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authorPaul Gilbert2014-04-22 23:00:41 -0400
committerPaul Gilbert2014-04-22 23:00:41 -0400
commit0e9e6cda40ee0bf739e6c7a6320a81307df7c8b9 (patch)
treed69131833413f6bd75ef84e95c64cc54da568e8e /engines/mads/nebular
parent3f1a49b567aac10fe8a195f7a2b8e07603470a72 (diff)
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MADS: Beginnings of savegame synchronisation
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r--engines/mads/nebular/nebular_scenes2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
index 5054fbef0d..7491ed1479 100644
--- a/engines/mads/nebular/nebular_scenes2.cpp
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -339,7 +339,7 @@ void Scene202::setup() {
}
void Scene202::enter() {
- _game._player._visible3 = true;
+ _game._player._beenVisible = true;
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('b', 0));
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('b', 1));
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', 2));