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author | Strangerke | 2014-05-03 13:02:02 +0200 |
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committer | Strangerke | 2014-05-03 13:02:02 +0200 |
commit | 5e455e489fe252b9833db03e2186a46d79fec9a0 (patch) | |
tree | de56b13b8b28a61df8029b3ea09eb7907b01db29 /engines/mads/nebular/nebular_scenes4.cpp | |
parent | a54aeaccce5d3db455a0017ce302065b29e6c215 (diff) | |
download | scummvm-rg350-5e455e489fe252b9833db03e2186a46d79fec9a0.tar.gz scummvm-rg350-5e455e489fe252b9833db03e2186a46d79fec9a0.tar.bz2 scummvm-rg350-5e455e489fe252b9833db03e2186a46d79fec9a0.zip |
MADS: Implement scene 413
Diffstat (limited to 'engines/mads/nebular/nebular_scenes4.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes4.cpp | 195 |
1 files changed, 170 insertions, 25 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp index 77f2d46e05..9d20c687e7 100644 --- a/engines/mads/nebular/nebular_scenes4.cpp +++ b/engines/mads/nebular/nebular_scenes4.cpp @@ -3016,7 +3016,7 @@ void Scene410::actions() { case (0): _vm->_sound->command(57); _game._player._stepEnabled = false; - _game._player._visible = false; + _game._player._visible = false; _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 3); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]); @@ -3107,7 +3107,7 @@ bool Scene411::addIngredient() { switch (_newIngredient) { case OBJ_LECITHIN: if (_globals[kIngredientList + _globals[kNextIngredient]] == 1) - retVal = true; + retVal = true; _badThreshold = 1; break; @@ -3254,7 +3254,7 @@ int Scene411::computeQuoteAndQuantity() { _scene->_kernelMessages.add(Common::Point(202, 82), 0x1110, 32, 0, 120, _game.getQuote(quoteId)); return quantity; -} +} void Scene411::handleKettleAction() { switch (_globals[kNextIngredient]) { @@ -3379,14 +3379,14 @@ void Scene411::enter() { _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 0, 0, 0); _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 50, 0, 0, 0); - _game.loadQuoteSet(0x252, 0x25E, 0x25A, 0x256, 0x253, 0x25F, 0x25B, 0x257, 0x254, 0x260, 0x25C, 0x258, 0x255, + _game.loadQuoteSet(0x252, 0x25E, 0x25A, 0x256, 0x253, 0x25F, 0x25B, 0x257, 0x254, 0x260, 0x25C, 0x258, 0x255, 0x261, 0x25D, 0x259, 0x262, 0x267, 0x263, 0x26B, 0x26F, 0x268, 0x264, 0x26C, 0x270, 0x26A, 0x266, 0x26E, 0x272, 0x269, 0x265, 0x26D, 0x271, 0); - _dialog1.setup(0x5B, 0x252, 0x25E, 0x25A, 0x256, 0x262, -1); - _dialog2.setup(0x5C, 0x253, 0x25F, 0x25B, 0x257, 0x262, -1); - _dialog3.setup(0x5D, 0x254, 0x260, 0x25C, 0x258, 0x262, -1); - _dialog4.setup(0x5E, 0x255, 0x261, 0x25D, 0x259, 0x262, -1); + _dialog1.setup(0x5B, 0x252, 0x25E, 0x25A, 0x256, 0x262, -1); + _dialog2.setup(0x5C, 0x253, 0x25F, 0x25B, 0x257, 0x262, -1); + _dialog3.setup(0x5D, 0x254, 0x260, 0x25C, 0x258, 0x262, -1); + _dialog4.setup(0x5E, 0x255, 0x261, 0x25D, 0x259, 0x262, -1); warning("TODO: Replace the next line by: if ((_globals[kNextIngredient] >= 4) && (!object_get_folder(OBJ_CHARGE_CASES, 3))) {"); if (_globals[kNextIngredient] >= 4) { @@ -3445,21 +3445,21 @@ void Scene411::enter() { _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1); int idx = _scene->_dynamicHotspots.add(0x2D6, VERB_WALKTO, _globals._sequenceIndexes[7], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(206, 145), FACING_SOUTHEAST); - } + } if (_game._objects.isInRoom(OBJ_PETROX)) { _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 8); int idx = _scene->_dynamicHotspots.add(0x2D7, VERB_WALKTO, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(186, 112), FACING_NORTHEAST); - } + } if (_game._objects.isInRoom(OBJ_LECITHIN)) { _globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 8); int idx = _scene->_dynamicHotspots.add(0x3A9, VERB_WALKTO, _globals._sequenceIndexes[6], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(220, 121), FACING_NORTHEAST); - } + } if (_scene->_priorSceneId != -2) { _game._player._playerPos = Common::Point(60, 146); @@ -3501,9 +3501,9 @@ void Scene411::step() { case 71: case 127: if (_killRox) { - _resetFrame = 72; + _resetFrame = 72; } else { - _resetFrame = 0; + _resetFrame = 0; _game._objects.removeFromInventory(_newIngredient, NOWHERE); switch (_globals[kNextIngredient]) { case 1: @@ -3595,7 +3595,7 @@ void Scene411::actions() { _vm->_sound->command(10); _action._inProgress = false; return; - } + } warning("TODO: add the following condition to the if statement: (!object_get_folder(OBJ_CHARGE_CASES, 3)) &&"); if ((_globals[kNextIngredient] >= 4) && (_action.isAction(VERB_TAKE, 0x3AB) || _action.isAction(VERB_PUT, 0x48, 0x3AB)) && @@ -3604,8 +3604,8 @@ void Scene411::actions() { case 0: _vm->_sound->command(10); _vm->_sound->command(57); - _game._player._stepEnabled = false; - _game._player._visible = false; + _game._player._stepEnabled = false; + _game._player._visible = false; _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 8, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 1, 6); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 3); @@ -3655,8 +3655,8 @@ void Scene411::actions() { switch (_game._trigger) { case (0): _vm->_sound->command(57); - _game._player._stepEnabled = false; - _game._player._visible = false; + _game._player._stepEnabled = false; + _game._player._visible = false; _globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 2); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[8]); @@ -3673,7 +3673,7 @@ void Scene411::actions() { case 2: _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; - _game._player._visible = true; + _game._player._visible = true; _scene->_sequences.addTimer(20, 3); break; @@ -3692,8 +3692,8 @@ void Scene411::actions() { switch (_game._trigger) { case (0): _vm->_sound->command(57); - _game._player._stepEnabled = false; - _game._player._visible = false; + _game._player._stepEnabled = false; + _game._player._visible = false; _globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 2); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[8]); @@ -3709,7 +3709,7 @@ void Scene411::actions() { case 2: _game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount; - _game._player._visible = true; + _game._player._visible = true; _scene->_sequences.addTimer(20, 3); break; @@ -3726,8 +3726,8 @@ void Scene411::actions() { if (_action.isAction(VERB_TAKE, 0x2D6) && _game._objects.isInRoom(OBJ_FORMALDEHYDE) && (_game._trigger == 0)) { _vm->_sound->command(57); - _game._player._stepEnabled = false; - _game._player._visible = false; + _game._player._stepEnabled = false; + _game._player._visible = false; _globals._sequenceIndexes[11] = _scene->_sequences.startCycle(_globals._spriteIndexes[11], false, 2); _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 1); _scene->_sequences.addTimer(20, 100); @@ -3740,7 +3740,7 @@ void Scene411::actions() { if (_game._trigger == 100) { _scene->_sequences.remove(_globals._sequenceIndexes[11]); _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount; - _game._player._visible = true; + _game._player._visible = true; _game._player._stepEnabled = true; _scene->_sequences.addTimer(20, 10); } @@ -3848,5 +3848,150 @@ void Scene411::actions() { /*------------------------------------------------------------------------*/ +void Scene413::setup() { + setPlayerSpritesPrefix(); + setAAName(); +} + +void Scene413::enter() { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('a', 2)); + _rexDeath = false; + + if (_scene->_priorSceneId == 405) { + _game._player._playerPos = Common::Point(142, 146); + _game._player._facing = FACING_NORTH; + _game._player._visible = true; + } else if (_scene->_priorSceneId != -2) { + if (_globals[kSexOfRex] == REX_MALE) { + _scene->loadAnimation(Resources::formatName(413, 'd', 1, EXT_AA, ""), 78); + _vm->_sound->command(30); + _game._player._visible = false; + _game._player._stepEnabled = false; + _rexDeath = true; + } else if (!_globals[kTeleporterCommand]) { + _game._player._playerPos = Common::Point(136, 117); + _game._player.walk(Common::Point(141, 130), FACING_SOUTH); + _game._player._facing = FACING_SOUTH; + _game._player._visible = true; + } + } + + if ((_globals[kTeleporterCommand]) && (!_rexDeath)) { + switch (_globals[kTeleporterCommand]) { + case 1: + _vm->_sound->command(30); + _game._player._visible = false; + _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 19); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 76); + break; + + case 2: + _game._player._visible = false; + _vm->_sound->command(30); + _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 20); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 77); + break; + + case 3: + case 4: + _game._player._playerPos = Common::Point(136, 117); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(141, 130), FACING_SOUTH); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + _globals[kTeleporterCommand] = 0; + } + + _canMove = true; + sceneEntrySound(); +} + +void Scene413::step() { + if (_scene->_activeAnimation->getCurrentFrame() == 38) + _scene->_activeAnimation->setCurrentFrame(37); + + if ((_scene->_activeAnimation->getCurrentFrame() == 21) && _canMove) { + _vm->_sound->command(27); + _canMove = false; + } + + if (_game._trigger == 76) { + _game._player._playerPos = Common::Point(136, 117); + _game._player.walk(Common::Point(141, 130), FACING_SOUTH); + _game._player._facing = FACING_SOUTH; + _game._player.selectSeries(); + _game._player._visible = true; + _game._player._stepEnabled = true; + } + + if (_game._trigger == 77) { + _globals[kTeleporterCommand] = TELEPORTER_BEAM_IN; + _scene->_nextSceneId = _globals[kTeleporterDestination]; + _scene->_reloadSceneFlag = true; + } + + if (_game._trigger == 78) { + _scene->_reloadSceneFlag = true; + _scene->_nextSceneId = _scene->_priorSceneId; + _globals[kTeleporterCommand] = TELEPORTER_NONE; + } +} + +void Scene413::preActions() { + if (_action.isAction(VERB_TAKE) || _action.isAction(VERB_PUT, 0x319)) + _game._player._needToWalk = false; + + if (_action.isAction(VERB_LOOK, 0x2C4) || _action.isAction(VERB_LOOK, 0x1CC) + || _action.isAction(VERB_LOOK, 0x289) || _action.isAction(VERB_LOOK, 0x10E)) { + _game._player._needToWalk = true; + } +} + +void Scene413::actions() { + if (_action.isAction(0x188, 0x16C)) { + _game._player._stepEnabled = false; + _game._player._visible = false; + _scene->_nextSceneId = 409; + } else if (_action.isAction(0x188, 0x2B3)) + _scene->_nextSceneId = 405; + else if (_action.isAction(VERB_LOOK, 0x2C4)) + _vm->_dialogs->show(41310); + else if (_action.isAction(VERB_TAKE, 0x2C4)) + _vm->_dialogs->show(41311); + else if (_action.isAction(VERB_LOOK, 0x319)) + _vm->_dialogs->show(41312); + else if (_action.isAction(VERB_PUT, 0x319)) + _vm->_dialogs->show(41313); + else if (_action.isAction(VERB_LOOK, 0x16C)) + _vm->_dialogs->show(41314); + else if (_action.isAction(VERB_LOOK, 0x1CC)) + _vm->_dialogs->show(41315); + else if (_action.isAction(VERB_LOOK, 0x2B3)) + _vm->_dialogs->show(41316); + else if (_action.isAction(VERB_LOOK, 0x289)) + _vm->_dialogs->show(41317); + else if (_action.isAction(VERB_LOOK, 0x10E)) + _vm->_dialogs->show(41318); + else if (_action.isAction(VERB_TAKE, 0x10E)) + _vm->_dialogs->show(41319); + else if (_action._lookFlag) + _vm->_dialogs->show(41320); + else + return; + + _action._inProgress = false; +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Nebular } // End of namespace MADS |