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author | Filippos Karapetis | 2014-05-20 12:31:10 +0300 |
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committer | Filippos Karapetis | 2014-05-20 12:31:10 +0300 |
commit | c548b70e914acee473bd1ec427cabddcc0258e7d (patch) | |
tree | 9583e8e3b4478522f9b870ec8b5f3dafcd7e5e4c /engines/mads/nebular/nebular_scenes5.cpp | |
parent | 3aa9dc3947900799bf69d5918eb36cc5d855506f (diff) | |
download | scummvm-rg350-c548b70e914acee473bd1ec427cabddcc0258e7d.tar.gz scummvm-rg350-c548b70e914acee473bd1ec427cabddcc0258e7d.tar.bz2 scummvm-rg350-c548b70e914acee473bd1ec427cabddcc0258e7d.zip |
MADS: Add more friendly names for nouns
Diffstat (limited to 'engines/mads/nebular/nebular_scenes5.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes5.cpp | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp index b218784275..b55262c135 100644 --- a/engines/mads/nebular/nebular_scenes5.cpp +++ b/engines/mads/nebular/nebular_scenes5.cpp @@ -95,8 +95,8 @@ void Scene5xx::sceneEntrySound() { void Scene501::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(0x6E); - _scene->addActiveVocab(0x18B); + _scene->addActiveVocab(NOUN_DOOR); + _scene->addActiveVocab(NOUN_WALK_THROUGH); } void Scene501::synchronize(Common::Serializer &s) { @@ -283,7 +283,7 @@ void Scene501::step() { } void Scene501::preActions() { - if (_action.isAction(VERB_WALK_DOWN) && (_action.isObject(0x321) || _action.isObject(0x322))) + if (_action.isAction(VERB_WALK_DOWN) && (_action.isObject(NOUN_STREET_TO_EAST) || _action.isObject(NOUN_SIDEWALK_TO_EAST))) _game._player._walkOffScreenSceneId = 551; } @@ -526,8 +526,8 @@ void Scene502::actions() { void Scene503::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(0x6A); - _scene->addActiveVocab(0xD); + _scene->addActiveVocab(NOUN_DETONATORS); + _scene->addActiveVocab(NOUN_WALK_TO); } void Scene503::enter() { @@ -1099,9 +1099,9 @@ void Scene505::actions() { void Scene506::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(0x242); - _scene->addActiveVocab(0x336); - _scene->addActiveVocab(0x37D); + _scene->addActiveVocab(NOUN_WALK_INTO); + _scene->addActiveVocab(NOUN_SOFTWARE_STORE); + _scene->addActiveVocab(NOUN_LABORATORY); } void Scene506::enter() { @@ -1361,8 +1361,8 @@ void Scene506::actions() { void Scene507::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(0x106); - _scene->addActiveVocab(0xD); + _scene->addActiveVocab(NOUN_PENLIGHT); + _scene->addActiveVocab(NOUN_WALK_TO); } void Scene507::enter() { @@ -1472,9 +1472,9 @@ void Scene507::actions() { void Scene508::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(0x364); - _scene->addActiveVocab(0xD); - _scene->addActiveVocab(0x343); + _scene->addActiveVocab(NOUN_SPINACH_PATCH_DOLL); + _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(NOUN_LASER_BEAM); } void Scene508::enter() { @@ -1497,8 +1497,8 @@ void Scene508::enter() { _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, -2); int idx = _scene->_dynamicHotspots.add(0x343, VERB_WALKTO, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(57, 116), FACING_NORTHEAST); - _scene->_hotspots.activate(0x342, false); - _scene->_hotspots.activate(0x343, false); + _scene->_hotspots.activate(NOUN_HOLE, false); + _scene->_hotspots.activate(NOUN_LASER_BEAM, false); } else { _scene->changeVariant(1); _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2); @@ -1512,8 +1512,8 @@ void Scene508::enter() { _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 6); if (_globals[kLaserHoleIsThere]) { _globals._sequenceIndexes[7] = _scene->_sequences.startCycle(_globals._spriteIndexes[7], false, -2); - _scene->_hotspots.activate(0x342, true); - _scene->_hotspots.activate(0x343, true); + _scene->_hotspots.activate(NOUN_HOLE, true); + _scene->_hotspots.activate(NOUN_LASER_BEAM, true); } _vm->_sound->command(21); } @@ -1572,8 +1572,8 @@ void Scene508::handlePedestral() { case 2: _globals._sequenceIndexes[7] = _scene->_sequences.startCycle(_globals._spriteIndexes[7], false, -2); - _scene->_hotspots.activate(0x342, true); - _scene->_hotspots.activate(0x343, true); + _scene->_hotspots.activate(NOUN_HOLE, true); + _scene->_hotspots.activate(NOUN_LASER_BEAM, true); break; case 3: @@ -1731,9 +1731,9 @@ void Scene508::actions() { void Scene511::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(0x345); - _scene->addActiveVocab(0x87); - _scene->addActiveVocab(0xD); + _scene->addActiveVocab(NOUN_BOAT); + _scene->addActiveVocab(NOUN_FISHING_LINE); + _scene->addActiveVocab(NOUN_WALK_TO); } void Scene511::enter() { @@ -1747,10 +1747,10 @@ void Scene511::enter() { _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('b', 0)); _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 3); - _scene->_hotspots.activate(0x345, false); + _scene->_hotspots.activate(NOUN_BOAT, false); int idx = _scene->_dynamicHotspots.add(0x345, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(75, 124), FACING_NORTH); - _scene->_hotspots.activate(0x347, false); + _scene->_hotspots.activate(NOUN_ROPE, false); } else { _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('b', 2)); _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', 3)); @@ -1765,8 +1765,8 @@ void Scene511::enter() { _globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[6],5); - _scene->_hotspots.activate(0x347, true); - _scene->_hotspots.activate(0x345, true); + _scene->_hotspots.activate(NOUN_ROPE, true); + _scene->_hotspots.activate(NOUN_BOAT, true); _scene->changeVariant(1); } @@ -2052,10 +2052,10 @@ void Scene511::actions() { void Scene512::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(0x88); - _scene->addActiveVocab(0xD); - _scene->addActiveVocab(0xFF); - _scene->addActiveVocab(0x366); + _scene->addActiveVocab(NOUN_FISHING_ROD); + _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(NOUN_PADLOCK_KEY); + _scene->addActiveVocab(NOUN_REGISTER_DRAWER); } void Scene512::enter() { @@ -2076,7 +2076,7 @@ void Scene512::enter() { if (!_game._visitedScenes._sceneRevisited) _globals[kRegisterOpen] = false; - _scene->_hotspots.activate(0xFF, false); + _scene->_hotspots.activate(NOUN_PADLOCK_KEY, false); if (_game._difficulty == DIFFICULTY_EASY) { if (_game._objects[OBJ_PADLOCK_KEY]._roomNumber == _scene->_currentSceneId) { _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 10, 0, 0, 0); @@ -2087,20 +2087,20 @@ void Scene512::enter() { if (_globals[kRegisterOpen]) { _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); - _scene->_hotspots.activate(0xFF, false); + _scene->_hotspots.activate(NOUN_PADLOCK_KEY, false); } } else if (_globals[kRegisterOpen]) { if (_game._objects[OBJ_PADLOCK_KEY]._roomNumber == _scene->_currentSceneId) { - _scene->_hotspots.activate(0xFF, true); + _scene->_hotspots.activate(NOUN_PADLOCK_KEY, true); _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, -2); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 3); } else { - _scene->_hotspots.activate(0xFF, false); + _scene->_hotspots.activate(NOUN_PADLOCK_KEY, false); _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); } } else - _scene->_hotspots.activate(0xFF, false); + _scene->_hotspots.activate(NOUN_PADLOCK_KEY, false); if (_scene->_priorSceneId != -2) { _game._player._playerPos = Common::Point(144, 152); @@ -2190,7 +2190,7 @@ void Scene512::actions() { case 5: _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], false, 14, 0, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 3); - _scene->_hotspots.activate(0xFF, true); + _scene->_hotspots.activate(NOUN_PADLOCK_KEY, true); _scene->_sequences.addTimer(60, 6); break; @@ -2227,7 +2227,7 @@ void Scene512::actions() { _scene->_sequences.remove(_globals._sequenceIndexes[5]); _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 12, 1, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 3); - _scene->_hotspots.activate(0xFF, false); + _scene->_hotspots.activate(NOUN_PADLOCK_KEY, false); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 2); } break; @@ -2268,7 +2268,7 @@ void Scene512::actions() { _scene->_sequences.remove(_globals._sequenceIndexes[5]); _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); - _scene->_hotspots.activate(0xFF, false); + _scene->_hotspots.activate(NOUN_PADLOCK_KEY, false); } _vm->_sound->command(9); _game._objects.addToInventory(OBJ_PADLOCK_KEY); @@ -2346,8 +2346,8 @@ void Scene512::actions() { void Scene513::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(0x367); - _scene->addActiveVocab(0xD); + _scene->addActiveVocab(NOUN_ELEVATOR_DOOR); + _scene->addActiveVocab(NOUN_WALK_TO); } void Scene513::enter() { @@ -2690,7 +2690,7 @@ void Scene551::step() { } void Scene551::preActions() { - if (_action.isAction(VERB_WALK_DOWN) && (_action.isObject(0x360) || _action.isObject(0x361))) + if (_action.isAction(VERB_WALK_DOWN) && (_action.isObject(NOUN_STREET_TO_WEST) || _action.isObject(NOUN_SIDEWALK_TO_WEST))) _game._player._walkOffScreenSceneId = 501; } |