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author | Paul Gilbert | 2014-08-31 22:54:07 -0400 |
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committer | Paul Gilbert | 2014-08-31 22:54:07 -0400 |
commit | 4f128e711817754412dab6e247b2007ea2a1c94a (patch) | |
tree | 6d5393f9556e5078d5bcabaaf666400cc468500f /engines/mads/nebular | |
parent | 4bf98c3e420841836dd7d3fecd6ddc7127473a2e (diff) | |
download | scummvm-rg350-4f128e711817754412dab6e247b2007ea2a1c94a.tar.gz scummvm-rg350-4f128e711817754412dab6e247b2007ea2a1c94a.tar.bz2 scummvm-rg350-4f128e711817754412dab6e247b2007ea2a1c94a.zip |
MADS: Fixes to correctly display the credits screen
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r-- | engines/mads/nebular/menu_nebular.cpp | 97 | ||||
-rw-r--r-- | engines/mads/nebular/menu_nebular.h | 7 |
2 files changed, 62 insertions, 42 deletions
diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp index 5e46c2af29..aa14353092 100644 --- a/engines/mads/nebular/menu_nebular.cpp +++ b/engines/mads/nebular/menu_nebular.cpp @@ -35,6 +35,7 @@ namespace Nebular { #define NEBULAR_MENUSCREEN 990 #define MADS_MENU_Y ((MADS_SCREEN_HEIGHT - MADS_SCENE_HEIGHT) / 2) #define MADS_MENU_ANIM_DELAY 70 +#define DIALOG_TOP 22 MenuView::MenuView(MADSEngine *vm) : FullScreenDialog(vm) { _breakFlag = false; @@ -46,6 +47,8 @@ void MenuView::show() { Scene &scene = _vm->_game->_scene; EventsManager &events = *_vm->_events; _vm->_screenFade = SCREEN_FADE_FAST; + + scene._spriteSlots.reset(true); display(); events.setEventTarget(this); @@ -53,9 +56,7 @@ void MenuView::show() { while (!_breakFlag && !_vm->shouldQuit()) { if (_redrawFlag) { - scene.drawElements(_vm->_game->_fx, _vm->_game->_fx); - - _vm->_screen.copyRectToScreen(Common::Rect(0, 0, 320, 200)); + handleFrame(); _redrawFlag = false; } @@ -67,6 +68,11 @@ void MenuView::show() { events.setEventTarget(nullptr); } +void MenuView::handleFrame() { + _vm->_game->_scene.drawElements(_vm->_game->_fx, _vm->_game->_fx); + _vm->_screen.copyRectToScreen(Common::Rect(0, 0, 320, 200)); +} + void MenuView::display() { _vm->_palette->resetGamePalette(4, 8); @@ -420,8 +426,7 @@ void TextView::execute(MADSEngine *vm, const Common::String &resName) { } TextView::TextView(MADSEngine *vm) : MenuView(vm), - _textSurface(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT + _vm->_font->getHeight()), - _bgSurface(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT) { + _textSurface(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT + _vm->_font->getHeight()) { _animating = false; _panSpeed = 0; Common::fill(&_spareScreens[0], &_spareScreens[10], 0); @@ -514,21 +519,6 @@ void TextView::processCommand() { } else if (!strncmp(commandStr, "GO", 2)) { _animating = true; - // Grab what the final palete will be - byte destPalette[PALETTE_SIZE]; - _vm->_palette->grabPalette(destPalette, 0, 256); - - // Copy the loaded background, if any, to the view surface - //int yp = 22; - //scene._backgroundSurface.copyTo(this, 0, 22); - - // Handle fade-in - //byte srcPalette[768]; - //Common::fill(&srcPalette[0], &srcPalette[PALETTE_SIZE], 0); - //_vm->_palette->fadeIn(srcPalette, destPalette, 0, PALETTE_COUNT, 0, 0, - // TV_FADE_DELAY_MILLI, TV_NUM_FADE_STEPS); - _vm->_game->_fx = kTransitionFadeIn; - } else if (!strncmp(commandStr, "PAN", 3)) { // Set panning values paramP = commandStr + 3; @@ -645,7 +635,30 @@ void TextView::processText() { _vm->_font->writeString(&_textSurface, _currentLine, Common::Point(xStart, yp)); } +void TextView::display() { + _vm->_screen.empty(); + _vm->_screen.hLine(0, 20, MADS_SCREEN_WIDTH, 2); + _vm->_screen.hLine(0, 179, MADS_SCREEN_WIDTH, 2); + + _vm->_palette->setEntry(10, 0, 63, 0); + _vm->_palette->setEntry(11, 0, 45, 0); + _vm->_palette->setEntry(12, 63, 63, 0); + _vm->_palette->setEntry(13, 45, 45, 0); + _vm->_palette->setEntry(14, 63, 63, 63); + _vm->_palette->setEntry(15, 45, 45, 45); + + // Copy the loaded background, if any, to the view surface + _vm->_game->_scene._backgroundSurface.copyTo(&_vm->_screen, DIALOG_TOP); + _vm->_screen.copyRectToScreen(Common::Rect(0, DIALOG_TOP, + MADS_SCREEN_WIDTH, DIALOG_TOP + MADS_SCENE_HEIGHT)); +} + +void TextView::handleFrame() { + // Stop inherited behaviour +} + void TextView::doFrame() { + Scene &scene = _vm->_game->_scene; if (!_animating) return; @@ -655,14 +668,14 @@ void TextView::doFrame() { // If a screen transition is in progress and it's time for another column, handle it if (_spareScreen) { byte *srcP = _spareScreen->getBasePtr(_translationX, 0); - byte *destP = _bgSurface.getBasePtr(_translationX, 0); + byte *destP = scene._backgroundSurface.getBasePtr(_translationX, 0); - for (int y = 0; y < _bgSurface.h; ++y, srcP += _spareScreen->w, - destP += _bgSurface.w) { + for (int y = 0; y < MADS_SCENE_HEIGHT; ++y, srcP += _spareScreen->w, + destP += MADS_SCREEN_WIDTH) { *destP = *srcP; } - if (++_translationX >= _bgSurface.w) { + if (++_translationX >= MADS_SCREEN_WIDTH) { // Surface transition is complete /* delete _spareScreen; @@ -691,14 +704,14 @@ void TextView::doFrame() { // Handle horizontal panning if (_pan.x != 0) { byte *lineTemp = new byte[_pan.x]; - for (int y = 0; y < _bgSurface.h; ++y) { - byte *pixelsP = (byte *)_bgSurface.getBasePtr(0, y); + for (int y = 0; y < MADS_SCENE_HEIGHT; ++y) { + byte *pixelsP = (byte *)scene._backgroundSurface.getBasePtr(0, y); // Copy the first X pixels into temp buffer, move the rest of the line // to the start of the line, and then move temp buffer pixels to end of line Common::copy(pixelsP, pixelsP + _pan.x, lineTemp); - Common::copy(pixelsP + _pan.x, pixelsP + _bgSurface.w, pixelsP); - Common::copy(lineTemp, lineTemp + _pan.x, pixelsP + _bgSurface.w - _pan.x); + Common::copy(pixelsP + _pan.x, pixelsP + MADS_SCREEN_WIDTH, pixelsP); + Common::copy(lineTemp, lineTemp + _pan.x, pixelsP + MADS_SCREEN_WIDTH - _pan.x); } delete[] lineTemp; @@ -708,17 +721,18 @@ void TextView::doFrame() { if (_pan.y != 0) { // Store the bottom Y lines into a temp buffer, move the rest of the lines down, // and then copy the stored lines back to the top of the screen - byte *linesTemp = new byte[_pan.y * _bgSurface.w]; - byte *pixelsP = _bgSurface.getBasePtr(0, _bgSurface.h - _pan.y); - Common::copy(pixelsP, pixelsP + _bgSurface.w * _pan.y, linesTemp); - - for (int y = _bgSurface.h - 1; y >= _pan.y; --y) { - byte *destP = _bgSurface.getBasePtr(0, y); - byte *srcP = _bgSurface.getBasePtr(0, y - _pan.y); - Common::copy(srcP, srcP + _bgSurface.w, destP); + byte *linesTemp = new byte[_pan.y * MADS_SCREEN_WIDTH]; + byte *pixelsP = (byte *)scene._backgroundSurface.getBasePtr(0, MADS_SCENE_HEIGHT - _pan.y); + Common::copy(pixelsP, pixelsP + MADS_SCREEN_WIDTH * _pan.y, linesTemp); + + for (int y = MADS_SCENE_HEIGHT - 1; y >= _pan.y; --y) { + byte *destP = (byte *)scene._backgroundSurface.getBasePtr(0, y); + byte *srcP = (byte *)scene._backgroundSurface.getBasePtr(0, y - _pan.y); + Common::copy(srcP, srcP + MADS_SCREEN_WIDTH, destP); } - Common::copy(linesTemp, linesTemp + _pan.y * _bgSurface.w, (byte *)_bgSurface.getPixels()); + Common::copy(linesTemp, linesTemp + _pan.y * MADS_SCREEN_WIDTH, + (byte *)scene._backgroundSurface.getPixels()); delete[] linesTemp; } } @@ -742,10 +756,11 @@ void TextView::doFrame() { } // Refresh the view - int yp = (MADS_SCREEN_HEIGHT - _bgSurface.h) / 2; - _bgSurface.copyTo(&_vm->_screen, Common::Point(0, yp)); - _textSurface.copyTo(&_vm->_screen, Common::Rect(0, 0, _textSurface.w, _bgSurface.h), - Common::Point(0, yp), 0); + scene._backgroundSurface.copyTo(&_vm->_screen, Common::Point(0, DIALOG_TOP)); + _textSurface.copyTo(&_vm->_screen, Common::Rect(0, 0, _textSurface.w, MADS_SCENE_HEIGHT), + Common::Point(0, DIALOG_TOP), 0); + _vm->_screen.copyRectToScreen(Common::Rect(0, DIALOG_TOP, + MADS_SCREEN_WIDTH, DIALOG_TOP + MADS_SCENE_HEIGHT)); } void TextView::scriptDone() { diff --git a/engines/mads/nebular/menu_nebular.h b/engines/mads/nebular/menu_nebular.h index f5da776fbe..dfb26eb16e 100644 --- a/engines/mads/nebular/menu_nebular.h +++ b/engines/mads/nebular/menu_nebular.h @@ -43,6 +43,8 @@ protected: virtual void doFrame() = 0; + virtual void handleFrame(); + virtual void display(); public: MenuView(MADSEngine *vm); @@ -162,7 +164,6 @@ private: Common::File _script; char _currentLine[80]; MSurface _textSurface; - MSurface _bgSurface; MSurface *_spareScreen; private: /** @@ -195,6 +196,10 @@ private: */ void scriptDone(); protected: + virtual void display(); + + virtual void handleFrame(); + virtual void doFrame(); public: /** |