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authorFilippos Karapetis2014-05-20 02:29:41 +0300
committerFilippos Karapetis2014-05-20 02:29:41 +0300
commit87418b66a007baf454d37d97857d13b186b6bb0a (patch)
treed0b4301108a976865b7d5e1574674690aaf3c899 /engines/mads/nebular/nebular_scenes5.cpp
parent8619f856742a5ad1df3822d3881b5cddffb322c1 (diff)
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MADS: Replace several verbs with their friendly names
Diffstat (limited to 'engines/mads/nebular/nebular_scenes5.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes5.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index c884170946..44363ec2ae 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -274,7 +274,7 @@ void Scene501::step() {
}
void Scene501::preActions() {
- if (_action.isAction(0x1AD) && (_action.isAction(0x321) || _action.isAction(0x322)))
+ if (_action.isAction(VERB_WALK_DOWN) && (_action.isAction(0x321) || _action.isAction(0x322)))
_game._player._walkOffScreenSceneId = 551;
}
@@ -430,7 +430,7 @@ void Scene501::actions() {
else if (_action.isAction(VERB_LOOK, 0x322))
_vm->_dialogs->show(50118);
else if (_action.isAction(VERB_LOOK, 0x361) || _action.isAction(VERB_LOOK, 0x360)
- || _action.isAction(0x1AD, 0x361) || _action.isAction(0x1AD, 0x360))
+ || _action.isAction(VERB_WALK_DOWN, 0x361) || _action.isAction(VERB_WALK_DOWN, 0x360))
_vm->_dialogs->show(50119);
else if (_action.isAction(VERB_LOOK, 0x323))
_vm->_dialogs->show(50120);
@@ -490,7 +490,7 @@ void Scene502::actions() {
return;
}
- if (_action.isAction(VERB_LOOK, 0x181) || _action.isAction(0x103, 0x181))
+ if (_action.isAction(VERB_LOOK, 0x181) || _action.isAction(VERB_PEER_THROUGH, 0x181))
_vm->_dialogs->show(50210);
else if (_action.isAction(VERB_LOOK, 0xC4))
_vm->_dialogs->show(50211);
@@ -742,7 +742,7 @@ void Scene504::preActions() {
}
void Scene504::actions() {
- if (_action.isAction(0x1CE, 0x324)) {
+ if (_action.isAction(VERB_EXIT_FROM, 0x324)) {
_vm->_sound->command(15);
_scene->_nextSceneId = _globals[kHoverCarLocation];
} else if (_action.isAction(0xE, 0x380)) {
@@ -815,7 +815,7 @@ void Scene504::actions() {
_vm->_dialogs->show(50414);
else if (_action.isAction(VERB_LOOK, 0x382))
_vm->_dialogs->show(50415);
- else if (_action.isAction(VERB_LOOK, 0x386) || _action.isAction(0xD3, 0x386))
+ else if (_action.isAction(VERB_LOOK, 0x386) || _action.isAction(VERB_LOOK_THROUGH, 0x386))
_vm->_dialogs->show(50416);
else if (_action.isAction(VERB_LOOK, 0x120))
_vm->_dialogs->show(50417);
@@ -1071,7 +1071,7 @@ void Scene505::step() {
}
void Scene505::actions() {
- if (_action.isAction(0x11A))
+ if (_action.isAction(VERB_PRESS))
_nextButtonId = _action._activeAction._objectNameId;
else if (_action.isAction(0x2D5, 0x38C))
_scene->_nextSceneId = 504;
@@ -1333,7 +1333,7 @@ void Scene506::actions() {
_vm->_dialogs->show(50615);
else if (_action.isAction(VERB_LOOK, 0x37D))
_vm->_dialogs->show(50616);
- else if (_action.isAction(VERB_LOOK, 0x360) || _action.isAction(0x1AD, 0x360))
+ else if (_action.isAction(VERB_LOOK, 0x360) || _action.isAction(VERB_WALK_DOWN, 0x360))
_vm->_dialogs->show(50617);
else if (_action.isAction(VERB_LOOK, 0x373))
_vm->_dialogs->show(50619);
@@ -1374,7 +1374,7 @@ void Scene507::enter() {
sceneEntrySound();
}
void Scene507::actions() {
- if (_action.isAction(0x18B, 0x378))
+ if (_action.isAction(VERB_WALK_THROUGH, 0x378))
_scene->_nextSceneId = 506;
else if (_action.isAction(VERB_TAKE, 0x106)) {
if (_game._trigger || !_game._objects.isInInventory(OBJ_PENLIGHT)) {
@@ -1996,7 +1996,7 @@ void Scene511::actions() {
_vm->_dialogs->show(51113);
else if (_action.isAction(VERB_LOOK, 0x31D))
_vm->_dialogs->show(51114);
- else if (_action.isAction(0x1AD, 0x322) || _action.isAction(0x1AD, 0x361) || _action.isAction(0x1AD, 0x321))
+ else if (_action.isAction(VERB_WALK_DOWN, 0x322) || _action.isAction(VERB_WALK_DOWN, 0x361) || _action.isAction(VERB_WALK_DOWN, 0x321))
_vm->_dialogs->show(51115);
else if (_action.isAction(VERB_LOOK, 0x37B))
_vm->_dialogs->show(51116);
@@ -2286,7 +2286,7 @@ void Scene512::actions() {
_vm->_dialogs->show(51218);
else if (_action.isAction(VERB_TAKE, 0x354))
_vm->_dialogs->show(51219);
- else if (_action.isAction(VERB_LOOK, 0x349) || _action.isAction(0x103, 0x349))
+ else if (_action.isAction(VERB_LOOK, 0x349) || _action.isAction(VERB_PEER_THROUGH, 0x349))
_vm->_dialogs->show(51220);
else if (_action.isAction(VERB_LOOK, 0x160))
_vm->_dialogs->show(51221);
@@ -2539,7 +2539,7 @@ void Scene513::actions() {
_vm->_dialogs->show(51315);
else if (_action.isAction(VERB_LOOK, 0x244))
_vm->_dialogs->show(51316);
- else if (_action.isAction(VERB_LOOK, 0x360) || _action.isAction(0x1AD, 0x360))
+ else if (_action.isAction(VERB_LOOK, 0x360) || _action.isAction(VERB_WALK_DOWN, 0x360))
_vm->_dialogs->show(51317);
else if (_action.isAction(VERB_OPEN, 0x367) || _action.isAction(VERB_OPEN, 0x317))
_vm->_dialogs->show(51319);
@@ -2681,12 +2681,12 @@ void Scene551::step() {
}
void Scene551::preActions() {
- if (_action.isAction(0x1AD) && (_action.isAction(0x360) || _action.isAction(0x361)))
+ if (_action.isAction(VERB_WALK_DOWN) && (_action.isAction(0x360) || _action.isAction(0x361)))
_game._player._walkOffScreenSceneId = 501;
}
void Scene551::actions() {
- if (_action.isAction(0x2F9, 0x16C))
+ if (_action.isAction(VERB_STEP_INTO, 0x16C))
_scene->_nextSceneId = 502;
else if ((_action._lookFlag))
_vm->_dialogs->show(55117);