aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/nebular_scenes3.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2014-05-20 06:47:18 +0300
committerFilippos Karapetis2014-05-20 06:47:18 +0300
commit59d7f8bfc00456eb34357d2eba12223f80c0f0f9 (patch)
treee53a3fa47108c30bdce939020ebbd806a113497b /engines/mads/nebular/nebular_scenes3.cpp
parente409f4dedd989b49184a865f59dc152e85303489 (diff)
downloadscummvm-rg350-59d7f8bfc00456eb34357d2eba12223f80c0f0f9.tar.gz
scummvm-rg350-59d7f8bfc00456eb34357d2eba12223f80c0f0f9.tar.bz2
scummvm-rg350-59d7f8bfc00456eb34357d2eba12223f80c0f0f9.zip
MADS: Replace most of the action nouns with their friendly names
Diffstat (limited to 'engines/mads/nebular/nebular_scenes3.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp520
1 files changed, 260 insertions, 260 deletions
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index 00de84eea8..74bc582249 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -862,7 +862,7 @@ void Scene307::actions() {
_vm->_dialogs->show(30715);
else if (_game._screenObjects._inputMode == 1)
handleDialog();
- else if (_action.isAction(VERB_TALKTO, 0x207) || _action.isAction(VERB_TALKTO, 0x18D) || _action.isAction(VERB_TALKTO, 0x21B)) {
+ else if (_action.isAction(VERB_TALKTO, NOUN_CELL_WALL) || _action.isAction(VERB_TALKTO, NOUN_WALL) || _action.isAction(VERB_TALKTO, NOUN_TOILET)) {
int node, say;
if (_globals[kKnowsBuddyBeast]) {
say = 0x10E;
@@ -959,7 +959,7 @@ void Scene307::actions() {
default:
break;
}
- }else if (_action.isAction(VERB_CLIMB_INTO, 0x11)) {
+ }else if (_action.isAction(VERB_CLIMB_INTO, NOUN_AIR_VENT)) {
if (_grateOpenedFl) {
switch (_game._trigger) {
case 0:
@@ -1042,9 +1042,9 @@ void Scene307::actions() {
break;
}
}
- } else if (_action.isAction(VERB_USE, 0x21B) && (_game._storyMode != STORYMODE_NAUGHTY))
+ } else if (_action.isAction(VERB_USE, NOUN_TOILET) && (_game._storyMode != STORYMODE_NAUGHTY))
_vm->_dialogs->show(30723);
- else if (_action.isAction(VERB_USE, 0x21B)) {
+ else if (_action.isAction(VERB_USE, NOUN_TOILET)) {
if (!_afterPeeingFl) {
switch (_game._trigger) {
case 0:
@@ -1094,24 +1094,24 @@ void Scene307::actions() {
int idx = _scene->_kernelMessages.add(Common::Point(85, 39), 0x1110, 0, 0, 180, _game.getQuote(238));
_scene->_kernelMessages.setQuoted(idx, 4, true);
}
- } else if (_action.isAction(VERB_LOOK, 0x11)) {
+ } else if (_action.isAction(VERB_LOOK, NOUN_AIR_VENT)) {
if (!_grateOpenedFl)
_vm->_dialogs->show(30710);
else
_vm->_dialogs->show(30711);
- } else if (_action.isAction(VERB_LOOK, 0x1CB))
+ } else if (_action.isAction(VERB_LOOK, NOUN_BED))
_vm->_dialogs->show(30712);
- else if (_action.isAction(VERB_LOOK, 0x216))
+ else if (_action.isAction(VERB_LOOK, NOUN_SINK))
_vm->_dialogs->show(30713);
- else if (_action.isAction(VERB_LOOK, 0x21B))
+ else if (_action.isAction(VERB_LOOK, NOUN_TOILET))
_vm->_dialogs->show(30714);
else if (_action.isAction(0x134, 0x12C))
_vm->_dialogs->show(30716);
- else if (_action.isAction(VERB_LOOK, 0x207))
+ else if (_action.isAction(VERB_LOOK, NOUN_CELL_WALL))
_vm->_dialogs->show(30717);
- else if (_action.isAction(VERB_LOOK, 0xCD))
+ else if (_action.isAction(VERB_LOOK, NOUN_LIGHT))
_vm->_dialogs->show(30718);
- else if (_action.isAction(VERB_WALK_INTO, 0x204)) {
+ else if (_action.isAction(VERB_WALK_INTO, NOUN_CORRIDOR)) {
switch (_fieldCollisionCounter) {
case 0:
_vm->_dialogs->show(30719);
@@ -1696,9 +1696,9 @@ void Scene311::actions() {
_checkGuardFl = false;
_scene->_kernelMessages.reset();
_scene->_kernelMessages.addQuote(0xFA, 120, 0);
- } else if (_action.isAction(VERB_SIT_AT, 0x1E4))
+ } else if (_action.isAction(VERB_SIT_AT, NOUN_DESK))
_scene->_nextSceneId = 320;
- else if (_action.isAction(VERB_CLIMB_INTO, 0x11)) {
+ else if (_action.isAction(VERB_CLIMB_INTO, NOUN_AIR_VENT)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -1790,25 +1790,25 @@ void Scene311::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_LOOK, 0x1E4))
+ } else if (_action.isAction(VERB_LOOK, NOUN_DESK))
_vm->_dialogs->show(31110);
- else if (_action.isAction(VERB_LOOK, 0x18D))
+ else if (_action.isAction(VERB_LOOK, NOUN_WALL))
_vm->_dialogs->show(31111);
- else if (_action.isAction(VERB_LOOK, 0x220) || _action.isAction(VERB_STARE_AT, 0x220))
+ else if (_action.isAction(VERB_LOOK, NOUN_LIGHTING_FIXTURE) || _action.isAction(VERB_STARE_AT, NOUN_LIGHTING_FIXTURE))
_vm->_dialogs->show(31112);
- else if (_action.isAction(VERB_LOOK, 0x208) || _action.isAction(VERB_STARE_AT, 0x208))
+ else if (_action.isAction(VERB_LOOK, NOUN_LIGHTS) || _action.isAction(VERB_STARE_AT, NOUN_LIGHTS))
_vm->_dialogs->show(31113);
- else if (_action.isAction(VERB_TAKE, 0x208))
+ else if (_action.isAction(VERB_TAKE, NOUN_LIGHTS))
_vm->_dialogs->show(31114);
- else if (_action.isAction(VERB_LOOK, 0xCD) || _action.isAction(VERB_STARE_AT, 0xCD))
+ else if (_action.isAction(VERB_LOOK, NOUN_LIGHT) || _action.isAction(VERB_STARE_AT, NOUN_LIGHT))
_vm->_dialogs->show(31115);
- else if (_action.isAction(VERB_TAKE, 0xCD))
+ else if (_action.isAction(VERB_TAKE, NOUN_LIGHT))
_vm->_dialogs->show(31116);
- else if (_action.isAction(VERB_LOOK, 0x2BA))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_WEST))
_vm->_dialogs->show(31117);
- else if (_action.isAction(VERB_LOOK, 0x2B9))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_EAST))
_vm->_dialogs->show(31118);
- else if (_action.isAction(VERB_LOOK, 0x11))
+ else if (_action.isAction(VERB_LOOK, NOUN_AIR_VENT))
_vm->_dialogs->show(31120);
else
return;
@@ -1866,24 +1866,24 @@ void Scene313::enter() {
}
void Scene313::actions() {
- if (_action.isAction(VERB_CRAWL_TO, 0x2FC))
+ if (_action.isAction(VERB_CRAWL_TO, NOUN_FOURTH_CELL))
_scene->_nextSceneId = 387;
- else if (_action.isAction(VERB_CRAWL_TO, 0x2FD))
+ else if (_action.isAction(VERB_CRAWL_TO, NOUN_THIRD_CELL))
_scene->_nextSceneId = 388;
- else if (_action.isAction(VERB_CRAWL_TO, 0x2FE)) {
+ else if (_action.isAction(VERB_CRAWL_TO, NOUN_SECOND_CELL)) {
if (_globals[kAfterHavoc])
_scene->_nextSceneId = 399;
else
_scene->_nextSceneId = 389;
- } else if (_action.isAction(VERB_CRAWL_TO, 0x2FF))
+ } else if (_action.isAction(VERB_CRAWL_TO, NOUN_FIRST_CELL))
_scene->_nextSceneId = 390;
- else if (_action.isAction(VERB_CRAWL_TO, 0x2EF)) {
+ else if (_action.isAction(VERB_CRAWL_TO, NOUN_SECURITY_STATION)) {
if (_globals[kSexOfRex] == REX_FEMALE) {
_globals[kSexOfRex] = REX_MALE;
_vm->_dialogs->show(31301);
}
_scene->_nextSceneId = 391;
- } else if (_action.isAction(VERB_CRAWL_TO, 0x300)) {
+ } else if (_action.isAction(VERB_CRAWL_TO, NOUN_EQUIPMENT_ROOM)) {
if (_globals[kSexOfRex] == REX_FEMALE) {
_globals[kSexOfRex] = REX_MALE;
_vm->_dialogs->show(31301);
@@ -2249,7 +2249,7 @@ void Scene316::step() {
}
void Scene316::preActions() {
- if (_action.isAction(VERB_WALK_DOWN, 0x2B9)) {
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_EAST)) {
if (_globals[kAfterHavoc])
_game._player._walkOffScreenSceneId = 354;
else
@@ -2258,12 +2258,12 @@ void Scene316::preActions() {
}
void Scene316::actions() {
- if (_action.isAction(VERB_CLIMB_INTO, 0x11)) {
+ if (_action.isAction(VERB_CLIMB_INTO, NOUN_AIR_VENT)) {
if (_globals[kSexOfRex] == REX_FEMALE)
handleRoxInGrate();
else
handleRexInGrate();
- } else if (_action.isAction(VERB_WALK_UP, 0x226) || _action.isAction(VERB_WALK_ONTO, 0x22C)) {
+ } else if (_action.isAction(VERB_WALK_UP, NOUN_RAMP) || _action.isAction(VERB_WALK_ONTO, NOUN_PLATFORM)) {
switch (_game._trigger) {
case 0:
if (_globals[kCityFlooded]) {
@@ -2314,35 +2314,35 @@ void Scene316::actions() {
_scene->_nextSceneId = 321;
break;
}
- } else if (_action.isAction(VERB_LOOK, 0x22C))
+ } else if (_action.isAction(VERB_LOOK, NOUN_PLATFORM))
_vm->_dialogs->show(31610);
- else if (_action.isAction(VERB_LOOK, 0x1B6)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_STRANGE_DEVICE)) {
if (_game._visitedScenes.exists(321))
_vm->_dialogs->show(31612);
else
_vm->_dialogs->show(31611);
- } else if (_action.isAction(VERB_LOOK, 0x2C6))
+ } else if (_action.isAction(VERB_LOOK, NOUN_CONTROLS))
_vm->_dialogs->show(31613);
- else if (_action.isAction(VERB_LOOK, 0x2C7))
+ else if (_action.isAction(VERB_LOOK, NOUN_EQUIPMENT))
_vm->_dialogs->show(31614);
- else if (_action.isAction(VERB_LOOK, 0x1E0))
+ else if (_action.isAction(VERB_LOOK, NOUN_PANEL))
_vm->_dialogs->show(31615);
- else if (_action.isAction(VERB_LOOK, 0xE2))
+ else if (_action.isAction(VERB_LOOK, NOUN_MONITOR))
_vm->_dialogs->show(31616);
- else if (_action.isAction(VERB_LOOK, 0x226))
+ else if (_action.isAction(VERB_LOOK, NOUN_RAMP))
_vm->_dialogs->show(31617);
- else if (_action.isAction(VERB_LOOK, 0x11))
+ else if (_action.isAction(VERB_LOOK, NOUN_AIR_VENT))
_vm->_dialogs->show(31618);
- else if (_action.isAction(VERB_LOOK, 0x2B9)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_EAST)) {
if (!_globals[kAfterHavoc]) {
if (_game._difficulty != DIFFICULTY_EASY)
_vm->_dialogs->show(31620);
else
_vm->_dialogs->show(31619);
}
- } else if (_action.isAction(VERB_LOOK, 0x89))
+ } else if (_action.isAction(VERB_LOOK, NOUN_FLOOR))
_vm->_dialogs->show(31621);
- else if (_action.isAction(VERB_LOOK, 0x257))
+ else if (_action.isAction(VERB_LOOK, NOUN_SUPPORT))
_vm->_dialogs->show(31622);
else
return;
@@ -2740,7 +2740,7 @@ void Scene318::preActions() {
if (_game._player._needToWalk)
_game._player._needToWalk = _game._player._visible;
- if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_WEST))
_game._player._walkOffScreenSceneId = 357;
}
@@ -2751,7 +2751,7 @@ void Scene318::actions() {
return;
}
- if (_action.isAction(VERB_TALKTO, 0x307)) {
+ if (_action.isAction(VERB_TALKTO, NOUN_INTERN)) {
switch (_game._trigger) {
case 0: {
_dialogFl = true;
@@ -2790,7 +2790,7 @@ void Scene318::actions() {
return;
}
- if (_action.isAction(VERB_TAKE, 0x12C) && (_game._objects.isInRoom(OBJ_SCALPEL) || _game._trigger)) {
+ if (_action.isAction(VERB_TAKE, NOUN_SCALPEL) && (_game._objects.isInRoom(OBJ_SCALPEL) || _game._trigger)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -2832,13 +2832,13 @@ void Scene318::actions() {
}
if (_game._player._visible) {
- if (_action.isAction(VERB_WALK_DOWN, 0x2B3)) {
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH)) {
_scene->_nextSceneId = 407;
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_TAKE, 0x165)) {
+ if (_action.isAction(VERB_TAKE, NOUN_TAPE_PLAYER)) {
if (_game._objects.isInRoom(OBJ_AUDIO_TAPE)) {
_vm->_dialogs->showItem(OBJ_AUDIO_TAPE, 0x7C5B);
_game._objects.addToInventory(OBJ_AUDIO_TAPE);
@@ -2849,7 +2849,7 @@ void Scene318::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, 0x165)) {
+ if (_action.isAction(VERB_LOOK, NOUN_TAPE_PLAYER)) {
if (_game._objects.isInRoom(OBJ_AUDIO_TAPE))
_vm->_dialogs->show(31833);
else
@@ -2859,68 +2859,68 @@ void Scene318::actions() {
return;
}
- if (_action.isAction(VERB_WALK_INTO, 0x488)) {
+ if (_action.isAction(VERB_WALK_INTO, NOUN_DOCTORS_OFFICE)) {
_vm->_dialogs->show(31831);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x2D9)) {
+ if (_action.isAction(VERB_LOOK, NOUN_GURNEY)) {
_vm->_dialogs->show(31823);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x308)) {
+ if (_action.isAction(VERB_LOOK, NOUN_INSTRUMENT_TABLE)) {
_vm->_dialogs->show(31825);
_action._inProgress = false;
return;
}
} else { // Not visible
- if (_action.isAction(VERB_LOOK, 0x2D9)) {
+ if (_action.isAction(VERB_LOOK, NOUN_GURNEY)) {
_vm->_dialogs->show(31822);
_action._inProgress = false;
return;
}
- if (_action.isAction(VERB_LOOK, 0x308)) {
+ if (_action.isAction(VERB_LOOK, NOUN_INSTRUMENT_TABLE)) {
_vm->_dialogs->show(31824);
_action._inProgress = false;
return;
}
}
- if (_action.isAction(VERB_LOOK, 0x18D))
+ if (_action.isAction(VERB_LOOK, NOUN_WALL))
_vm->_dialogs->show(31810);
- else if (_action.isAction(VERB_LOOK, 0x89))
+ else if (_action.isAction(VERB_LOOK, NOUN_FLOOR))
_vm->_dialogs->show(31811);
- else if (_action.isAction(VERB_LOOK, 0x2BA))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_WEST))
_vm->_dialogs->show(31812);
- else if (_action.isAction(VERB_LOOK, 0x2B3))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_SOUTH))
_vm->_dialogs->show(31813);
- else if (_action.isAction(VERB_LOOK, 0x2CB))
+ else if (_action.isAction(VERB_LOOK, NOUN_FAUCET))
_vm->_dialogs->show(31814);
- else if (_action.isAction(VERB_LOOK, 0x216))
+ else if (_action.isAction(VERB_LOOK, NOUN_SINK))
_vm->_dialogs->show(31815);
- else if (_action.isAction(VERB_LOOK, 0x319))
+ else if (_action.isAction(VERB_LOOK, NOUN_CONVEYOR_BELT))
_vm->_dialogs->show(31816);
- else if (_action.isAction(VERB_LOOK, 0x477))
+ else if (_action.isAction(VERB_LOOK, NOUN_LARGE_BLADE))
_vm->_dialogs->show(31817);
- else if (_action.isAction(VERB_LOOK, 0xE2))
+ else if (_action.isAction(VERB_LOOK, NOUN_MONITOR))
_vm->_dialogs->show(31818);
- else if (_action.isAction(VERB_LOOK, 0x2C9))
+ else if (_action.isAction(VERB_LOOK, NOUN_CABINETS))
_vm->_dialogs->show(31819);
- else if (_action.isAction(VERB_LOOK, 0x2C7))
+ else if (_action.isAction(VERB_LOOK, NOUN_EQUIPMENT))
_vm->_dialogs->show(31820);
- else if (_action.isAction(VERB_LOOK, 0x2C8))
+ else if (_action.isAction(VERB_LOOK, NOUN_SHELF))
_vm->_dialogs->show(31821);
- else if (_action.isAction(VERB_OPEN, 0x2C9))
+ else if (_action.isAction(VERB_OPEN, NOUN_CABINETS))
_vm->_dialogs->show(31829);
- else if (_action.isAction(VERB_LOOK, 0x307))
+ else if (_action.isAction(VERB_LOOK, NOUN_INTERN))
_vm->_dialogs->show(31830);
- else if (_action.isAction(VERB_LOOK, 0x3A1))
+ else if (_action.isAction(VERB_LOOK, NOUN_PROFESSOR))
_vm->_dialogs->show(31832);
- else if (_action.isAction(VERB_LOOK, 0x3A2))
+ else if (_action.isAction(VERB_LOOK, NOUN_PROFESSORS_GURNEY))
_vm->_dialogs->show(31836);
else if (_action._lookFlag) {
if (_game._player._visible || _game._objects.isInInventory(OBJ_SCALPEL))
@@ -3709,39 +3709,39 @@ void Scene320::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_LEAVE, 0x2EF))
+ } else if (_action.isAction(VERB_LEAVE, NOUN_SECURITY_STATION))
_scene->_nextSceneId = 311;
- else if (_action.isAction(VERB_LOOK, 0x2DC))
+ else if (_action.isAction(VERB_LOOK, NOUN_RIGHT_MONITOR))
_vm->_dialogs->show(32001);
- else if (_action.isAction(VERB_LOOK, 0x2DB))
+ else if (_action.isAction(VERB_LOOK, NOUN_LEFT_MONITOR))
_vm->_dialogs->show(32002);
- else if (_action.isAction(VERB_LOOK, 0x1E4))
+ else if (_action.isAction(VERB_LOOK, NOUN_DESK))
_vm->_dialogs->show(32003);
- else if (_action.isAction(VERB_LOOK, 0x2EF))
+ else if (_action.isAction(VERB_LOOK, NOUN_SECURITY_STATION))
_vm->_dialogs->show(32004);
- else if (_action.isAction(VERB_LOOK, 0x2ED))
+ else if (_action.isAction(VERB_LOOK, NOUN_MUG))
_vm->_dialogs->show(32005);
- else if (_action.isAction(VERB_LOOK, 0x2EE))
+ else if (_action.isAction(VERB_LOOK, NOUN_DOUGHNUT))
_vm->_dialogs->show(32006);
- else if (_action.isAction(VERB_LOOK, 0x2F1))
+ else if (_action.isAction(VERB_LOOK, NOUN_MAGAZINE))
_vm->_dialogs->show(32006);
- else if (_action.isAction(VERB_LOOK, 0x2F3))
+ else if (_action.isAction(VERB_LOOK, NOUN_PAPER_FOOTBALL))
_vm->_dialogs->show(32008);
- else if (_action.isAction(VERB_LOOK, 0x2F0))
+ else if (_action.isAction(VERB_LOOK, NOUN_NEWSPAPER))
_vm->_dialogs->show(32009);
- else if (_action.isAction(VERB_LOOK, 0x2F2))
+ else if (_action.isAction(VERB_LOOK, NOUN_CLIPBOARD))
_vm->_dialogs->show(32010);
- else if (_action.isAction(VERB_TAKE, 0x2ED))
+ else if (_action.isAction(VERB_TAKE, NOUN_MUG))
_vm->_dialogs->show(32012);
- else if (_action.isAction(VERB_TAKE, 0x2F2))
+ else if (_action.isAction(VERB_TAKE, NOUN_CLIPBOARD))
_vm->_dialogs->show(32013);
- else if (_action.isAction(VERB_TAKE, 0x2EE) || _action.isAction(VERB_EAT, 0x2EE))
+ else if (_action.isAction(VERB_TAKE, NOUN_DOUGHNUT) || _action.isAction(VERB_EAT, NOUN_DOUGHNUT))
_vm->_dialogs->show(32014);
- else if (_action.isAction(VERB_TAKE, 0x2F3))
+ else if (_action.isAction(VERB_TAKE, NOUN_PAPER_FOOTBALL))
_vm->_dialogs->show(32015);
- else if (_action.isAction(VERB_TAKE, 0x2F1))
+ else if (_action.isAction(VERB_TAKE, NOUN_MAGAZINE))
_vm->_dialogs->show(32016);
- else if (_action.isAction(VERB_TAKE, 0x2F0))
+ else if (_action.isAction(VERB_TAKE, NOUN_NEWSPAPER))
_vm->_dialogs->show(32017);
else
return;
@@ -3838,21 +3838,21 @@ void Scene322::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, 0x181) || _action.isAction(VERB_PEER_THROUGH, 0x181))
+ if (_action.isAction(VERB_LOOK, NOUN_VIEWPORT) || _action.isAction(VERB_PEER_THROUGH, NOUN_VIEWPORT))
_vm->_dialogs->show(32210);
- else if (_action.isAction(VERB_LOOK, 0xC4))
+ else if (_action.isAction(VERB_LOOK, NOUN_KEYPAD))
_vm->_dialogs->show(32211);
- else if (_action.isAction(VERB_LOOK, 0x1CC))
+ else if (_action.isAction(VERB_LOOK, NOUN_DISPLAY))
_vm->_dialogs->show(32212);
- else if (_action.isAction(VERB_LOOK, 0x1D0) || _action.isAction(VERB_LOOK, 0x1D1)
- || _action.isAction(VERB_LOOK, 0x1D2) || _action.isAction(VERB_LOOK, 0x1D3)
- || _action.isAction(VERB_LOOK, 0x1D4) || _action.isAction(VERB_LOOK, 0x1D5)
- || _action.isAction(VERB_LOOK, 0x1D6) || _action.isAction(VERB_LOOK, 0x1D7)
- || _action.isAction(VERB_LOOK, 0x1D8) || _action.isAction(VERB_LOOK, 0x1D9)
- || _action.isAction(VERB_LOOK, 0x1DB) || _action.isAction(VERB_LOOK, 0x7A)
- || _action.isAction(VERB_LOOK, 0x1DA))
+ else if (_action.isAction(VERB_LOOK, NOUN_0_KEY) || _action.isAction(VERB_LOOK, NOUN_1_KEY)
+ || _action.isAction(VERB_LOOK, NOUN_2_KEY) || _action.isAction(VERB_LOOK, NOUN_3_KEY)
+ || _action.isAction(VERB_LOOK, NOUN_4_KEY) || _action.isAction(VERB_LOOK, NOUN_5_KEY)
+ || _action.isAction(VERB_LOOK, NOUN_6_KEY) || _action.isAction(VERB_LOOK, NOUN_7_KEY)
+ || _action.isAction(VERB_LOOK, NOUN_8_KEY) || _action.isAction(VERB_LOOK, NOUN_9_KEY)
+ || _action.isAction(VERB_LOOK, NOUN_SMILE_KEY) || _action.isAction(VERB_LOOK, NOUN_ENTER_KEY)
+ || _action.isAction(VERB_LOOK, NOUN_FROWN_KEY))
_vm->_dialogs->show(32213);
- else if (_action.isAction(VERB_LOOK, 0x1CF))
+ else if (_action.isAction(VERB_LOOK, NOUN_DEVICE))
_vm->_dialogs->show(32214);
else
return;
@@ -3954,11 +3954,11 @@ void Scene351::step() {
void Scene351::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(35121);
- else if (_action.isAction(VERB_STEP_INTO, 0x16C))
+ else if (_action.isAction(VERB_STEP_INTO, NOUN_TELEPORTER))
_scene->_nextSceneId = 322;
- else if (_action.isAction(VERB_WALK_DOWN, 0x2B3))
+ else if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH))
_scene->_nextSceneId = 352;
- else if (_action.isAction(VERB_TAKE, 0x5C)) {
+ else if (_action.isAction(VERB_TAKE, NOUN_CREDIT_CHIP)) {
if (_game._trigger || !_game._objects.isInInventory(0xF)) {
switch (_game._trigger) {
case 0:
@@ -3990,30 +3990,30 @@ void Scene351::actions() {
break;
}
}
- } else if (_action.isAction(VERB_LOOK, 0x180))
+ } else if (_action.isAction(VERB_LOOK, NOUN_VIEW_SCREEN))
_vm->_dialogs->show(35110);
- else if (_action.isAction(VERB_LOOK, 0x23A))
+ else if (_action.isAction(VERB_LOOK, NOUN_RIP_IN_FLOOR))
_vm->_dialogs->show(35111);
- else if (_action.isAction(VERB_LOOK, 0x1E6))
+ else if (_action.isAction(VERB_LOOK, NOUN_FIRE_HYDRANT))
_vm->_dialogs->show(35112);
- else if (_action.isAction(VERB_LOOK, 0x239)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_GUARD)) {
if (_game._objects[0xF]._roomNumber == 351)
_vm->_dialogs->show(35114);
else
_vm->_dialogs->show(35113);
- } else if (_action.isAction(VERB_LOOK, 0x2C7))
+ } else if (_action.isAction(VERB_LOOK, NOUN_EQUIPMENT))
_vm->_dialogs->show(35115);
- else if (_action.isAction(VERB_LOOK, 0x1E4))
+ else if (_action.isAction(VERB_LOOK, NOUN_DESK))
_vm->_dialogs->show(35116);
- else if (_action.isAction(VERB_LOOK, 0xD7))
+ else if (_action.isAction(VERB_LOOK, NOUN_MACHINE))
_vm->_dialogs->show(35117);
- else if (_action.isAction(VERB_LOOK, 0x16C))
+ else if (_action.isAction(VERB_LOOK, NOUN_TELEPORTER))
_vm->_dialogs->show(35118);
- else if (_action.isAction(VERB_LOOK, 0x59))
+ else if (_action.isAction(VERB_LOOK, NOUN_CONTROL_PANEL))
_vm->_dialogs->show(35119);
- else if (_action.isAction(VERB_LOOK, 0x2B3))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_SOUTH))
_vm->_dialogs->show(35120);
- else if (_action.isAction(VERB_LOOK, 0x1EB))
+ else if (_action.isAction(VERB_LOOK, NOUN_POLE))
_vm->_dialogs->show(35122);
else
return;
@@ -4171,7 +4171,7 @@ void Scene352::enter() {
void Scene352::preActions() {
_leaveRoomFl = false;
- if (_action.isAction(VERB_OPEN, 0x1F8))
+ if (_action.isAction(VERB_OPEN, NOUN_VAULT))
_game._player.walk(Common::Point(266, 111), FACING_NORTHEAST);
if (_vaultOpenFl && !_action.isAction(0x1F8) && !_action.isAction(0x2F6) && !_action.isAction(0x2F5) && !_action.isAction(0x2F4)) {
@@ -4210,14 +4210,14 @@ void Scene352::preActions() {
}
}
- if (_action.isAction(VERB_PUT, 0x3B6, 0x1F3)) {
+ if (_action.isAction(VERB_PUT, NOUN_GUARDS_ARM, 0x1F3)) {
if (_globals[kSexOfRex] == REX_MALE)
_game._player.walk(Common::Point(269, 111), FACING_NORTHEAST);
else
_game._player.walk(Common::Point(271, 111), FACING_NORTHEAST);
}
- if (_action.isAction(VERB_WALK_THROUGH, 0x70) || _action.isAction(VERB_WALK_DOWN, 0x2B3) || _action.isAction(VERB_PUT, 0x3B6, 0x89)) {
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH) || _action.isAction(VERB_PUT, NOUN_GUARDS_ARM, 0x89)) {
if (_game._objects.isInInventory(OBJ_GUARDS_ARM))
_game._player.walk(Common::Point(230, 117), FACING_NORTHWEST);
}
@@ -4230,7 +4230,7 @@ void Scene352::actions() {
return;
}
- if (_action.isAction(VERB_OPEN, 0x1F8)) {
+ if (_action.isAction(VERB_OPEN, NOUN_VAULT)) {
if (!_vaultOpenFl) {
switch (_game._trigger) {
case 0:
@@ -4288,15 +4288,15 @@ void Scene352::actions() {
bool exit_corridor = false;
bool exit_doorway = false;
- if (_action.isAction(VERB_WALK_DOWN, 0x2B3)) {
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH)) {
exit_corridor = true;
}
- if (_action.isAction(VERB_WALK_THROUGH, 0x70)) {
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) {
exit_doorway = true;
}
- if (_action.isAction(VERB_WALK_DOWN, 0x2B3) || _action.isAction(VERB_WALK_THROUGH, 0x70) || _action.isAction(VERB_PUT, 0x3B6, 0x89)) {
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH) || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isAction(VERB_PUT, NOUN_GUARDS_ARM, 0x89)) {
if (_mustPutArmDownFl)
putArmDown(exit_corridor, exit_doorway);
else if (exit_corridor)
@@ -4308,7 +4308,7 @@ void Scene352::actions() {
return;
}
- if (_action.isAction(VERB_TAKE, 0x3B6)) {
+ if (_action.isAction(VERB_TAKE, NOUN_GUARDS_ARM)) {
if (_game._trigger || !_game._objects.isInInventory(OBJ_GUARDS_ARM)) {
switch (_game._trigger) {
case 0:
@@ -4344,7 +4344,7 @@ void Scene352::actions() {
}
}
- if (_action.isAction(VERB_PUT, 0x3B6, 0x1F3)) {
+ if (_action.isAction(VERB_PUT, NOUN_GUARDS_ARM, 0x1F3)) {
if (!_vaultOpenFl) {
switch (_game._trigger) {
case 0:
@@ -4423,7 +4423,7 @@ void Scene352::actions() {
break;
}
}
- } else if (_action.isAction(VERB_TAKE, 0x2F4)) {
+ } else if (_action.isAction(VERB_TAKE, NOUN_YOUR_STUFF)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -4470,7 +4470,7 @@ void Scene352::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_TAKE, 0x165) && !_game._objects.isInInventory(OBJ_TAPE_PLAYER)) {
+ } else if (_action.isAction(VERB_TAKE, NOUN_TAPE_PLAYER) && !_game._objects.isInInventory(OBJ_TAPE_PLAYER)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -4508,53 +4508,53 @@ void Scene352::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_LOOK, 0x1F3))
+ } else if (_action.isAction(VERB_LOOK, NOUN_SCANNER))
_vm->_dialogs->show(35210);
- else if (_action.isAction(VERB_LOOK, 0xE2)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_MONITOR)) {
if (_game._storyMode == STORYMODE_NAUGHTY)
_vm->_dialogs->show(35211);
else
_vm->_dialogs->show(35212);
- } else if (_action.isAction(VERB_LOOK, 0x1CC))
+ } else if (_action.isAction(VERB_LOOK, NOUN_DISPLAY))
_vm->_dialogs->show(35213);
- else if (_action.isAction(VERB_LOOK, 0x2CD))
+ else if (_action.isAction(VERB_LOOK, NOUN_STATUE))
_vm->_dialogs->show(35214);
- else if (_action.isAction(VERB_LOOK, 0x165) && (_action._savedFields._mainObjectSource == 4))
+ else if (_action.isAction(VERB_LOOK, NOUN_TAPE_PLAYER) && (_action._savedFields._mainObjectSource == 4))
_vm->_dialogs->show(35215);
- else if (_action.isAction(VERB_LOOK, 0x11))
+ else if (_action.isAction(VERB_LOOK, NOUN_AIR_VENT))
_vm->_dialogs->show(35216);
- else if (_action.isAction(VERB_LOOK, 0x3B6) && (_action._savedFields._mainObjectSource == 4))
+ else if (_action.isAction(VERB_LOOK, NOUN_GUARDS_ARM) && (_action._savedFields._mainObjectSource == 4))
_vm->_dialogs->show(35217);
- else if (_action.isAction(VERB_LOOK, 0x2DA))
+ else if (_action.isAction(VERB_LOOK, NOUN_IRONING_BOARD))
_vm->_dialogs->show(35218);
- else if (_action.isAction(VERB_LOOK, 0x51))
+ else if (_action.isAction(VERB_LOOK, NOUN_CLOCK))
_vm->_dialogs->show(35219);
- else if (_action.isAction(VERB_LOOK, 0x2CE))
+ else if (_action.isAction(VERB_LOOK, NOUN_GAUGE))
_vm->_dialogs->show(35220);
- else if (_action.isAction(VERB_LOOK, 0x1F8)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_VAULT)) {
if (!_vaultOpenFl)
_vm->_dialogs->show(35221);
- } else if (_action.isAction(VERB_LOOK, 0x2F4))
+ } else if (_action.isAction(VERB_LOOK, NOUN_YOUR_STUFF))
_vm->_dialogs->show(35222);
- else if (_action.isAction(VERB_LOOK, 0x2F5))
+ else if (_action.isAction(VERB_LOOK, NOUN_OTHER_STUFF))
_vm->_dialogs->show(35223);
- else if (_action.isAction(VERB_LOOK, 0x2B3))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_SOUTH))
_vm->_dialogs->show(35224);
- else if (_action.isAction(VERB_TAKE, 0x2F5))
+ else if (_action.isAction(VERB_TAKE, NOUN_OTHER_STUFF))
_vm->_dialogs->show(35226);
- else if (_action.isAction(VERB_LOOK, 0x1E4))
+ else if (_action.isAction(VERB_LOOK, NOUN_DESK))
_vm->_dialogs->show(35229);
- else if (_action.isAction(VERB_LOOK, 0x239))
+ else if (_action.isAction(VERB_LOOK, NOUN_GUARD))
_vm->_dialogs->show(35230);
- else if (_action.isAction(VERB_LOOK, 0x70))
+ else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY))
_vm->_dialogs->show(35231);
- else if (_action.isAction(VERB_LOOK, 0x160))
+ else if (_action.isAction(VERB_LOOK, NOUN_TABLE))
_vm->_dialogs->show(35232);
- else if (_action.isAction(VERB_LOOK, 0x3B5))
+ else if (_action.isAction(VERB_LOOK, NOUN_PROJECTOR))
_vm->_dialogs->show(35233);
- else if (_action.isAction(VERB_LOOK, 0x257))
+ else if (_action.isAction(VERB_LOOK, NOUN_SUPPORT))
_vm->_dialogs->show(35234);
- else if (_action.isAction(VERB_LOOK, 0x1F5))
+ else if (_action.isAction(VERB_LOOK, NOUN_SECURITY_MONITOR))
_vm->_dialogs->show(35235);
else
return;
@@ -4598,25 +4598,25 @@ void Scene353::enter() {
void Scene353::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(35315);
- else if (_action.isAction(VERB_WALK_THROUGH, 0x70))
+ else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY))
_scene->_nextSceneId = 352;
- else if (_action.isAction(VERB_WALK_DOWN, 0x2B3))
+ else if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH))
_scene->_nextSceneId = 354;
- else if (_action.isAction(VERB_LOOK, 0x23D))
+ else if (_action.isAction(VERB_LOOK, NOUN_ROCK_CHUNK))
_vm->_dialogs->show(35310);
- else if (_action.isAction(VERB_LOOK, 0x1FA) || _action.isAction(VERB_LOOK, 0x10C))
+ else if (_action.isAction(VERB_LOOK, NOUN_PIPES) || _action.isAction(VERB_LOOK, NOUN_PIPE))
_vm->_dialogs->show(35311);
- else if (_action.isAction(VERB_LOOK, 0x23C))
+ else if (_action.isAction(VERB_LOOK, NOUN_BROKEN_BEAM))
_vm->_dialogs->show(35312);
- else if (_action.isAction(VERB_LOOK, 0x70))
+ else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY))
_vm->_dialogs->show(35313);
- else if (_action.isAction(VERB_LOOK, 0x2B3))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_SOUTH))
_vm->_dialogs->show(35314);
- else if (_action.isAction(VERB_LOOK, 0x89))
+ else if (_action.isAction(VERB_LOOK, NOUN_FLOOR))
_vm->_dialogs->show(35316);
- else if (_action.isAction(VERB_LOOK, 0x46))
+ else if (_action.isAction(VERB_LOOK, NOUN_CEILING))
_vm->_dialogs->show(35317);
- else if (_action.isAction(VERB_LOOK, 0x18D))
+ else if (_action.isAction(VERB_LOOK, NOUN_WALL))
_vm->_dialogs->show(35318);
else
return;
@@ -4649,41 +4649,41 @@ void Scene354::enter() {
}
void Scene354::preActions() {
- if (_action.isAction(VERB_WALK_DOWN, 0x2B3))
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH))
_game._player._walkOffScreenSceneId = 401;
}
void Scene354::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(35414);
- else if (_action.isAction(VERB_WALK_DOWN, 0x2B4)) {
+ else if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_NORTH)) {
_game._player.startWalking(Common::Point(208, 0), FACING_NORTHEAST);
_game._player._walkOffScreenSceneId = 353;
- } else if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
+ } else if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_EAST))
_scene->_nextSceneId = 361;
- else if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
+ else if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_WEST))
_scene->_nextSceneId = 316;
- else if (_action.isAction(VERB_WALK_DOWN, 0x2B3))
+ else if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH))
_scene->_nextSceneId = 401;
- else if (_action.isAction(VERB_LOOK, 0x2C6))
+ else if (_action.isAction(VERB_LOOK, NOUN_CONTROLS))
_vm->_dialogs->show(35410);
- else if (_action.isAction(VERB_LOOK, 0x1FD))
+ else if (_action.isAction(VERB_LOOK, NOUN_SIGNAL))
_vm->_dialogs->show(35411);
- else if (_action.isAction(VERB_LOOK, 0x2D0))
+ else if (_action.isAction(VERB_LOOK, NOUN_CATWALK))
_vm->_dialogs->show(35412);
- else if (_action.isAction(VERB_LOOK, 0x206))
+ else if (_action.isAction(VERB_LOOK, NOUN_AIR_DUCT))
_vm->_dialogs->show(35413);
- else if (_action.isAction(VERB_LOOK, 0x2B4))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_NORTH))
_vm->_dialogs->show(35415);
- else if (_action.isAction(VERB_LOOK, 0x2B3))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_SOUTH))
_vm->_dialogs->show(35416);
- else if (_action.isAction(VERB_LOOK, 0x2B9))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_EAST))
_vm->_dialogs->show(35417);
- else if (_action.isAction(VERB_LOOK, 0x2BA))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_WEST))
_vm->_dialogs->show(35418);
- else if (_action.isAction(VERB_LOOK, 0x218))
+ else if (_action.isAction(VERB_LOOK, NOUN_DEBRIS))
_vm->_dialogs->show(35419);
- else if (_action.isAction(VERB_LOOK, 0x239))
+ else if (_action.isAction(VERB_LOOK, NOUN_GUARD))
_vm->_dialogs->show(35420);
else
return;
@@ -4716,41 +4716,41 @@ void Scene357::enter() {
}
void Scene357::preActions() {
- if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_EAST))
_game._player._walkOffScreenSceneId = 318;
- if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_WEST))
_game._player._walkOffScreenSceneId = 358;
}
void Scene357::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(35715);
- else if (_action.isAction(VERB_LOOK, 0x11))
+ else if (_action.isAction(VERB_LOOK, NOUN_AIR_VENT))
_vm->_dialogs->show(35710);
- else if (_action.isAction(VERB_CLIMB_INTO, 0x11))
+ else if (_action.isAction(VERB_CLIMB_INTO, NOUN_AIR_VENT))
_vm->_dialogs->show(35711);
- else if (_action.isAction(VERB_LOOK, 0x1CB))
+ else if (_action.isAction(VERB_LOOK, NOUN_BED))
_vm->_dialogs->show(35712);
- else if (_action.isAction(VERB_LOOK, 0x216))
+ else if (_action.isAction(VERB_LOOK, NOUN_SINK))
_vm->_dialogs->show(35713);
- else if (_action.isAction(VERB_LOOK, 0x21B))
+ else if (_action.isAction(VERB_LOOK, NOUN_TOILET))
_vm->_dialogs->show(35714);
- else if (_action.isAction(VERB_LOOK, 0x207))
+ else if (_action.isAction(VERB_LOOK, NOUN_CELL_WALL))
_vm->_dialogs->show(35716);
- else if (_action.isAction(VERB_LOOK, 0xCD))
+ else if (_action.isAction(VERB_LOOK, NOUN_LIGHT))
_vm->_dialogs->show(35717);
- else if (_action.isAction(VERB_LOOK, 0x23A))
+ else if (_action.isAction(VERB_LOOK, NOUN_RIP_IN_FLOOR))
_vm->_dialogs->show(35718);
- else if (_action.isAction(VERB_LOOK, 0x218))
+ else if (_action.isAction(VERB_LOOK, NOUN_DEBRIS))
_vm->_dialogs->show(35719);
- else if (_action.isAction(VERB_TAKE, 0x218))
+ else if (_action.isAction(VERB_TAKE, NOUN_DEBRIS))
_vm->_dialogs->show(35720);
- else if (_action.isAction(VERB_LOOK, 0x18D))
+ else if (_action.isAction(VERB_LOOK, NOUN_WALL))
_vm->_dialogs->show(35721);
- else if (_action.isAction(VERB_LOOK, 0x2B9))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_EAST))
_vm->_dialogs->show(35722);
- else if (_action.isAction(VERB_LOOK, 0x2BA))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_WEST))
_vm->_dialogs->show(35723);
else
return;
@@ -4780,29 +4780,29 @@ void Scene358::enter() {
}
void Scene358::preActions() {
- if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_EAST))
_game._player._walkOffScreenSceneId = 357;
- if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_WEST))
_game._player._walkOffScreenSceneId = 359;
}
void Scene358::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(35815);
- else if (_action.isAction(VERB_LOOK, 0x2BA))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_WEST))
_vm->_dialogs->show(35810);
- else if (_action.isAction(VERB_LOOK, 0x2B9))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_EAST))
_vm->_dialogs->show(35811);
- else if (_action.isAction(VERB_LOOK, 0x1CB))
+ else if (_action.isAction(VERB_LOOK, NOUN_BED))
_vm->_dialogs->show(35812);
- else if (_action.isAction(VERB_LOOK, 0x216))
+ else if (_action.isAction(VERB_LOOK, NOUN_SINK))
_vm->_dialogs->show(35813);
- else if (_action.isAction(VERB_LOOK, 0x21B))
+ else if (_action.isAction(VERB_LOOK, NOUN_TOILET))
_vm->_dialogs->show(35814);
- else if (_action.isAction(VERB_LOOK, 0x204) || _action.isAction(VERB_LOOK, 0x18D))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR) || _action.isAction(VERB_LOOK, NOUN_WALL))
_vm->_dialogs->show(35816);
- else if (_action.isAction(VERB_LOOK, 0x11))
+ else if (_action.isAction(VERB_LOOK, NOUN_AIR_VENT))
_vm->_dialogs->show(35817);
else
return;
@@ -4846,10 +4846,10 @@ void Scene359::enter() {
}
void Scene359::preActions() {
- if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_EAST))
_game._player._walkOffScreenSceneId = 358;
- if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_WEST))
_game._player._walkOffScreenSceneId = 360;
}
@@ -4859,7 +4859,7 @@ void Scene359::actions() {
_vm->_dialogs->show(35914);
else
_vm->_dialogs->show(35915);
- } else if (_action.isAction(VERB_TAKE, 0x131)) {
+ } else if (_action.isAction(VERB_TAKE, NOUN_SECURITY_CARD)) {
if (_game._trigger || !_game._objects.isInInventory(OBJ_SECURITY_CARD)) {
switch (_game._trigger) {
case 0:
@@ -4903,43 +4903,43 @@ void Scene359::actions() {
break;
}
}
- } else if (_action.isAction(VERB_LOOK, 0x23E))
+ } else if (_action.isAction(VERB_LOOK, NOUN_BLOODY_CELL_WALL))
_vm->_dialogs->show(35910);
- else if (_action.isAction(VERB_LOOK, 0x1CB))
+ else if (_action.isAction(VERB_LOOK, NOUN_BED))
_vm->_dialogs->show(35911);
- else if (_action.isAction(VERB_LOOK, 0x216))
+ else if (_action.isAction(VERB_LOOK, NOUN_SINK))
_vm->_dialogs->show(35912);
- else if (_action.isAction(VERB_LOOK, 0x21B))
+ else if (_action.isAction(VERB_LOOK, NOUN_TOILET))
_vm->_dialogs->show(35913);
- else if (_action.isAction(VERB_LOOK, 0x2B9))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_EAST))
_vm->_dialogs->show(35916);
- else if (_action.isAction(VERB_LOOK, 0x2BA))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_WEST))
_vm->_dialogs->show(35917);
- else if (_action.isAction(VERB_LOOK, 0x215))
+ else if (_action.isAction(VERB_LOOK, NOUN_LIMB))
_vm->_dialogs->show(35918);
- else if (_action.isAction(VERB_TAKE, 0x215))
+ else if (_action.isAction(VERB_TAKE, NOUN_LIMB))
_vm->_dialogs->show(35919);
- else if (_action.isAction(VERB_LOOK, 0x131) && (_action._mainObjectSource == 4))
+ else if (_action.isAction(VERB_LOOK, NOUN_SECURITY_CARD) && (_action._mainObjectSource == 4))
_vm->_dialogs->show(35921);
- else if (_action.isAction(VERB_LOOK, 0x2D2)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_BLOOD_STAIN)) {
if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359))
_vm->_dialogs->show(35922);
else
_vm->_dialogs->show(35923);
- } else if (_action.isAction(VERB_LOOK, 0x23F))
+ } else if (_action.isAction(VERB_LOOK, NOUN_WALL_BOARD))
_vm->_dialogs->show(35924);
- else if (_action.isAction(VERB_TAKE, 0x23F))
+ else if (_action.isAction(VERB_TAKE, NOUN_WALL_BOARD))
_vm->_dialogs->show(35925);
- else if (_action.isAction(VERB_LOOK, 0x23A))
+ else if (_action.isAction(VERB_LOOK, NOUN_RIP_IN_FLOOR))
_vm->_dialogs->show(35926);
- else if (_action.isAction(VERB_LOOK, 0x204))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR))
_vm->_dialogs->show(35927);
- else if (_action.isAction(VERB_LOOK, 0x89)) {
+ else if (_action.isAction(VERB_LOOK, NOUN_FLOOR)) {
if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359))
_vm->_dialogs->show(35928);
else
_vm->_dialogs->show(35929);
- } else if (_action.isAction(VERB_OPEN, 0x11) || _action.isAction(VERB_LOOK, 0x11))
+ } else if (_action.isAction(VERB_OPEN, NOUN_AIR_VENT) || _action.isAction(VERB_LOOK, NOUN_AIR_VENT))
_vm->_dialogs->show(36016);
else
return;
@@ -4976,31 +4976,31 @@ void Scene360::enter() {
}
void Scene360::preActions() {
- if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_EAST))
_game._player._walkOffScreenSceneId = 359;
- if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_WEST))
_game._player._walkOffScreenSceneId = 361;
}
void Scene360::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(36015);
- else if (_action.isAction(VERB_LOOK, 0x2BA))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_WEST))
_vm->_dialogs->show(36010);
- else if (_action.isAction(VERB_LOOK, 0x2B9))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_EAST))
_vm->_dialogs->show(36011);
- else if (_action.isAction(VERB_LOOK, 0x1CB))
+ else if (_action.isAction(VERB_LOOK, NOUN_BED))
_vm->_dialogs->show(36012);
- else if (_action.isAction(VERB_LOOK, 0x216))
+ else if (_action.isAction(VERB_LOOK, NOUN_SINK))
_vm->_dialogs->show(36013);
- else if (_action.isAction(VERB_LOOK, 0x21B))
+ else if (_action.isAction(VERB_LOOK, NOUN_TOILET))
_vm->_dialogs->show(36014);
- else if (_action.isAction(VERB_LOOK, 0x11))
+ else if (_action.isAction(VERB_LOOK, NOUN_AIR_VENT))
_vm->_dialogs->show(36016);
- else if (_action.isAction(VERB_LOOK, 0x204))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR))
_vm->_dialogs->show(36017);
- else if (_action.isAction(VERB_LOOK, 0x18D))
+ else if (_action.isAction(VERB_LOOK, NOUN_WALL))
_vm->_dialogs->show(36018);
else
return;
@@ -5348,43 +5348,43 @@ void Scene361::step() {
}
void Scene361::preActions() {
- if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_EAST))
_game._player._walkOffScreenSceneId = 360;
- if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_WEST))
_game._player._walkOffScreenSceneId = 354;
}
void Scene361::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(36119);
- else if (_action.isAction(VERB_SIT_AT, 0x1E4)) {
+ else if (_action.isAction(VERB_SIT_AT, NOUN_DESK)) {
_scene->_kernelMessages.reset();
_scene->_kernelMessages.addQuote(0xFC, 120, 0);
- } else if (_action.isAction(VERB_CLIMB_INTO, 0x11)) {
+ } else if (_action.isAction(VERB_CLIMB_INTO, NOUN_AIR_VENT)) {
if (_globals[kSexOfRex] == REX_FEMALE)
handleRoxAction();
else
handleRexAction();
- } else if (_action.isAction(VERB_LOOK, 0x1E4))
+ } else if (_action.isAction(VERB_LOOK, NOUN_DESK))
_vm->_dialogs->show(36110);
- else if (_action.isAction(VERB_LOOK, 0x18D))
+ else if (_action.isAction(VERB_LOOK, NOUN_WALL))
_vm->_dialogs->show(36111);
- else if (_action.isAction(VERB_LOOK, 0x220) || _action.isAction(VERB_STARE_AT, 0x220))
+ else if (_action.isAction(VERB_LOOK, NOUN_LIGHTING_FIXTURE) || _action.isAction(VERB_STARE_AT, NOUN_LIGHTING_FIXTURE))
_vm->_dialogs->show(36112);
- else if (_action.isAction(VERB_LOOK, 0x208) || _action.isAction(VERB_STARE_AT, 0x208))
+ else if (_action.isAction(VERB_LOOK, NOUN_LIGHTS) || _action.isAction(VERB_STARE_AT, NOUN_LIGHTS))
_vm->_dialogs->show(36113);
- else if (_action.isAction(VERB_TAKE, 0x208))
+ else if (_action.isAction(VERB_TAKE, NOUN_LIGHTS))
_vm->_dialogs->show(36114);
- else if (_action.isAction(VERB_LOOK, 0x2F8) || _action.isAction(VERB_STARE_AT, 0x2F8))
+ else if (_action.isAction(VERB_LOOK, NOUN_LIGHT_BULB) || _action.isAction(VERB_STARE_AT, NOUN_LIGHT_BULB))
_vm->_dialogs->show(36115);
- else if (_action.isAction(VERB_TAKE, 0x2F8))
+ else if (_action.isAction(VERB_TAKE, NOUN_LIGHT_BULB))
_vm->_dialogs->show(36116);
- else if (_action.isAction(VERB_LOOK, 0x2BA))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_WEST))
_vm->_dialogs->show(36117);
- else if (_action.isAction(VERB_LOOK, 0x2B9))
+ else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR_TO_EAST))
_vm->_dialogs->show(36118);
- else if (_action.isAction(VERB_LOOK, 0x11))
+ else if (_action.isAction(VERB_LOOK, NOUN_AIR_VENT))
_vm->_dialogs->show(36120);
else
return;
@@ -5406,15 +5406,15 @@ void Scene366::enter() {
}
void Scene366::actions() {
- if (_action.isAction(VERB_RETURN_TO, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, NOUN_AIR_SHAFT))
_scene->_nextSceneId = 302;
- else if (_action.isAction(VERB_OPEN, 0x2D3)) {
+ else if (_action.isAction(VERB_OPEN, NOUN_GRATE)) {
if (_game._visitedScenes.exists(316))
_vm->_dialogs->show(36612);
else
_vm->_dialogs->show(36613);
_scene->_nextSceneId = 316;
- } else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3)) {
+ } else if (_action.isAction(VERB_LOOK_THROUGH, NOUN_GRATE)) {
if (_game._visitedScenes.exists(321))
_vm->_dialogs->show(36611);
else
@@ -5441,11 +5441,11 @@ void Scene387::enter() {
}
void Scene387::actions() {
- if (_action.isAction(VERB_RETURN_TO, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, NOUN_AIR_SHAFT))
_scene->_nextSceneId = 313;
- else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3))
+ else if (_action.isAction(VERB_LOOK_THROUGH, NOUN_GRATE))
_vm->_dialogs->show(38710);
- else if (_action.isAction(VERB_OPEN, 0x2D3))
+ else if (_action.isAction(VERB_OPEN, NOUN_GRATE))
_vm->_dialogs->show(38711);
else
return;
@@ -5479,9 +5479,9 @@ void Scene388::enter() {
}
void Scene388::actions() {
- if (_action.isAction(VERB_RETURN_TO, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, NOUN_AIR_SHAFT))
_scene->_nextSceneId = 313;
- else if (_action.isAction(VERB_TALKTO, 0x303)) {
+ else if (_action.isAction(VERB_TALKTO, NOUN_SAUROPOD)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -5503,12 +5503,12 @@ void Scene388::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3)) {
+ } else if (_action.isAction(VERB_LOOK_THROUGH, NOUN_GRATE)) {
if (_globals[kAfterHavoc])
_vm->_dialogs->show(38811);
else
_vm->_dialogs->show(38810);
- } else if (_action.isAction(VERB_OPEN, 0x2D3))
+ } else if (_action.isAction(VERB_OPEN, NOUN_GRATE))
_vm->_dialogs->show(38812);
else
return;
@@ -5556,9 +5556,9 @@ void Scene389::step() {
}
void Scene389::actions() {
- if (_action.isAction(VERB_RETURN_TO, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, NOUN_AIR_SHAFT))
_scene->_nextSceneId = 313;
- else if (_action.isAction(VERB_TALKTO, 0x304)) {
+ else if (_action.isAction(VERB_TALKTO, NOUN_MONSTER)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -5576,7 +5576,7 @@ void Scene389::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3)) {
+ } else if (_action.isAction(VERB_LOOK_THROUGH, NOUN_GRATE)) {
if (_globals[kAfterHavoc]) {
if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359))
_vm->_dialogs->show(38911);
@@ -5584,7 +5584,7 @@ void Scene389::actions() {
_vm->_dialogs->show(38912);
} else
_vm->_dialogs->show(38910);
- } else if (_action.isAction(VERB_OPEN, 0x2D3)) {
+ } else if (_action.isAction(VERB_OPEN, NOUN_GRATE)) {
if (_globals[kAfterHavoc])
_vm->_dialogs->show(38914);
else
@@ -5617,11 +5617,11 @@ void Scene390::enter() {
}
void Scene390::actions() {
- if (_action.isAction(VERB_RETURN_TO, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, NOUN_AIR_SHAFT))
_scene->_nextSceneId = 313;
- else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3))
+ else if (_action.isAction(VERB_LOOK_THROUGH, NOUN_GRATE))
_vm->_dialogs->show(39010);
- else if (_action.isAction(VERB_OPEN, 0x2D3))
+ else if (_action.isAction(VERB_OPEN, NOUN_GRATE))
_vm->_dialogs->show(39011);
else
return;
@@ -5643,9 +5643,9 @@ void Scene391::enter() {
}
void Scene391::actions() {
- if (_action.isAction(VERB_RETURN_TO, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, NOUN_AIR_SHAFT))
_scene->_nextSceneId = 313;
- else if (_action.isAction(VERB_OPEN, 0x2D3)) {
+ else if (_action.isAction(VERB_OPEN, NOUN_GRATE)) {
if (_globals[kKickedIn391Grate])
_vm->_dialogs->show(39113);
else {
@@ -5657,7 +5657,7 @@ void Scene391::actions() {
_scene->_nextSceneId = 361;
else
_scene->_nextSceneId = 311;
- } else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3)) {
+ } else if (_action.isAction(VERB_LOOK_THROUGH, NOUN_GRATE)) {
if (_globals[kAfterHavoc])
_vm->_dialogs->show(39111);
else
@@ -5682,9 +5682,9 @@ void Scene399::enter() {
}
void Scene399::actions() {
- if (_action.isAction(VERB_RETURN_TO, 0x2D4))
+ if (_action.isAction(VERB_RETURN_TO, NOUN_AIR_SHAFT))
_scene->_nextSceneId = 313;
- else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3)) {
+ else if (_action.isAction(VERB_LOOK_THROUGH, NOUN_GRATE)) {
if (_globals[kAfterHavoc]) {
if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359))
_vm->_dialogs->show(38911);
@@ -5692,7 +5692,7 @@ void Scene399::actions() {
_vm->_dialogs->show(38912);
} else
_vm->_dialogs->show(38910);
- } else if (_action.isAction(VERB_OPEN, 0x2D3)) {
+ } else if (_action.isAction(VERB_OPEN, NOUN_GRATE)) {
if (_globals[kAfterHavoc])
_vm->_dialogs->show(38914);
else