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authorStrangerke2014-05-03 13:02:02 +0200
committerStrangerke2014-05-03 13:02:02 +0200
commit5e455e489fe252b9833db03e2186a46d79fec9a0 (patch)
treede56b13b8b28a61df8029b3ea09eb7907b01db29 /engines/mads/nebular/nebular_scenes4.cpp
parenta54aeaccce5d3db455a0017ce302065b29e6c215 (diff)
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MADS: Implement scene 413
Diffstat (limited to 'engines/mads/nebular/nebular_scenes4.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes4.cpp195
1 files changed, 170 insertions, 25 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp
index 77f2d46e05..9d20c687e7 100644
--- a/engines/mads/nebular/nebular_scenes4.cpp
+++ b/engines/mads/nebular/nebular_scenes4.cpp
@@ -3016,7 +3016,7 @@ void Scene410::actions() {
case (0):
_vm->_sound->command(57);
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 3);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
@@ -3107,7 +3107,7 @@ bool Scene411::addIngredient() {
switch (_newIngredient) {
case OBJ_LECITHIN:
if (_globals[kIngredientList + _globals[kNextIngredient]] == 1)
- retVal = true;
+ retVal = true;
_badThreshold = 1;
break;
@@ -3254,7 +3254,7 @@ int Scene411::computeQuoteAndQuantity() {
_scene->_kernelMessages.add(Common::Point(202, 82), 0x1110, 32, 0, 120, _game.getQuote(quoteId));
return quantity;
-}
+}
void Scene411::handleKettleAction() {
switch (_globals[kNextIngredient]) {
@@ -3379,14 +3379,14 @@ void Scene411::enter() {
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 0, 0, 0);
_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 50, 0, 0, 0);
- _game.loadQuoteSet(0x252, 0x25E, 0x25A, 0x256, 0x253, 0x25F, 0x25B, 0x257, 0x254, 0x260, 0x25C, 0x258, 0x255,
+ _game.loadQuoteSet(0x252, 0x25E, 0x25A, 0x256, 0x253, 0x25F, 0x25B, 0x257, 0x254, 0x260, 0x25C, 0x258, 0x255,
0x261, 0x25D, 0x259, 0x262, 0x267, 0x263, 0x26B, 0x26F, 0x268, 0x264, 0x26C, 0x270, 0x26A, 0x266, 0x26E,
0x272, 0x269, 0x265, 0x26D, 0x271, 0);
- _dialog1.setup(0x5B, 0x252, 0x25E, 0x25A, 0x256, 0x262, -1);
- _dialog2.setup(0x5C, 0x253, 0x25F, 0x25B, 0x257, 0x262, -1);
- _dialog3.setup(0x5D, 0x254, 0x260, 0x25C, 0x258, 0x262, -1);
- _dialog4.setup(0x5E, 0x255, 0x261, 0x25D, 0x259, 0x262, -1);
+ _dialog1.setup(0x5B, 0x252, 0x25E, 0x25A, 0x256, 0x262, -1);
+ _dialog2.setup(0x5C, 0x253, 0x25F, 0x25B, 0x257, 0x262, -1);
+ _dialog3.setup(0x5D, 0x254, 0x260, 0x25C, 0x258, 0x262, -1);
+ _dialog4.setup(0x5E, 0x255, 0x261, 0x25D, 0x259, 0x262, -1);
warning("TODO: Replace the next line by: if ((_globals[kNextIngredient] >= 4) && (!object_get_folder(OBJ_CHARGE_CASES, 3))) {");
if (_globals[kNextIngredient] >= 4) {
@@ -3445,21 +3445,21 @@ void Scene411::enter() {
_scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
int idx = _scene->_dynamicHotspots.add(0x2D6, VERB_WALKTO, _globals._sequenceIndexes[7], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(206, 145), FACING_SOUTHEAST);
- }
+ }
if (_game._objects.isInRoom(OBJ_PETROX)) {
_globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 8);
int idx = _scene->_dynamicHotspots.add(0x2D7, VERB_WALKTO, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(186, 112), FACING_NORTHEAST);
- }
+ }
if (_game._objects.isInRoom(OBJ_LECITHIN)) {
_globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 8);
int idx = _scene->_dynamicHotspots.add(0x3A9, VERB_WALKTO, _globals._sequenceIndexes[6], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(220, 121), FACING_NORTHEAST);
- }
+ }
if (_scene->_priorSceneId != -2) {
_game._player._playerPos = Common::Point(60, 146);
@@ -3501,9 +3501,9 @@ void Scene411::step() {
case 71:
case 127:
if (_killRox) {
- _resetFrame = 72;
+ _resetFrame = 72;
} else {
- _resetFrame = 0;
+ _resetFrame = 0;
_game._objects.removeFromInventory(_newIngredient, NOWHERE);
switch (_globals[kNextIngredient]) {
case 1:
@@ -3595,7 +3595,7 @@ void Scene411::actions() {
_vm->_sound->command(10);
_action._inProgress = false;
return;
- }
+ }
warning("TODO: add the following condition to the if statement: (!object_get_folder(OBJ_CHARGE_CASES, 3)) &&");
if ((_globals[kNextIngredient] >= 4) && (_action.isAction(VERB_TAKE, 0x3AB) || _action.isAction(VERB_PUT, 0x48, 0x3AB)) &&
@@ -3604,8 +3604,8 @@ void Scene411::actions() {
case 0:
_vm->_sound->command(10);
_vm->_sound->command(57);
- _game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 1, 6);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 3);
@@ -3655,8 +3655,8 @@ void Scene411::actions() {
switch (_game._trigger) {
case (0):
_vm->_sound->command(57);
- _game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[8]);
@@ -3673,7 +3673,7 @@ void Scene411::actions() {
case 2:
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
- _game._player._visible = true;
+ _game._player._visible = true;
_scene->_sequences.addTimer(20, 3);
break;
@@ -3692,8 +3692,8 @@ void Scene411::actions() {
switch (_game._trigger) {
case (0):
_vm->_sound->command(57);
- _game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[8]);
@@ -3709,7 +3709,7 @@ void Scene411::actions() {
case 2:
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
- _game._player._visible = true;
+ _game._player._visible = true;
_scene->_sequences.addTimer(20, 3);
break;
@@ -3726,8 +3726,8 @@ void Scene411::actions() {
if (_action.isAction(VERB_TAKE, 0x2D6) && _game._objects.isInRoom(OBJ_FORMALDEHYDE) && (_game._trigger == 0)) {
_vm->_sound->command(57);
- _game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[11] = _scene->_sequences.startCycle(_globals._spriteIndexes[11], false, 2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[11], 1);
_scene->_sequences.addTimer(20, 100);
@@ -3740,7 +3740,7 @@ void Scene411::actions() {
if (_game._trigger == 100) {
_scene->_sequences.remove(_globals._sequenceIndexes[11]);
_game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
- _game._player._visible = true;
+ _game._player._visible = true;
_game._player._stepEnabled = true;
_scene->_sequences.addTimer(20, 10);
}
@@ -3848,5 +3848,150 @@ void Scene411::actions() {
/*------------------------------------------------------------------------*/
+void Scene413::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene413::enter() {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('a', 2));
+ _rexDeath = false;
+
+ if (_scene->_priorSceneId == 405) {
+ _game._player._playerPos = Common::Point(142, 146);
+ _game._player._facing = FACING_NORTH;
+ _game._player._visible = true;
+ } else if (_scene->_priorSceneId != -2) {
+ if (_globals[kSexOfRex] == REX_MALE) {
+ _scene->loadAnimation(Resources::formatName(413, 'd', 1, EXT_AA, ""), 78);
+ _vm->_sound->command(30);
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _rexDeath = true;
+ } else if (!_globals[kTeleporterCommand]) {
+ _game._player._playerPos = Common::Point(136, 117);
+ _game._player.walk(Common::Point(141, 130), FACING_SOUTH);
+ _game._player._facing = FACING_SOUTH;
+ _game._player._visible = true;
+ }
+ }
+
+ if ((_globals[kTeleporterCommand]) && (!_rexDeath)) {
+ switch (_globals[kTeleporterCommand]) {
+ case 1:
+ _vm->_sound->command(30);
+ _game._player._visible = false;
+ _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 19);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 76);
+ break;
+
+ case 2:
+ _game._player._visible = false;
+ _vm->_sound->command(30);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 20);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 77);
+ break;
+
+ case 3:
+ case 4:
+ _game._player._playerPos = Common::Point(136, 117);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(141, 130), FACING_SOUTH);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _globals[kTeleporterCommand] = 0;
+ }
+
+ _canMove = true;
+ sceneEntrySound();
+}
+
+void Scene413::step() {
+ if (_scene->_activeAnimation->getCurrentFrame() == 38)
+ _scene->_activeAnimation->setCurrentFrame(37);
+
+ if ((_scene->_activeAnimation->getCurrentFrame() == 21) && _canMove) {
+ _vm->_sound->command(27);
+ _canMove = false;
+ }
+
+ if (_game._trigger == 76) {
+ _game._player._playerPos = Common::Point(136, 117);
+ _game._player.walk(Common::Point(141, 130), FACING_SOUTH);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.selectSeries();
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ }
+
+ if (_game._trigger == 77) {
+ _globals[kTeleporterCommand] = TELEPORTER_BEAM_IN;
+ _scene->_nextSceneId = _globals[kTeleporterDestination];
+ _scene->_reloadSceneFlag = true;
+ }
+
+ if (_game._trigger == 78) {
+ _scene->_reloadSceneFlag = true;
+ _scene->_nextSceneId = _scene->_priorSceneId;
+ _globals[kTeleporterCommand] = TELEPORTER_NONE;
+ }
+}
+
+void Scene413::preActions() {
+ if (_action.isAction(VERB_TAKE) || _action.isAction(VERB_PUT, 0x319))
+ _game._player._needToWalk = false;
+
+ if (_action.isAction(VERB_LOOK, 0x2C4) || _action.isAction(VERB_LOOK, 0x1CC)
+ || _action.isAction(VERB_LOOK, 0x289) || _action.isAction(VERB_LOOK, 0x10E)) {
+ _game._player._needToWalk = true;
+ }
+}
+
+void Scene413::actions() {
+ if (_action.isAction(0x188, 0x16C)) {
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _scene->_nextSceneId = 409;
+ } else if (_action.isAction(0x188, 0x2B3))
+ _scene->_nextSceneId = 405;
+ else if (_action.isAction(VERB_LOOK, 0x2C4))
+ _vm->_dialogs->show(41310);
+ else if (_action.isAction(VERB_TAKE, 0x2C4))
+ _vm->_dialogs->show(41311);
+ else if (_action.isAction(VERB_LOOK, 0x319))
+ _vm->_dialogs->show(41312);
+ else if (_action.isAction(VERB_PUT, 0x319))
+ _vm->_dialogs->show(41313);
+ else if (_action.isAction(VERB_LOOK, 0x16C))
+ _vm->_dialogs->show(41314);
+ else if (_action.isAction(VERB_LOOK, 0x1CC))
+ _vm->_dialogs->show(41315);
+ else if (_action.isAction(VERB_LOOK, 0x2B3))
+ _vm->_dialogs->show(41316);
+ else if (_action.isAction(VERB_LOOK, 0x289))
+ _vm->_dialogs->show(41317);
+ else if (_action.isAction(VERB_LOOK, 0x10E))
+ _vm->_dialogs->show(41318);
+ else if (_action.isAction(VERB_TAKE, 0x10E))
+ _vm->_dialogs->show(41319);
+ else if (_action._lookFlag)
+ _vm->_dialogs->show(41320);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Nebular
} // End of namespace MADS