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authorFilippos Karapetis2014-05-20 12:31:10 +0300
committerFilippos Karapetis2014-05-20 12:31:10 +0300
commitc548b70e914acee473bd1ec427cabddcc0258e7d (patch)
tree9583e8e3b4478522f9b870ec8b5f3dafcd7e5e4c /engines/mads/nebular/nebular_scenes6.cpp
parent3aa9dc3947900799bf69d5918eb36cc5d855506f (diff)
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MADS: Add more friendly names for nouns
Diffstat (limited to 'engines/mads/nebular/nebular_scenes6.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes6.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp
index acadb820b4..6cea5cb63a 100644
--- a/engines/mads/nebular/nebular_scenes6.cpp
+++ b/engines/mads/nebular/nebular_scenes6.cpp
@@ -86,8 +86,8 @@ void Scene6xx::sceneEntrySound() {
void Scene601::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0x343);
- _scene->addActiveVocab(0xD1);
+ _scene->addActiveVocab(NOUN_LASER_BEAM);
+ _scene->addActiveVocab(NOUN_LOOK_AT);
}
void Scene601::enter() {
@@ -220,9 +220,9 @@ void Scene601::actions() {
void Scene602::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0xD);
- _scene->addActiveVocab(0x3D3);
- _scene->addActiveVocab(0x343);
+ _scene->addActiveVocab(NOUN_WALK_TO);
+ _scene->addActiveVocab(NOUN_SAFE);
+ _scene->addActiveVocab(NOUN_LASER_BEAM);
}
void Scene602::enter() {
@@ -244,7 +244,7 @@ void Scene602::enter() {
_scene->_dynamicHotspots.setPosition(idx, Common::Point(80, 134), FACING_NORTHEAST);
_scene->changeVariant(1);
} else
- _scene->_hotspots.activate(0x342, false);
+ _scene->_hotspots.activate(NOUN_HOLE, false);
if (_globals[kSafeStatus] == 0) {
_lastSpriteIdx = _globals._spriteIndexes[2];
@@ -270,9 +270,9 @@ void Scene602::enter() {
_globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, -1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 15);
if (_globals[kSafeStatus] == 0 || _globals[kSafeStatus] == 2)
- _scene->_hotspots.activate(0x6F, false);
+ _scene->_hotspots.activate(NOUN_DOOR_KEY, false);
} else
- _scene->_hotspots.activate(0x6F, false);
+ _scene->_hotspots.activate(NOUN_DOOR_KEY, false);
if (_scene->_priorSceneId == 603) {
_game._player._playerPos = Common::Point(228, 126);
@@ -320,7 +320,7 @@ void Scene602::handleSafeActions() {
_lastSequenceIdx = _scene->_sequences.addSpriteCycle(_lastSpriteIdx, false, 12, 1, 0, 0);
_scene->_sequences.setDepth(_lastSequenceIdx, 14);
if (_game._objects[OBJ_DOOR_KEY]._roomNumber == _scene->_currentSceneId)
- _scene->_hotspots.activate(0x6F, true);
+ _scene->_hotspots.activate(NOUN_DOOR_KEY, true);
_scene->_sequences.addSubEntry(_lastSequenceIdx,
SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -335,7 +335,7 @@ void Scene602::handleSafeActions() {
_lastSequenceIdx = _scene->_sequences.startReverseCycle(_lastSpriteIdx, false, 12, 1, 0, 0);
_scene->_sequences.setDepth(_lastSequenceIdx, 14);
if (_game._objects[OBJ_DOOR_KEY]._roomNumber == _scene->_currentSceneId)
- _scene->_hotspots.activate(0x6F, false);
+ _scene->_hotspots.activate(NOUN_DOOR_KEY, false);
_scene->_sequences.addSubEntry(_lastSequenceIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 2);
}
@@ -453,7 +453,7 @@ void Scene602::actions() {
case 1:
_scene->_sequences.remove(_globals._sequenceIndexes[6]);
- _scene->_hotspots.activate(0x6F, false);
+ _scene->_hotspots.activate(NOUN_DOOR_KEY, false);
_vm->_sound->command(9);
_game._objects.addToInventory(OBJ_DOOR_KEY);
break;
@@ -533,9 +533,9 @@ void Scene602::actions() {
void Scene603::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0xD);
- _scene->addActiveVocab(0x57);
- _scene->addActiveVocab(0x3A8);
+ _scene->addActiveVocab(NOUN_WALK_TO);
+ _scene->addActiveVocab(NOUN_COMPACT_CASE);
+ _scene->addActiveVocab(NOUN_NOTE);
}
void Scene603::enter() {
@@ -675,9 +675,9 @@ void Scene603::actions() {
void Scene604::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0x468);
+ _scene->addActiveVocab(NOUN_SEA_MONSTER);
_scene->addActiveVocab(VERB_WALKTO);
- _scene->addActiveVocab(0x171);
+ _scene->addActiveVocab(NOUN_TIMEBOMB);
}
void Scene604::enter() {
@@ -988,7 +988,7 @@ void Scene605::actions() {
void Scene607::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0x471);
+ _scene->addActiveVocab(NOUN_OBNOXIOUS_DOG);
_scene->addActiveVocab(VERB_WALKTO);
}
@@ -1017,7 +1017,7 @@ void Scene607::enter() {
_dogEatsRex = false;
_dogTimer = 0;
} else
- _scene->_hotspots.activate(0x471, false);
+ _scene->_hotspots.activate(NOUN_OBNOXIOUS_DOG, false);
_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4);
@@ -1076,7 +1076,7 @@ void Scene607::step() {
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 6);
_dogBarking = false;
_globals[kDogStatus] = 1;
- _scene->_hotspots.activate(0x471, true);
+ _scene->_hotspots.activate(NOUN_OBNOXIOUS_DOG, true);
}
if (!_dogEatsRex && (_game._difficulty != DIFFICULTY_EASY) && !_animationActive && (_globals[kDogStatus] == 1)
@@ -1247,7 +1247,7 @@ void Scene607::handleThrowingBone() {
_game._player._priorTimer = _scene->_activeAnimation->getNextFrameTimer() - _game._player._ticksAmount;
if (_animationMode != 1)
- _scene->_hotspots.activate(0x471, false);
+ _scene->_hotspots.activate(NOUN_OBNOXIOUS_DOG, false);
else {
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 6);
@@ -1421,10 +1421,10 @@ void Scene607::actions() {
void Scene608::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0xD);
- _scene->addActiveVocab(0x115);
- _scene->addActiveVocab(0x324);
- _scene->addActiveVocab(0x471);
+ _scene->addActiveVocab(NOUN_WALK_TO);
+ _scene->addActiveVocab(NOUN_POLYCEMENT);
+ _scene->addActiveVocab(NOUN_CAR);
+ _scene->addActiveVocab(NOUN_OBNOXIOUS_DOG);
}
void Scene608::resetDogVariables() {
@@ -2438,7 +2438,7 @@ void Scene609::step() {
break;
case 61:
- _scene->_hotspots.activate(0x425, false);
+ _scene->_hotspots.activate(NOUN_VIDEO_STORE_DOOR, false);
_game._player.walk(Common::Point(101, 100), FACING_EAST);
_scene->_sequences.addTimer(180, 62);
break;
@@ -2446,7 +2446,7 @@ void Scene609::step() {
case 62:
_scene->_sequences.remove( _globals._sequenceIndexes[2]);
_globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0);
- _scene->_hotspots.activate(0x425, true);
+ _scene->_hotspots.activate(NOUN_VIDEO_STORE_DOOR, true);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 9);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 63);
break;
@@ -2550,7 +2550,7 @@ void Scene609::enterStore() {
break;
case 6:
- _scene->_hotspots.activate(0x425, false);
+ _scene->_hotspots.activate(NOUN_VIDEO_STORE_DOOR, false);
if (_videoDoorMode == 1) {
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 180, _game.getQuote(0x307));
@@ -2567,7 +2567,7 @@ void Scene609::enterStore() {
break;
case 8:
- _scene->_hotspots.activate(0x425, true);
+ _scene->_hotspots.activate(NOUN_VIDEO_STORE_DOOR, true);
_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 9);
_globals[kBeenInVideoStore] = true;
@@ -2704,8 +2704,8 @@ void Scene609::actions() {
void Scene610::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0x108);
- _scene->addActiveVocab(0xD);
+ _scene->addActiveVocab(NOUN_PHONE_HANDSET);
+ _scene->addActiveVocab(NOUN_WALK_TO);
}
void Scene610::enter() {
@@ -2887,8 +2887,8 @@ void Scene610::actions() {
void Scene611::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0x275);
- _scene->addActiveVocab(0xD);
+ _scene->addActiveVocab(NOUN_RAT);
+ _scene->addActiveVocab(NOUN_WALK_TO);
}
void Scene611::handleRatMoves() {
@@ -3756,7 +3756,7 @@ void Scene611::enter() {
_stickFingerFl = false;
} else {
_hermitMode = 0;
- _scene->_hotspots.activate(0x45A, false);
+ _scene->_hotspots.activate(NOUN_HERMIT, false);
}
// CHECKME: The last line of the block looks extremely useless
@@ -4117,7 +4117,7 @@ void Scene611::step() {
_startTradingFl = false;
_nextFrame = 52;
_globals[kHasTalkedToHermit] = true;
- _scene->_hotspots.activate(0x45A, false);
+ _scene->_hotspots.activate(NOUN_HERMIT, false);
} else {
_game._player._stepEnabled = true;
_hermitMode = 1;
@@ -4262,8 +4262,8 @@ void Scene611::actions() {
void Scene612::setup() {
setPlayerSpritesPrefix();
setAAName();
- _scene->addActiveVocab(0x87);
- _scene->addActiveVocab(0xD);
+ _scene->addActiveVocab(NOUN_FISHING_LINE);
+ _scene->addActiveVocab(NOUN_WALK_TO);
}
void Scene612::handleWinchMovement() {