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authorPaul Gilbert2014-10-22 20:43:22 -0400
committerPaul Gilbert2014-10-22 20:43:22 -0400
commitc021759ad2f0fdb723f98a62739bdf6d5de9c350 (patch)
treedef5ba8229508990024b6bf5e662f6fe5f812fbd /engines/mads/nebular/sound_nebular.h
parent1860c2107adb4d08ce6d5a360b47bf5c19392713 (diff)
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MADS: Add md5 checks for the asound.00* sound drivers
The implementation of the sound driver code relies on the data for each sound being at specific locations in the files, so this ensures that if any language version changes the sound files, we'll know about it
Diffstat (limited to 'engines/mads/nebular/sound_nebular.h')
-rw-r--r--engines/mads/nebular/sound_nebular.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/mads/nebular/sound_nebular.h b/engines/mads/nebular/sound_nebular.h
index abb6516030..ccfd40ad52 100644
--- a/engines/mads/nebular/sound_nebular.h
+++ b/engines/mads/nebular/sound_nebular.h
@@ -318,6 +318,11 @@ public:
virtual ~ASound();
/**
+ * Validates the Adlib sound files
+ */
+ static void validate();
+
+ /**
* Execute a player command. Most commands represent sounds to play, but some
* low number commands also provide control operations.
* @param commandId Player ommand to execute.