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authorStrangerke2014-10-10 07:31:52 +0200
committerStrangerke2014-10-10 07:31:52 +0200
commit20061c101dd5687ec1a1f68379dcf54a9cea8a0b (patch)
treee118122c21f406fa09ba605dc2fd21f1d36f716f /engines/mads/nebular
parent0b79af9a5db5a805234fa790b72c69c49b47570e (diff)
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MADS: Rex - Remove dead code also present in the original in the logic of scene 5
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r--engines/mads/nebular/nebular_scenes5.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index 5a67d1541f..66d8294fc6 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -2847,8 +2847,6 @@ void Scene551::actions() {
_vm->_dialogs->show(55113);
else if (_action.isAction(VERB_LOOK, NOUN_TELEPORTER))
_vm->_dialogs->show(55114);
- else if (_action.isAction(VERB_LOOK, NOUN_BUILDING))
- _vm->_dialogs->show(55115);
else if (_action.isAction(VERB_LOOK, NOUN_SIDEWALK_TO_WEST)) {
if (_game._visitedScenes.exists(505))
_vm->_dialogs->show(55116);