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author | Strangerke | 2014-05-01 23:58:02 +0200 |
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committer | Strangerke | 2014-05-01 23:58:02 +0200 |
commit | c5aa86f9651e9518a56e7714561e4569f1be785d (patch) | |
tree | 850def84b01477e957e4d4ffd3d3b921ad6faf0e /engines/mads/nebular/nebular_scenes4.cpp | |
parent | b9a1b5376188c2e75d6aa2dba0fceba17fe3b2a6 (diff) | |
download | scummvm-rg350-c5aa86f9651e9518a56e7714561e4569f1be785d.tar.gz scummvm-rg350-c5aa86f9651e9518a56e7714561e4569f1be785d.tar.bz2 scummvm-rg350-c5aa86f9651e9518a56e7714561e4569f1be785d.zip |
MADS: Implement scene 410
Diffstat (limited to 'engines/mads/nebular/nebular_scenes4.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes4.cpp | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp index 9b0c5affbb..93ab7dd4d3 100644 --- a/engines/mads/nebular/nebular_scenes4.cpp +++ b/engines/mads/nebular/nebular_scenes4.cpp @@ -2939,5 +2939,167 @@ void Scene408::actions() { /*------------------------------------------------------------------------*/ +void Scene410::setup() { + setPlayerSpritesPrefix(); + setAAName(); +} + +void Scene410::enter() { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('y', -1)); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites("*ROXRC_7"); + + if (_game._objects.isInRoom(OBJ_CHARGE_CASES)) + _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); + else + _scene->_hotspots.activate(0x48, false); + + if (_scene->_priorSceneId != -2) { + _game._player._playerPos = Common::Point(155, 150); + _game._player._facing = FACING_NORTH; + } + + sceneEntrySound(); + + _scene->loadAnimation(Resources::formatName(410, 'r', -1, EXT_AA, "")); + _scene->_activeAnimation->_resetFlag = true; +} + +void Scene410::step() { + if (_scene->_activeAnimation->getCurrentFrame() == 1) { + if (_vm->getRandomNumber(1, 30) == 1) + _scene->_activeAnimation->setCurrentFrame(2); + else + _scene->_activeAnimation->setCurrentFrame(0); + } + + if (_scene->_activeAnimation->getCurrentFrame() == 9) { + if (_vm->getRandomNumber(1, 30) == 1) + _scene->_activeAnimation->setCurrentFrame(10); + else + _scene->_activeAnimation->setCurrentFrame(8); + } + + if (_scene->_activeAnimation->getCurrentFrame() == 5) { + if (_vm->getRandomNumber(1, 30) == 1) + _scene->_activeAnimation->setCurrentFrame(6); + else + _scene->_activeAnimation->setCurrentFrame(4); + } + + if (_scene->_activeAnimation->getCurrentFrame() == 3) { + if (_vm->getRandomNumber(1, 2) == 1) + _scene->_activeAnimation->setCurrentFrame(4); + else // == 2 + _scene->_activeAnimation->setCurrentFrame(8); + } +} + +void Scene410::preActions() { + if (_action.isAction(VERB_TAKE) && !_action.isAction(0x48)) + _game._player._needToWalk = false; + + if (_action.isAction(VERB_LOOK, 0x48) && _game._objects.isInRoom(OBJ_CHARGE_CASES)) + _game._player._needToWalk = true; + + if (_action.isAction(VERB_OPEN, 0x278) || _action.isAction(VERB_OPEN, 0x214)) + _game._player._needToWalk = false; + + if (_action.isAction(VERB_LOOK, 0x272)) + _game._player._needToWalk = true; +} + +void Scene410::actions() { + if (_action.isAction(0x242, 0x2B3)) + _scene->_nextSceneId = 406; + else if (_action.isAction(VERB_TAKE, 0x48) && (_game._objects.isInRoom(OBJ_CHARGE_CASES) || _game._trigger)) { + switch (_game._trigger) { + case (0): + _vm->_sound->command(57); + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 3); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 3, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + _scene->_sequences.remove(_globals._sequenceIndexes[1]); + _scene->_hotspots.activate(0x48, false); + _game._objects.addToInventory(OBJ_CHARGE_CASES); + _vm->_dialogs->showItem(OBJ_CHARGE_CASES, 41032); + break; + + case 2: + _game._player._priorTimer = _game._player._ticksAmount + _scene->_frameStartTime; + _game._player._visible = true; + _scene->_sequences.addTimer(20, 3); + break; + + case 3: + _game._player._stepEnabled = true; + break; + + default: + break; + } + } else if (_action.isAction(VERB_LOOK, 0x276)) + _vm->_dialogs->show(41010); + else if (_action.isAction(VERB_TAKE, 0x276)) + _vm->_dialogs->show(41011); + else if (_action.isAction(VERB_OPEN, 0x276)) + _vm->_dialogs->show(41012); + else if (_action.isAction(VERB_LOOK, 0x270)) + _vm->_dialogs->show(41013); + else if (_action.isAction(VERB_TAKE, 0x270)) + _vm->_dialogs->show(41014); + else if (_action.isAction(VERB_LOOK, 0x265) || _action.isAction(VERB_OPEN, 0x265)) { + if (_game._objects.isInRoom(OBJ_CHARGE_CASES)) + _vm->_dialogs->show(41015); + else + _vm->_dialogs->show(41016); + } else if (_action.isAction(VERB_LOOK, 0x26E)) + _vm->_dialogs->show(41017); + else if (_action.isAction(VERB_TAKE, 0x26E)) + _vm->_dialogs->show(41018); + else if (_action.isAction(VERB_LOOK, 0x278)) + _vm->_dialogs->show(41019); + else if (_action.isAction(VERB_LOOK, 0x214)) + _vm->_dialogs->show(41019); + else if (_action.isAction(VERB_OPEN, 0x278)) + _vm->_dialogs->show(41020); + else if (_action.isAction(VERB_OPEN, 0x214)) + _vm->_dialogs->show(41020); + else if (_action.isAction(VERB_LOOK, 0x277)) + _vm->_dialogs->show(41021); + else if (_action.isAction(VERB_TAKE, 0x277)) + _vm->_dialogs->show(41022); + else if (_action.isAction(VERB_LOOK, 0x272)) + _vm->_dialogs->show(41023); + else if (_action.isAction(VERB_TAKE, 0x272)) + _vm->_dialogs->show(41024); + else if (_action.isAction(VERB_LOOK, 0x48) && _game._objects.isInRoom(OBJ_CHARGE_CASES)) + _vm->_dialogs->show(41025); + else if (_action.isAction(VERB_LOOK, 0x2C3)) + _vm->_dialogs->show(41027); + else if (_action.isAction(VERB_LOOK, 0x47D)) + _vm->_dialogs->show(41028); + else if (_action.isAction(VERB_LOOK, 0x275)) + _vm->_dialogs->show(41029); + else if (_action.isAction(VERB_TAKE, 0x275)) + _vm->_dialogs->show(41030); + else if (_action.isAction(VERB_THROW, 0x275)) + _vm->_dialogs->show(41031); + else if (_action._lookFlag) + _vm->_dialogs->show(41033); + else + return; + + _action._inProgress = false; +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Nebular } // End of namespace MADS |