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author | Filippos Karapetis | 2014-06-01 13:43:20 +0300 |
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committer | Filippos Karapetis | 2014-06-01 13:44:25 +0300 |
commit | 4cf72ee86ff980733f9a29b7b7c98b8c82c4b10d (patch) | |
tree | 578683cf02746aa67914f73a1501d465b2630c6e /engines/mads/nebular | |
parent | 0b4beb59b647b5ae6c2f783ad0031635bb6fcddc (diff) | |
download | scummvm-rg350-4cf72ee86ff980733f9a29b7b7c98b8c82c4b10d.tar.gz scummvm-rg350-4cf72ee86ff980733f9a29b7b7c98b8c82c4b10d.tar.bz2 scummvm-rg350-4cf72ee86ff980733f9a29b7b7c98b8c82c4b10d.zip |
MADS: Use friendly names for the screen input mode
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r-- | engines/mads/nebular/nebular_scenes2.cpp | 4 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes3.cpp | 10 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes6.cpp | 2 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes7.cpp | 6 |
4 files changed, 11 insertions, 11 deletions
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp index 36e7107609..48cc852d38 100644 --- a/engines/mads/nebular/nebular_scenes2.cpp +++ b/engines/mads/nebular/nebular_scenes2.cpp @@ -1290,7 +1290,7 @@ void Scene205::handleWomanSpeech(int quote) { } void Scene205::actions() { - if (_game._screenObjects._inputMode == 1) { + if (_game._screenObjects._inputMode == kInputConversation) { if (_kernelMessage >= 0) _scene->_kernelMessages.remove(_kernelMessage); _kernelMessage = -1; @@ -4449,7 +4449,7 @@ void Scene210::preActions() { void Scene210::actions() { if (_action.isAction(VERB_LOOK, NOUN_BINOCULARS, NOUN_HUT_TO_NORTH)) { _vm->_dialogs->show(21017); - } else if (_game._screenObjects._inputMode == 1) { + } else if (_game._screenObjects._inputMode == kInputConversation) { handleConversations(); } else if (_action.isAction(VERB_TALKTO, NOUN_NATIVE_WOMAN) || ((_game._player._playerPos == Common::Point(214, 150)) && (_game._player._facing == FACING_NORTHWEST) && (_twinkleAnimationType == 1) && _stopWalking)) { diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp index a1816947ce..bcedf95a27 100644 --- a/engines/mads/nebular/nebular_scenes3.cpp +++ b/engines/mads/nebular/nebular_scenes3.cpp @@ -870,7 +870,7 @@ void Scene307::step() { _lastFrameTime = _scene->_frameStartTime; if ((_guardTime > 3000) && !_duringPeeingFl && (_scene->_activeAnimation == nullptr) - && (_game._screenObjects._inputMode != 1) && _globals[kMetBuddyBeast] && !_activePrisonerFl) { + && (_game._screenObjects._inputMode != kInputConversation) && _globals[kMetBuddyBeast] && !_activePrisonerFl) { if (!_game._objects.isInInventory(OBJ_SCALPEL) && !_grateOpenedFl) { _game._player._stepEnabled = false; _game._player.walk(Common::Point(151, 119), FACING_SOUTHEAST); @@ -879,7 +879,7 @@ void Scene307::step() { _scene->loadAnimation(formAnimName('b', -1), 70); } _guardTime = 0; - } else if ((_prisonerTimer > 300) && (_game._screenObjects._inputMode != 1) && (_scene->_activeAnimation == nullptr) && !_activePrisonerFl) { + } else if ((_prisonerTimer > 300) && (_game._screenObjects._inputMode != kInputConversation) && (_scene->_activeAnimation == nullptr) && !_activePrisonerFl) { if (!_globals[kMetBuddyBeast]) { int idx = _scene->_kernelMessages.add(Common::Point(5, 51), 0xFDFC, 0, 81, 120, _game.getQuote(_prisonerMessageId)); _scene->_kernelMessages.setQuoted(idx, 4, true); @@ -909,7 +909,7 @@ void Scene307::step() { void Scene307::actions() { if (_action._lookFlag) _vm->_dialogs->show(30715); - else if (_game._screenObjects._inputMode == 1) + else if (_game._screenObjects._inputMode == kInputConversation) handleDialog(); else if (_action.isAction(VERB_TALKTO, NOUN_CELL_WALL) || _action.isAction(VERB_TALKTO, NOUN_WALL) || _action.isAction(VERB_TALKTO, NOUN_TOILET)) { int node, say; @@ -2803,7 +2803,7 @@ void Scene318::step() { _animMode = 3; } } else if ((_animMode == 2) && _explosionFl && _internVisibleFl && !_dialogFl - && !_internWalkingFl && (_game._screenObjects._inputMode != 1)) { + && !_internWalkingFl && (_game._screenObjects._inputMode != kInputConversation)) { if ((diffFrame >= 0) && (diffFrame <= 4)) _internCounter += diffFrame; else @@ -2833,7 +2833,7 @@ void Scene318::preActions() { } void Scene318::actions() { - if (_game._screenObjects._inputMode == 1) { + if (_game._screenObjects._inputMode == kInputConversation) { handleDialog(); _action._inProgress = false; return; diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp index eb85fa86e1..557e8c3bac 100644 --- a/engines/mads/nebular/nebular_scenes6.cpp +++ b/engines/mads/nebular/nebular_scenes6.cpp @@ -4345,7 +4345,7 @@ void Scene611::preActions() { } void Scene611::actions() { - if (_game._screenObjects._inputMode == 1) + if (_game._screenObjects._inputMode == kInputConversation) handleDialog(); else if ((_action.isAction(VERB_GIVE, NOUN_PHONE_CELLS, NOUN_HERMIT)) || (_action.isAction(VERB_GIVE, NOUN_DURAFAIL_CELLS, NOUN_HERMIT))) { _action._activeAction._verbId = 0x294; diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp index d59f7ff5f3..1e01ce0479 100644 --- a/engines/mads/nebular/nebular_scenes7.cpp +++ b/engines/mads/nebular/nebular_scenes7.cpp @@ -1026,7 +1026,7 @@ void Scene703::step() { } void Scene703::actions() { - if (_game._screenObjects._inputMode == 1) + if (_game._screenObjects._inputMode == kInputConversation) handleFillBottle(_action._activeAction._verbId); else if (_action.isAction(VERB_STEER_TOWARDS, NOUN_DOCK_TO_SOUTH)) { _game._player._stepEnabled = false; @@ -1412,7 +1412,7 @@ void Scene704::step() { } void Scene704::actions() { - if (_game._screenObjects._inputMode == 1) + if (_game._screenObjects._inputMode == kInputConversation) handleFillBottle(_action._activeAction._verbId); else if (_action.isAction(VERB_STEER_TOWARDS, NOUN_OPEN_WATER_TO_SOUTH)) { _game._player._stepEnabled = false; @@ -1662,7 +1662,7 @@ void Scene705::step() { } void Scene705::actions() { - if (_game._screenObjects._inputMode == 1) + if (_game._screenObjects._inputMode == kInputConversation) handleFillBottle(_action._activeAction._verbId); else if (_action.isAction(VERB_STEER_TOWARDS, NOUN_OPEN_WATER_TO_SOUTH)) { switch (_game._trigger) { |