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authorFilippos Karapetis2014-05-20 02:29:41 +0300
committerFilippos Karapetis2014-05-20 02:29:41 +0300
commit87418b66a007baf454d37d97857d13b186b6bb0a (patch)
treed0b4301108a976865b7d5e1574674690aaf3c899 /engines/mads/nebular/nebular_scenes4.cpp
parent8619f856742a5ad1df3822d3881b5cddffb322c1 (diff)
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MADS: Replace several verbs with their friendly names
Diffstat (limited to 'engines/mads/nebular/nebular_scenes4.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes4.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp
index 79352fbb00..2053c47cf1 100644
--- a/engines/mads/nebular/nebular_scenes4.cpp
+++ b/engines/mads/nebular/nebular_scenes4.cpp
@@ -158,12 +158,12 @@ void Scene401::step() {
}
void Scene401::preActions() {
- if (_action.isAction(0x1AD, 0x2B4)) {
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B4)) {
_game._player.walk(Common::Point(149, 89), FACING_NORTH);
_northFl = false;
}
- if (_action.isAction(0x1AD, 0x2B3) && !_northFl)
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B3) && !_northFl)
_game._player._walkOffScreenSceneId = 405;
if (_action.isAction(VERB_TAKE))
@@ -207,7 +207,7 @@ void Scene401::actions() {
if (_action.isAction(0x242, 0x241)) {
if (!_northFl)
_scene->_nextSceneId = 402;
- } else if (_action.isAction(0x1AD, 0x2B4))
+ } else if (_action.isAction(VERB_WALK_DOWN, 0x2B4))
_scene->_nextSceneId = 354;
else if (_action.isAction(VERB_LOOK, 0x1F3)) {
if (_globals[kHasBeenScanned])
@@ -1977,7 +1977,7 @@ void Scene402::step() {
}
void Scene402::preActions() {
- if (_action.isAction(0x30B, 0x24A) && (_game._player._prepareWalkPos.x != 248))
+ if (_action.isAction(VERB_SIT_ON, 0x24A) && (_game._player._prepareWalkPos.x != 248))
_game._player.walk(Common::Point(232, 112), FACING_EAST);
if (_action.isAction(VERB_WALKTO, 0x309))
@@ -2144,10 +2144,10 @@ void Scene402::actions() {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addTimer(120, 44);
_game._player._stepEnabled = false;
- } else if (_action.isAction(0x30B, 0x24A) && (_game._player._targetPos.x == 248)){
+ } else if (_action.isAction(VERB_WALK_ALONG, 0x24A) && (_game._player._targetPos.x == 248)){
_scene->_kernelMessages.add(Common::Point(0, -14), 0x1110, 34, 0, 120, _game.getQuote(0x20D));
_scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0x20E));
- } else if (_action.isAction(0x30B, 0x24A) && !_roxOnStool && (_game._player._targetPos.x != 248)) {
+ } else if (_action.isAction(VERB_WALK_ALONG, 0x24A) && !_roxOnStool && (_game._player._targetPos.x != 248)) {
_game._player._visible = false;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 7, 1, 0, 0);
@@ -2435,10 +2435,10 @@ void Scene405::preActions() {
if (_action.isAction(VERB_TAKE))
_game._player._needToWalk = false;
- if (_action.isAction(0x1AD, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
_game._player._walkOffScreenSceneId = 401;
- if (_action.isAction(0x1AD, 0x2B9))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
_game._player._walkOffScreenSceneId = 406;
if (_action.isAction(VERB_CLOSE, 0x259) && _globals[kArmoryDoorOpen])
@@ -2446,11 +2446,11 @@ void Scene405::preActions() {
}
void Scene405::actions() {
- if (_action.isAction(0x18B, 0x6E))
+ if (_action.isAction(VERB_WALK_THROUGH, 0x6E))
_scene->_nextSceneId = 413;
- else if (_action.isAction(0x18B, 0x259) && _globals[kArmoryDoorOpen])
+ else if (_action.isAction(VERB_WALK_THROUGH, 0x259) && _globals[kArmoryDoorOpen])
_scene->_nextSceneId = 408;
- else if (_action.isAction(0x18B, 0x259) && !_globals[kArmoryDoorOpen])
+ else if (_action.isAction(VERB_WALK_THROUGH, 0x259) && !_globals[kArmoryDoorOpen])
_scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 60, _game.getQuote(0x24F));
else if (_action.isAction(VERB_PUT, 0x131, 0x251) && !_globals[kArmoryDoorOpen]) {
_game._player._stepEnabled = false;
@@ -2621,10 +2621,10 @@ void Scene406::step() {
}
void Scene406::preActions() {
- if (_action.isAction(0x1AD, 0x2BA))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2BA))
_game._player._walkOffScreenSceneId = 405;
- if (_action.isAction(0x1AD, 0x2B9))
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B9))
_game._player._walkOffScreenSceneId = 407;
if (_action.isAction(VERB_TAKE))
@@ -2635,16 +2635,16 @@ void Scene406::preActions() {
}
void Scene406::actions() {
- if (_action.isAction(0x18B, 0x6E) && (_game._player._targetPos.x> 100)) {
+ if (_action.isAction(VERB_WALK_THROUGH, 0x6E) && (_game._player._targetPos.x> 100)) {
_game._player._stepEnabled = false;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
_globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 3, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 80);
_vm->_sound->command(19);
- } else if (_action.isAction(0x18B, 0x6E) && _globals[kStorageDoorOpen] && (_game._player._targetPos.x < 100))
+ } else if (_action.isAction(VERB_WALK_THROUGH, 0x6E) && _globals[kStorageDoorOpen] && (_game._player._targetPos.x < 100))
_scene->_nextSceneId = 410;
- else if (_action.isAction(0x18B, 0x6E) && !_globals[kStorageDoorOpen] && (_game._player._targetPos.x < 100)) {
+ else if (_action.isAction(VERB_WALK_THROUGH, 0x6E) && !_globals[kStorageDoorOpen] && (_game._player._targetPos.x < 100)) {
_scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 60, _game.getQuote(0x24F));
if (!_hitStorageDoor) {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
@@ -2774,7 +2774,7 @@ void Scene407::preActions() {
if (_action.isAction(VERB_LOOK, 0x6E))
_game._player._needToWalk = true;
- if (_action.isAction(0x1AD, 0x2B4)) {
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B4)) {
_game._player.walk(Common::Point(172, 91), FACING_NORTH);
_fromNorth = false;
}
@@ -2813,9 +2813,9 @@ void Scene407::actions() {
}
}
- if (_action.isAction(0x1AD, 0x2B3) && !_fromNorth)
+ if (_action.isAction(VERB_WALK_DOWN, 0x2B3) && !_fromNorth)
_scene->_nextSceneId = 406;
- else if (_action.isAction(0x1AD, 0x2B4))
+ else if (_action.isAction(VERB_WALK_DOWN, 0x2B4))
_scene->_nextSceneId = 318;
else if (_action.isAction(VERB_LOOK, 0x1F3)) {
if (_globals[kHasBeenScanned])
@@ -3030,11 +3030,11 @@ void Scene409::actions() {
if (_action.isAction(VERB_LOOK, 0x181))
_vm->_dialogs->show(40910);
- else if (_action.isAction(0x103, 0x181))
+ else if (_action.isAction(VERB_PEER_THROUGH, 0x181))
_vm->_dialogs->show(40910);
else if (_action.isAction(VERB_LOOK, 0xC4))
_vm->_dialogs->show(40911);
- else if (_action.isAction(0xB7, 0xC4))
+ else if (_action.isAction(VERB_INSPECT, 0xC4))
_vm->_dialogs->show(40911);
else if (_action.isAction(VERB_LOOK, 0x1CC))
_vm->_dialogs->show(40912);
@@ -4086,11 +4086,11 @@ void Scene413::preActions() {
}
void Scene413::actions() {
- if (_action.isAction(0x188, 0x16C)) {
+ if (_action.isAction(VERB_WALK_INSIDE, 0x16C)) {
_game._player._stepEnabled = false;
_game._player._visible = false;
_scene->_nextSceneId = 409;
- } else if (_action.isAction(0x188, 0x2B3))
+ } else if (_action.isAction(VERB_WALK_INSIDE, 0x2B3))
_scene->_nextSceneId = 405;
else if (_action.isAction(VERB_LOOK, 0x2C4))
_vm->_dialogs->show(41310);