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authorFilippos Karapetis2014-05-20 02:29:41 +0300
committerFilippos Karapetis2014-05-20 02:29:41 +0300
commit87418b66a007baf454d37d97857d13b186b6bb0a (patch)
treed0b4301108a976865b7d5e1574674690aaf3c899 /engines/mads/nebular/nebular_scenes3.cpp
parent8619f856742a5ad1df3822d3881b5cddffb322c1 (diff)
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MADS: Replace several verbs with their friendly names
Diffstat (limited to 'engines/mads/nebular/nebular_scenes3.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp94
1 files changed, 47 insertions, 47 deletions
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index 5337c99cb7..d0dd47759c 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -959,7 +959,7 @@ void Scene307::actions() {
default:
break;
}
- }else if (_action.isAction(0x2F7, 0x11)) {
+ }else if (_action.isAction(VERB_CLIMB_INTO, 0x11)) {
if (_grateOpenedFl) {
switch (_game._trigger) {
case 0:
@@ -1698,7 +1698,7 @@ void Scene311::actions() {
_scene->_kernelMessages.addQuote(0xFA, 120, 0);
} else if (_action.isAction(0x21F, 0x1E4))
_scene->_nextSceneId = 320;
- else if (_action.isAction(0x2F7, 0x11)) {
+ else if (_action.isAction(VERB_CLIMB_INTO, 0x11)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -1794,13 +1794,13 @@ void Scene311::actions() {
_vm->_dialogs->show(31110);
else if (_action.isAction(VERB_LOOK, 0x18D))
_vm->_dialogs->show(31111);
- else if (_action.isAction(VERB_LOOK, 0x220) || _action.isAction(0x155, 0x220))
+ else if (_action.isAction(VERB_LOOK, 0x220) || _action.isAction(VERB_STARE_AT, 0x220))
_vm->_dialogs->show(31112);
- else if (_action.isAction(VERB_LOOK, 0x208) || _action.isAction(0x155, 0x208))
+ else if (_action.isAction(VERB_LOOK, 0x208) || _action.isAction(VERB_STARE_AT, 0x208))
_vm->_dialogs->show(31113);
else if (_action.isAction(VERB_TAKE, 0x208))
_vm->_dialogs->show(31114);
- else if (_action.isAction(VERB_LOOK, 0xCD) || _action.isAction(0x155, 0xCD))
+ else if (_action.isAction(VERB_LOOK, 0xCD) || _action.isAction(VERB_STARE_AT, 0xCD))
_vm->_dialogs->show(31115);
else if (_action.isAction(VERB_TAKE, 0xCD))
_vm->_dialogs->show(31116);
@@ -2249,7 +2249,7 @@ void Scene316::step() {
}
void Scene316::preActions() {
- if (_action.isAction(0x1AD, 0x2B9)) {
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B9)) {
if (_globals[kAfterHavoc])
_game._player._walkOffScreenSceneId = 354;
else
@@ -2258,7 +2258,7 @@ void Scene316::preActions() {
}
void Scene316::actions() {
- if (_action.isAction(0x2F7, 0x11)) {
+ if (_action.isAction(VERB_CLIMB_INTO, 0x11)) {
if (_globals[kSexOfRex] == REX_FEMALE)
handleRoxInGrate();
else
@@ -2740,7 +2740,7 @@ void Scene318::preActions() {
if (_game._player._needToWalk)
_game._player._needToWalk = _game._player._visible;
- if (_action.isAction(0x1AD, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
_game._player._walkOffScreenSceneId = 357;
}
@@ -2832,7 +2832,7 @@ void Scene318::actions() {
}
if (_game._player._visible) {
- if (_action.isAction(0x1AD, 0x2B3)) {
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B3)) {
_scene->_nextSceneId = 407;
_action._inProgress = false;
return;
@@ -3641,7 +3641,7 @@ void Scene320::step() {
void Scene320::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(32011);
- else if ((_action.isAction(0x11A) || _action.isAction(VERB_PUSH)) &&
+ else if ((_action.isAction(VERB_PRESS) || _action.isAction(VERB_PUSH)) &&
(_action.isAction(0x2E8) || _action.isAction(0x2E9) || _action.isAction(0x2EA) || _action.isAction(0x2EB) ||
_action.isAction(0x2DE) || _action.isAction(0x2DD) || _action.isAction(0x2E0) || _action.isAction(0x2E1) ||
_action.isAction(0x2E2) || _action.isAction(0x2E3) || _action.isAction(0x2E4) || _action.isAction(0x2E5) ||
@@ -3735,7 +3735,7 @@ void Scene320::actions() {
_vm->_dialogs->show(32012);
else if (_action.isAction(VERB_TAKE, 0x2F2))
_vm->_dialogs->show(32013);
- else if (_action.isAction(VERB_TAKE, 0x2EE) || _action.isAction(0x75, 0x2EE))
+ else if (_action.isAction(VERB_TAKE, 0x2EE) || _action.isAction(VERB_EAT, 0x2EE))
_vm->_dialogs->show(32014);
else if (_action.isAction(VERB_TAKE, 0x2F3))
_vm->_dialogs->show(32015);
@@ -3838,7 +3838,7 @@ void Scene322::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, 0x181) || _action.isAction(0x103, 0x181))
+ if (_action.isAction(VERB_LOOK, 0x181) || _action.isAction(VERB_PEER_THROUGH, 0x181))
_vm->_dialogs->show(32210);
else if (_action.isAction(VERB_LOOK, 0xC4))
_vm->_dialogs->show(32211);
@@ -3954,9 +3954,9 @@ void Scene351::step() {
void Scene351::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(35121);
- else if (_action.isAction(0x2F9, 0x16C))
+ else if (_action.isAction(VERB_STEP_INTO, 0x16C))
_scene->_nextSceneId = 322;
- else if (_action.isAction(0x1AD, 0x2B3))
+ else if (_action.isAction(VERB_WALK_DOWN, 0x2B3))
_scene->_nextSceneId = 352;
else if (_action.isAction(VERB_TAKE, 0x5C)) {
if (_game._trigger || !_game._objects.isInInventory(0xF)) {
@@ -4217,7 +4217,7 @@ void Scene352::preActions() {
_game._player.walk(Common::Point(271, 111), FACING_NORTHEAST);
}
- if (_action.isAction(0x18B, 0x70) || _action.isAction(0x1AD, 0x2B3) || _action.isAction(VERB_PUT, 0x3B6, 0x89)) {
+ if (_action.isAction(VERB_WALK_THROUGH, 0x70) || _action.isAction(VERB_WALK_DOWN, 0x2B3) || _action.isAction(VERB_PUT, 0x3B6, 0x89)) {
if (_game._objects.isInInventory(OBJ_GUARDS_ARM))
_game._player.walk(Common::Point(230, 117), FACING_NORTHWEST);
}
@@ -4288,15 +4288,15 @@ void Scene352::actions() {
bool exit_corridor = false;
bool exit_doorway = false;
- if (_action.isAction(0x1AD, 0x2B3)) {
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B3)) {
exit_corridor = true;
}
- if (_action.isAction(0x18B, 0x70)) {
+ if (_action.isAction(VERB_WALK_THROUGH, 0x70)) {
exit_doorway = true;
}
- if (_action.isAction(0x1AD, 0x2B3) || _action.isAction(0x18B, 0x70) || _action.isAction(VERB_PUT, 0x3B6, 0x89)) {
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B3) || _action.isAction(VERB_WALK_THROUGH, 0x70) || _action.isAction(VERB_PUT, 0x3B6, 0x89)) {
if (_mustPutArmDownFl)
putArmDown(exit_corridor, exit_doorway);
else if (exit_corridor)
@@ -4598,9 +4598,9 @@ void Scene353::enter() {
void Scene353::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(35315);
- else if (_action.isAction(0x18B, 0x70))
+ else if (_action.isAction(VERB_WALK_THROUGH, 0x70))
_scene->_nextSceneId = 352;
- else if (_action.isAction(0x1AD, 0x2B3))
+ else if (_action.isAction(VERB_WALK_DOWN, 0x2B3))
_scene->_nextSceneId = 354;
else if (_action.isAction(VERB_LOOK, 0x23D))
_vm->_dialogs->show(35310);
@@ -4649,21 +4649,21 @@ void Scene354::enter() {
}
void Scene354::preActions() {
- if (_action.isAction(0x1AD, 0x2B3))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B3))
_game._player._walkOffScreenSceneId = 401;
}
void Scene354::actions() {
if (_action._lookFlag)
_vm->_dialogs->show(35414);
- else if (_action.isAction(0x1AD, 0x2B4)) {
+ else if (_action.isAction(VERB_WALK_DOWN, 0x2B4)) {
_game._player.startWalking(Common::Point(208, 0), FACING_NORTHEAST);
_game._player._walkOffScreenSceneId = 353;
- } else if (_action.isAction(0x1AD, 0x2B9))
+ } else if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
_scene->_nextSceneId = 361;
- else if (_action.isAction(0x1AD, 0x2BA))
+ else if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
_scene->_nextSceneId = 316;
- else if (_action.isAction(0x1AD, 0x2B3))
+ else if (_action.isAction(VERB_WALK_DOWN, 0x2B3))
_scene->_nextSceneId = 401;
else if (_action.isAction(VERB_LOOK, 0x2C6))
_vm->_dialogs->show(35410);
@@ -4716,10 +4716,10 @@ void Scene357::enter() {
}
void Scene357::preActions() {
- if (_action.isAction(0x1AD, 0x2B9))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
_game._player._walkOffScreenSceneId = 318;
- if (_action.isAction(0x1AD, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
_game._player._walkOffScreenSceneId = 358;
}
@@ -4728,7 +4728,7 @@ void Scene357::actions() {
_vm->_dialogs->show(35715);
else if (_action.isAction(VERB_LOOK, 0x11))
_vm->_dialogs->show(35710);
- else if (_action.isAction(0x2F7, 0x11))
+ else if (_action.isAction(VERB_CLIMB_INTO, 0x11))
_vm->_dialogs->show(35711);
else if (_action.isAction(VERB_LOOK, 0x1CB))
_vm->_dialogs->show(35712);
@@ -4780,10 +4780,10 @@ void Scene358::enter() {
}
void Scene358::preActions() {
- if (_action.isAction(0x1AD, 0x2B9))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
_game._player._walkOffScreenSceneId = 357;
- if (_action.isAction(0x1AD, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
_game._player._walkOffScreenSceneId = 359;
}
@@ -4846,10 +4846,10 @@ void Scene359::enter() {
}
void Scene359::preActions() {
- if (_action.isAction(0x1AD, 0x2B9))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
_game._player._walkOffScreenSceneId = 358;
- if (_action.isAction(0x1AD, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
_game._player._walkOffScreenSceneId = 360;
}
@@ -4976,10 +4976,10 @@ void Scene360::enter() {
}
void Scene360::preActions() {
- if (_action.isAction(0x1AD, 0x2B9))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
_game._player._walkOffScreenSceneId = 359;
- if (_action.isAction(0x1AD, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
_game._player._walkOffScreenSceneId = 361;
}
@@ -5348,10 +5348,10 @@ void Scene361::step() {
}
void Scene361::preActions() {
- if (_action.isAction(0x1AD, 0x2B9))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
_game._player._walkOffScreenSceneId = 360;
- if (_action.isAction(0x1AD, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
_game._player._walkOffScreenSceneId = 354;
}
@@ -5361,7 +5361,7 @@ void Scene361::actions() {
else if (_action.isAction(0x21F, 0x1E4)) {
_scene->_kernelMessages.reset();
_scene->_kernelMessages.addQuote(0xFC, 120, 0);
- } else if (_action.isAction(0x2F7, 0x11)) {
+ } else if (_action.isAction(VERB_CLIMB_INTO, 0x11)) {
if (_globals[kSexOfRex] == REX_FEMALE)
handleRoxAction();
else
@@ -5370,13 +5370,13 @@ void Scene361::actions() {
_vm->_dialogs->show(36110);
else if (_action.isAction(VERB_LOOK, 0x18D))
_vm->_dialogs->show(36111);
- else if (_action.isAction(VERB_LOOK, 0x220) || _action.isAction(0x155, 0x220))
+ else if (_action.isAction(VERB_LOOK, 0x220) || _action.isAction(VERB_STARE_AT, 0x220))
_vm->_dialogs->show(36112);
- else if (_action.isAction(VERB_LOOK, 0x208) || _action.isAction(0x155, 0x208))
+ else if (_action.isAction(VERB_LOOK, 0x208) || _action.isAction(VERB_STARE_AT, 0x208))
_vm->_dialogs->show(36113);
else if (_action.isAction(VERB_TAKE, 0x208))
_vm->_dialogs->show(36114);
- else if (_action.isAction(VERB_LOOK, 0x2F8) || _action.isAction(0x155, 0x2F8))
+ else if (_action.isAction(VERB_LOOK, 0x2F8) || _action.isAction(VERB_STARE_AT, 0x2F8))
_vm->_dialogs->show(36115);
else if (_action.isAction(VERB_TAKE, 0x2F8))
_vm->_dialogs->show(36116);
@@ -5414,7 +5414,7 @@ void Scene366::actions() {
else
_vm->_dialogs->show(36613);
_scene->_nextSceneId = 316;
- } else if (_action.isAction(0xD3, 0x2D3)) {
+ } else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3)) {
if (_game._visitedScenes.exists(321))
_vm->_dialogs->show(36611);
else
@@ -5443,7 +5443,7 @@ void Scene387::enter() {
void Scene387::actions() {
if (_action.isAction(0x2D5, 0x2D4))
_scene->_nextSceneId = 313;
- else if (_action.isAction(0xD3, 0x2D3))
+ else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3))
_vm->_dialogs->show(38710);
else if (_action.isAction(VERB_OPEN, 0x2D3))
_vm->_dialogs->show(38711);
@@ -5503,7 +5503,7 @@ void Scene388::actions() {
default:
break;
}
- } else if (_action.isAction(0xD3, 0x2D3)) {
+ } else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3)) {
if (_globals[kAfterHavoc])
_vm->_dialogs->show(38811);
else
@@ -5576,7 +5576,7 @@ void Scene389::actions() {
default:
break;
}
- } else if (_action.isAction(0xD3, 0x2D3)) {
+ } else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3)) {
if (_globals[kAfterHavoc]) {
if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359))
_vm->_dialogs->show(38911);
@@ -5619,7 +5619,7 @@ void Scene390::enter() {
void Scene390::actions() {
if (_action.isAction(0x2D5, 0x2D4))
_scene->_nextSceneId = 313;
- else if (_action.isAction(0xD3, 0x2D3))
+ else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3))
_vm->_dialogs->show(39010);
else if (_action.isAction(VERB_OPEN, 0x2D3))
_vm->_dialogs->show(39011);
@@ -5657,7 +5657,7 @@ void Scene391::actions() {
_scene->_nextSceneId = 361;
else
_scene->_nextSceneId = 311;
- } else if (_action.isAction(0xD3, 0x2D3)) {
+ } else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3)) {
if (_globals[kAfterHavoc])
_vm->_dialogs->show(39111);
else
@@ -5684,7 +5684,7 @@ void Scene399::enter() {
void Scene399::actions() {
if (_action.isAction(0x2D5, 0x2D4))
_scene->_nextSceneId = 313;
- else if (_action.isAction(0xD3, 0x2D3)) {
+ else if (_action.isAction(VERB_LOOK_THROUGH, 0x2D3)) {
if (_globals[kAfterHavoc]) {
if ((_game._difficulty != DIFFICULTY_HARD) && (_game._objects[OBJ_SECURITY_CARD]._roomNumber == 359))
_vm->_dialogs->show(38911);