aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/nebular_scenes5.cpp
diff options
context:
space:
mode:
authorStrangerke2014-05-09 00:32:18 +0200
committerStrangerke2014-05-09 00:32:18 +0200
commit214e051c30a6541fbd53af66edd255d304ac149c (patch)
tree93aab93a1999246ebb91256329285712975a1c91 /engines/mads/nebular/nebular_scenes5.cpp
parent2cf67c9af2c5378510bb1c203ee2ce8f1ab69898 (diff)
downloadscummvm-rg350-214e051c30a6541fbd53af66edd255d304ac149c.tar.gz
scummvm-rg350-214e051c30a6541fbd53af66edd255d304ac149c.tar.bz2
scummvm-rg350-214e051c30a6541fbd53af66edd255d304ac149c.zip
MADS: Implement scene 508
Diffstat (limited to 'engines/mads/nebular/nebular_scenes5.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes5.cpp259
1 files changed, 259 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index f832b2e712..65498ec155 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -1461,5 +1461,264 @@ void Scene507::actions() {
/*------------------------------------------------------------------------*/
+void Scene508::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+ _scene->addActiveVocab(0x364);
+ _scene->addActiveVocab(0xD);
+ _scene->addActiveVocab(0x343);
+}
+
+void Scene508::enter() {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('a', 0));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('m', 0));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('h', 0));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('l', 2));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('t', 0));
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*RXMRC_9");
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('l', 3));
+
+ if (!_game._visitedScenes._sceneRevisited) {
+ _globals[kLaserOn] = false;
+ _chosenObject = 0;
+ }
+
+ if (!_globals[kLaserOn]) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 8);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, -2);
+ int idx = _scene->_dynamicHotspots.add(0x343, VERB_WALKTO, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(57, 116), FACING_NORTHEAST);
+ _scene->_hotspots.activate(0x342, false);
+ _scene->_hotspots.activate(0x343, false);
+ } else {
+ _scene->changeVariant(1);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 8);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 11);
+ int idx = _scene->_dynamicHotspots.add(0x343, VERB_WALKTO, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(57, 116), FACING_NORTHEAST);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 15, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 6, 8);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 6);
+ if (_globals[kLaserHoleIsThere]) {
+ _globals._sequenceIndexes[7] = _scene->_sequences.startCycle(_globals._spriteIndexes[7], false, -2);
+ _scene->_hotspots.activate(0x342, true);
+ _scene->_hotspots.activate(0x343, true);
+ }
+ _vm->_sound->command(21);
+ }
+ _vm->_sound->command(20);
+
+ if (_scene->_priorSceneId == 515) {
+ _game._player._playerPos = Common::Point(57, 116);
+ _game._player._facing = FACING_NORTHEAST;
+ } else if (_scene->_priorSceneId != -2) {
+ _game._player._playerPos = Common::Point(289, 139);
+ _game._player._facing = FACING_WEST;
+ }
+
+ sceneEntrySound();
+ _game.loadQuoteSet(0x273, 0);
+
+ if (_scene->_roomChanged) {
+ _game._objects.addToInventory(OBJ_COMPACT_CASE);
+ _game._objects.addToInventory(OBJ_REARVIEW_MIRROR);
+ }
+}
+
+void Scene508::preActions() {
+ if (_action.isAction(0x32F, 0xF9))
+ _game._player._walkOffScreenSceneId = 506;
+}
+
+void Scene508::handlePedestral() {
+ if (!_globals[kLaserOn])
+ _vm->_dialogs->show(50835);
+
+ if (_globals[kLaserHoleIsThere])
+ _vm->_dialogs->show(50836);
+
+ if (_globals[kLaserOn] && !_globals[kLaserHoleIsThere]) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[6] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[6], false, 9, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[6]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_SPRITE, 4, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 3);
+ break;
+
+ case 1:
+ if (_chosenObject == 2)
+ _game._objects.removeFromInventory(OBJ_COMPACT_CASE, 1);
+ else
+ _game._objects.removeFromInventory(OBJ_REARVIEW_MIRROR, 1);
+
+ _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 6, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 2:
+ _globals._sequenceIndexes[7] = _scene->_sequences.startCycle(_globals._spriteIndexes[7], false, -2);
+ _scene->_hotspots.activate(0x342, true);
+ _scene->_hotspots.activate(0x343, true);
+ break;
+
+ case 3:
+ _scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[6]);
+ _game._player._visible = true;
+ _scene->_sequences.addTimer(120, 4);
+ break;
+
+ case 4:
+ _vm->_dialogs->show(50834);
+ _globals[kLaserHoleIsThere] = true;
+ _scene->_nextSceneId = 515;
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+void Scene508::actions() {
+ if (_action.isAction(VERB_PULL, 0x2AC)) {
+ if (!_globals[kLaserOn]) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 2, 120, _game.getQuote(0x273));
+ break;
+
+ case 2:
+ _game._player._visible = false;
+ _scene->_sequences.remove(_globals._sequenceIndexes[3]);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 10, 1, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 7);
+ _scene->_sequences.updateTimeout(_globals._sequenceIndexes[1], -1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 3);
+ break;
+
+ case 3:
+ _vm->_sound->command(19);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 15, 1, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 6);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 4);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 8);
+ _scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[1]);
+ _game._player._visible = true;
+ _scene->_sequences.addTimer(15, 5);
+ break;
+
+ case 4:
+ _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 15, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 6, 8);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 6);
+ break;
+
+ case 5:
+ _scene->_sequences.remove(_globals._sequenceIndexes[5]);
+ _scene->loadAnimation(formAnimName('B', 1), 6);
+ break;
+
+ case 6: {
+ _vm->_sound->command(22);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 11);
+ int idx = _scene->_dynamicHotspots.add(0x343, VERB_WALKTO, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(57, 116), FACING_NORTHEAST);
+ _scene->_kernelMessages.reset();
+ _scene->changeVariant(1);
+ _scene->_sequences.addTimer(30, 7);
+ }
+ break;
+
+ case 7:
+ _globals[kLaserOn] = true;
+ _vm->_dialogs->show(50833);
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ _vm->_dialogs->show(50837);
+ }
+ } else if (_action.isAction(0x365, 0x120, 0x343) || _action.isAction(VERB_PUT, 0x120, 0x344) || _action.isAction(VERB_PUT, 0x120, 0x343)) {
+ _chosenObject = 1;
+ handlePedestral();
+ } else if (_action.isAction(VERB_PUT, 0x57, 0x344) || _action.isAction(VERB_PUT, 0x57, 0x343) || _action.isAction(0x365, 0x57, 0x343)) {
+ _chosenObject = 2;
+ handlePedestral();
+ } else if (_action._lookFlag)
+ _vm->_dialogs->show(50822);
+ else if (_action.isAction(VERB_LOOK, 0x485))
+ _vm->_dialogs->show(50810);
+ else if (_action.isAction(VERB_LOOK, 0x364))
+ _vm->_dialogs->show(50811);
+ else if (_action.isAction(VERB_TAKE, 0x364))
+ _vm->_dialogs->show(50812);
+ else if (_action.isAction(VERB_LOOK, 0x37A))
+ _vm->_dialogs->show(50816);
+ else if (_action.isAction(VERB_TAKE, 0x37A))
+ _vm->_dialogs->show(50817);
+ else if (_action.isAction(VERB_LOOK, 0x2AF))
+ _vm->_dialogs->show(50818);
+ else if (_action.isAction(VERB_LOOK, 0xE2)) {
+ if (_globals[kLaserOn])
+ _vm->_dialogs->show(50820);
+ else
+ _vm->_dialogs->show(50819);
+ } else if (_action.isAction(VERB_LOOK, 0x379)) {
+ if (_globals[kLaserOn])
+ _vm->_dialogs->show(50822);
+ else
+ _vm->_dialogs->show(50821);
+ } else if (_action.isAction(VERB_TAKE, 0x379))
+ _vm->_dialogs->show(50823);
+ else if (_action.isAction(VERB_LOOK, 0x2AC)) {
+ if (_globals[kLaserOn])
+ _vm->_dialogs->show(50825);
+ else
+ _vm->_dialogs->show(50824);
+ } else if (_action.isAction(VERB_PUSH, 0x2AC))
+ _vm->_dialogs->show(50826);
+ else if (_action.isAction(VERB_LOOK, 0x343)) {
+ if (_globals[kLaserHoleIsThere])
+ _vm->_dialogs->show(50828);
+ else
+ _vm->_dialogs->show(50827);
+ } else if (_action.isAction(VERB_TAKE, 0x343))
+ _vm->_dialogs->show(50829);
+ else if (_action.isAction(VERB_LOOK, 0x46)) {
+ if (_globals[kLaserHoleIsThere])
+ _vm->_dialogs->show(50831);
+ else
+ _vm->_dialogs->show(50830);
+ } else if (_action.isAction(VERB_LOOK, 0x18D))
+ _vm->_dialogs->show(50832);
+ else if (_action.isAction(VERB_LOOK, 0x344)) {
+ if (!_globals[kLaserOn])
+ _vm->_dialogs->show(50813);
+ else if (!_globals[kLaserHoleIsThere])
+ _vm->_dialogs->show(50814);
+ else
+ _vm->_dialogs->show(50815);
+ } else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Nebular
} // End of namespace MADS