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authorPaul Gilbert2015-03-14 14:38:22 -0400
committerPaul Gilbert2015-03-14 14:38:22 -0400
commit1e15c02d1ea56439509926b68b9e393957241e65 (patch)
treee02ab46bb951d7d9a577712a9ccb058c46f27089 /engines/mads/nebular/nebular_scenes5.cpp
parentb39abbfb4955521211847f33bcc133cdd9642fe3 (diff)
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MADS: Fix animation of tying rope to the boat
Diffstat (limited to 'engines/mads/nebular/nebular_scenes5.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes5.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index a76edaca67..2470137b2e 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -2066,6 +2066,7 @@ void Scene511::actions() {
if (_game._trigger == 0) {
_game._player._stepEnabled = false;
_game._player._visible = false;
+ _game._player.update();
_lineAnimationMode = 1;
_lineAnimationPosition = 1;
_lineMoving = true;
@@ -2088,7 +2089,8 @@ void Scene511::actions() {
} else {
_vm->_dialogs->show(51130);
}
- } else if (_action.isAction(VERB_TIE, NOUN_FISHING_LINE, NOUN_BOAT) || _action.isAction(VERB_ATTACH, NOUN_FISHING_LINE, NOUN_BOAT)) {
+ } else if (_action.isAction(VERB_TIE, NOUN_FISHING_LINE, NOUN_BOAT) ||
+ _action.isAction(VERB_ATTACH, NOUN_FISHING_LINE, NOUN_BOAT)) {
if (_globals[kBoatRaised])
_vm->_dialogs->show(51131);
else if (_globals[kLineStatus] == 1)
@@ -2106,7 +2108,6 @@ void Scene511::actions() {
_scene->_sequences.addTimer(1, 1);
else {
_game._player._visible = true;
- _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
_globals._sequenceIndexes[7] = _scene->_sequences.startCycle(_globals._spriteIndexes[7], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[7], 4);
int idx = _scene->_dynamicHotspots.add(NOUN_FISHING_LINE, VERB_WALKTO, _globals._sequenceIndexes[7], Common::Rect(0, 0, 0, 0));
@@ -2116,6 +2117,10 @@ void Scene511::actions() {
_lineMoving = true;
_globals[kLineStatus] = 3;
_game._player._stepEnabled = true;
+
+ if (_scene->_activeAnimation)
+ _scene->_activeAnimation->eraseSprites();
+ _game._player.update();
}
}
}