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author | Filippos Karapetis | 2014-04-27 20:59:29 +0300 |
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committer | Filippos Karapetis | 2014-04-27 21:20:01 +0300 |
commit | 4d159955a1eb79eb625d8e8dcb0c38d7a0a235ec (patch) | |
tree | ce593001e5c821e2a36073b776c9be4fc9228256 /engines/mads/nebular | |
parent | 62f800341dbcab48acafcb1753f86aa51958b69d (diff) | |
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MADS: Set Rex to start from scene 101, like the original
There's a temporary hack to skip showing Rex's standing up animation
cause it takes ages to finish
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 923d8c0cd0..54db1d3919 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -163,6 +163,10 @@ void Scene101::enter() { _scene->_hotspots.activate(0x137, false); _panelOpened = false; + // HACK: set the prior scene to 102 for now when the game starts, to avoid Rex's getting up animation + if (_scene->_priorSceneId == -1) + _scene->_priorSceneId = 102; + if (_scene->_priorSceneId != -1) _globals[kNeedToStandUp] = false; |