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authorFilippos Karapetis2014-05-20 12:31:10 +0300
committerFilippos Karapetis2014-05-20 12:31:10 +0300
commitc548b70e914acee473bd1ec427cabddcc0258e7d (patch)
tree9583e8e3b4478522f9b870ec8b5f3dafcd7e5e4c /engines/mads/nebular/nebular_scenes4.cpp
parent3aa9dc3947900799bf69d5918eb36cc5d855506f (diff)
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MADS: Add more friendly names for nouns
Diffstat (limited to 'engines/mads/nebular/nebular_scenes4.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes4.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp
index dd196b4059..5a68887b8d 100644
--- a/engines/mads/nebular/nebular_scenes4.cpp
+++ b/engines/mads/nebular/nebular_scenes4.cpp
@@ -235,15 +235,15 @@ void Scene402::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0x30E);
- _scene->addActiveVocab(0x306);
- _scene->addActiveVocab(0x72);
- _scene->addActiveVocab(0x27);
- _scene->addActiveVocab(0xD);
- _scene->addActiveVocab(0x5C);
- _scene->addActiveVocab(0x4);
- _scene->addActiveVocab(0x124);
- _scene->addActiveVocab(0xD1);
+ _scene->addActiveVocab(NOUN_BARTENDER);
+ _scene->addActiveVocab(NOUN_ALIEN_LIQUOR);
+ _scene->addActiveVocab(NOUN_DRINK);
+ _scene->addActiveVocab(NOUN_BINOCULARS);
+ _scene->addActiveVocab(NOUN_WALK_TO);
+ _scene->addActiveVocab(NOUN_CREDIT_CHIP);
+ _scene->addActiveVocab(NOUN_TAKE);
+ _scene->addActiveVocab(NOUN_REPAIR_LIST);
+ _scene->addActiveVocab(NOUN_LOOK_AT);
}
void Scene402::synchronize(Common::Serializer &s) {
@@ -2849,8 +2849,8 @@ void Scene407::synchronize(Common::Serializer &s) {
void Scene408::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0x167);
- _scene->addActiveVocab(0xD);
+ _scene->addActiveVocab(NOUN_TARGET_MODULE);
+ _scene->addActiveVocab(NOUN_WALK_TO);
}
void Scene408::enter() {
@@ -2873,7 +2873,7 @@ void Scene408::preActions() {
if ((_action.isAction(VERB_TAKE) && !_action.isAction(0x167)) || _action.isAction(VERB_PULL, NOUN_PIN) || _action.isAction(VERB_OPEN, NOUN_CARTON))
_game._player._needToWalk = false;
- if ((_action.isAction(VERB_LOOK, NOUN_TARGET_MODULE) && _game._objects.isInRoom(0x17)) || _action.isAction(VERB_LOOK, NOUN_CHEST))
+ if ((_action.isAction(VERB_LOOK, NOUN_TARGET_MODULE) && _game._objects.isInRoom(OBJ_TARGET_MODULE)) || _action.isAction(VERB_LOOK, NOUN_CHEST))
_game._player._needToWalk = true;
}
@@ -3069,7 +3069,7 @@ void Scene410::enter() {
if (_game._objects.isInRoom(OBJ_CHARGE_CASES))
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
else
- _scene->_hotspots.activate(0x48, false);
+ _scene->_hotspots.activate(NOUN_CHARGE_CASES, false);
if (_scene->_priorSceneId != -2) {
_game._player._playerPos = Common::Point(155, 150);
@@ -3144,7 +3144,7 @@ void Scene410::actions() {
case 1:
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
- _scene->_hotspots.activate(0x48, false);
+ _scene->_hotspots.activate(NOUN_CHARGE_CASES, false);
_game._objects.addToInventory(OBJ_CHARGE_CASES);
_vm->_dialogs->showItem(OBJ_CHARGE_CASES, 41032);
break;
@@ -3464,11 +3464,11 @@ void Scene411::giveToRex(int object) {
void Scene411::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0xD);
- _scene->addActiveVocab(0x306);
- _scene->addActiveVocab(0x2D6);
- _scene->addActiveVocab(0x2D7);
- _scene->addActiveVocab(0x3A9);
+ _scene->addActiveVocab(NOUN_WALK_TO);
+ _scene->addActiveVocab(NOUN_ALIEN_LIQUOR);
+ _scene->addActiveVocab(NOUN_FORMALDEHYDE);
+ _scene->addActiveVocab(NOUN_PETROX);
+ _scene->addActiveVocab(NOUN_LECITHIN);
}
void Scene411::enter() {
@@ -3507,11 +3507,11 @@ void Scene411::enter() {
_dialog4.setup(0x5E, 0x255, 0x261, 0x25D, 0x259, 0x262, -1);
if (_globals[kNextIngredient] >= 4 && _game._objects[OBJ_CHARGE_CASES].getQuality(3)) {
- _scene->_hotspots.activate(0x3AB, false);
- _scene->_hotspots.activate(0x30D, true);
+ _scene->_hotspots.activate(NOUN_EXPLOSIVES, false);
+ _scene->_hotspots.activate(NOUN_KETTLE, true);
} else {
- _scene->_hotspots.activate(0x30D, false);
- _scene->_hotspots.activate(0x3AB, true);
+ _scene->_hotspots.activate(NOUN_KETTLE, false);
+ _scene->_hotspots.activate(NOUN_EXPLOSIVES, true);
}
if (_globals[kNextIngredient] >= 4 && _game._objects[OBJ_CHARGE_CASES].getQuality(3)) {
@@ -3649,8 +3649,8 @@ void Scene411::step() {
if (_makeMushroomCloud) {
_globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 5, 1, 0, 0);
_makeMushroomCloud = false;
- _scene->_hotspots.activate(0x3AB, false);
- _scene->_hotspots.activate(0x30D, true);
+ _scene->_hotspots.activate(NOUN_EXPLOSIVES, false);
+ _scene->_hotspots.activate(NOUN_KETTLE, true);
}
break;
@@ -3736,8 +3736,8 @@ void Scene411::actions() {
break;
case 111:
- _scene->_hotspots.activate(0x30D, true);
- _scene->_hotspots.activate(0x3AB, false);
+ _scene->_hotspots.activate(NOUN_KETTLE, true);
+ _scene->_hotspots.activate(NOUN_EXPLOSIVES, false);
_scene->_sequences.remove(_globals._sequenceIndexes[4]);
_scene->_sequences.remove(_globals._sequenceIndexes[10]);