+ else if (_action.isAction(VERB_CRAWL_TO, 0x2FD))
_scene->_nextSceneId = 388;
- else if (_action.isAction(0x2FB, 0x2FE)) {
+ else if (_action.isAction(VERB_CRAWL_TO, 0x2FE)) {
if (_globals[kAfterHavoc])
_scene->_nextSceneId = 399;
else
_scene->_nextSceneId = 389;
- } else if (_action.isAction(0x2FB, 0x2FF))
+ } else if (_action.isAction(VERB_CRAWL_TO, 0x2FF))
_scene->_nextSceneId = 390;
- else if (_action.isAction(0x2FB, 0x2EF)) {
+ else if (_action.isAction(VERB_CRAWL_TO, 0x2EF)) {
if (_globals[kSexOfRex] == REX_FEMALE) {
_globals[kSexOfRex] = REX_MALE;
_vm->_dialogs->show(31301);
}
_scene->_nextSceneId = 391;
- } else if (_action.isAction(0x2FB, 0x300)) {
+ } else if (_action.isAction(VERB_CRAWL_TO, 0x300)) {
if (_globals[kSexOfRex] == REX_FEMALE) {
_globals[kSexOfRex] = REX_MALE;
_vm->_dialogs->show(31301);
@@ -3642,10 +3642,10 @@ void Scene320::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(32011);
else if ((_action.isAction(VERB_PRESS) || _action.isAction(VERB_PUSH)) &&
- (_action.isAction(0x2E8) || _action.isAction(0x2E9) || _action.isAction(0x2EA) || _action.isAction(0x2EB) ||
- _action.isAction(0x2DE) || _action.isAction(0x2DD) || _action.isAction(0x2E0) || _action.isAction(0x2E1) ||
- _action.isAction(0x2E2) || _action.isAction(0x2E3) || _action.isAction(0x2E4) || _action.isAction(0x2E5) ||
- _action.isAction(0x2E6) || _action.isAction(0x2E7)
+ (_action.isObject(0x2E8) || _action.isObject(0x2E9) || _action.isObject(0x2EA) || _action.isObject(0x2EB) ||
+ _action.isObject(0x2DE) || _action.isObject(0x2DD) || _action.isObject(0x2E0) || _action.isObject(0x2E1) ||
+ _action.isObject(0x2E2) || _action.isObject(0x2E3) || _action.isObject(0x2E4) || _action.isObject(0x2E5) ||
+ _action.isObject(0x2E6) || _action.isObject(0x2E7)
)) {
switch (_game._trigger) {
case 0:
@@ -3709,7 +3709,7 @@ void Scene320::actions() {
default:
break;
}
- } else if (_action.isAction(0x1CD, 0x2EF))
+ } else if (_action.isAction(VERB_LEAVE, 0x2EF))
_scene->_nextSceneId = 311;
else if (_action.isAction(VERB_LOOK, 0x2DC))
_vm->_dialogs->show(32001);
@@ -5358,7 +5358,7 @@ void Scene361::preActions() {
void Scene361::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(36119);
- else if (_action.isAction(0x21F, 0x1E4)) {
+ else if (_action.isAction(VERB_SIT_AT, 0x1E4)) {
_scene->_kernelMessages.reset();
_scene->_kernelMessages.addQuote(0xFC, 120, 0);
} else if (_action.isAction(VERB_CLIMB_INTO, 0x11)) {
@@ -5406,7 +5406,7 @@ void Scene366::enter() {
}
void Scene366::actions() {
- if (_action.isAction(0x2D5, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, 0x2D4))
_scene->_nextSceneId = 302;
else if (_action.isAction(VERB_OPEN, 0x2D3)) {
if (_game._visitedScenes.exists(316))
@@ -5441,7 +5441,7 @@ void Scene387::enter() {
}
void Scene387::actions() {
- if (_action.isAction(0x2D5, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, 0x2D4))
_scene->_nextSceneId = 313;
else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3))
_vm->_dialogs->show(38710);
@@ -5479,7 +5479,7 @@ void Scene388::enter() {
}
void Scene388::actions() {
- if (_action.isAction(0x2D5, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, 0x2D4))
_scene->_nextSceneId = 313;
else if (_action.isAction(VERB_TALKTO, 0x303)) {
switch (_game._trigger) {
@@ -5556,7 +5556,7 @@ void Scene389::step() {
}
void Scene389::actions() {
- if (_action.isAction(0x2D5, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, 0x2D4))
_scene->_nextSceneId = 313;
else if (_action.isAction(VERB_TALKTO, 0x304)) {
switch (_game._trigger) {
@@ -5617,7 +5617,7 @@ void Scene390::enter() {
}
void Scene390::actions() {
- if (_action.isAction(0x2D5, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, 0x2D4))
_scene->_nextSceneId = 313;
else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3))
_vm->_dialogs->show(39010);
@@ -5643,7 +5643,7 @@ void Scene391::enter() {
}
void Scene391::actions() {
- if (_action.isAction(0x2D5, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, 0x2D4))
_scene->_nextSceneId = 313;
else if (_action.isAction(VERB_OPEN, 0x2D3)) {
if (_globals[kKickedIn391Grate])
@@ -5682,7 +5682,7 @@ void Scene399::enter() {
}
void Scene399::actions() {
- if (_action.isAction(0x2D5, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, 0x2D4))
_scene->_nextSceneId = 313;
else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3)) {
if (_globals[kAfterHavoc]) {